Fallout New Vegas Rifles

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The hunting rifle is a weapon in Fallout: New Vegas. The hunting rifle is very similar in appearance to the.32 caliber hunting rifle found in the Capital Wasteland, though differs from the.223 Colt Rangemaster seen previously in New California. Compared to its Capital Wasteland counterpart, it. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled 'Best SPECIAL attributes for a gun character'.

This guide contains the locations of all unique weapons in Fallout New Vegas. This guide does not include the locations of unique weapons added by DLC. This guide may include some minor quest spoilers.

Guns – Pistols

  • Lucky

3.57 Magnum Revolver

DAM: 30 DPS: 82.5 ROF: 2.75 CRIT: x2.5 ACC: 0.3 DUR: 1120

Base ID: 000e2c86

Found inside the Bison Steve Hotel in Primm. It’s in the locked safe in the gift shop. Lockpick 75 will be required to open the safe.

  • Maria

9mm Pistol

DAM: 20 DPS: 75 ROF: 3.75 CRIT: x2 ACC: 0.2 DUR: 995

Base ID: 000e7655

Carried by Benny. Benny can be found inside The Tops in the New Vegas Strip during the quest “Ring-a-Ding-Ding!” or in The Fort during “Render Unto Caesar”. You will need to loot the gun.

  • Mysterious Magnum

.44 Magnum Revolver

DAM: 42 DPS: 102.4 ROF: 2.44 CRIT: x1 ACC: 0.5 DUR: 745

Base ID: 00127c6c

Carried by The Lonesome Drifter. The Lonesome Drifter can be found sitting under a billboard just north of El Dorado Gas & Service if the quest “Talent Pool” is not completed, or in The Aces theater at The Tops on the New Vegas Strip after the quest “Talent Pool” has been completed. You can be given the gun by passing a Barter 50 check during the quest “Talent Pool”. You can also loot the weapon.

  • That Gun

5.56mm Pistol

DAM: 30 DPS: 90 ROF: 3.0 CRIT: x2.5 ACC: 0.5 DUR: 1120

Base ID: 00133058

Found in the Dino Bite Gift Shop in Novac. It’s on a shelf in the locked storage room. The key for the storage room can be pickpocketed or purchased from Cliff Briscoe during the quest “Come Fly With Me”. You can also buy the gun directly from Cliff Briscoe.

Guns – SMGs

  • Vance’s 9mm SMG

9mm SMG

DAM: 17 DPS: 221 ROF: 13 CRIT: x0.05 ACC: 1.5 DUR: 3745

Base ID: 000e32f4

Found in Wins Hideout near Westside. It is inside a locked safe. Lockpick 100 can be used to open the safe. You can also obtain the safe combination from Sammy Wins using Speech 55.

Guns – Shotguns

  • Big Boomer

Sawed-off Shotgun

DAM: 8.6×14 DPS: 34.2 ROF: 2.58 CRIT: x1 ACC: 3.5 DUR: 395

Base ID: 001673cd

Carried by Old Lady Gibson. Old Lady Gibson can be found in living in the hut in the Gibson Scrap Yard. You will need to loot the weapon.

  • Dinner Bell

Hunting Shotgun

DAM: 10.7×7 DPS: 125 ROF: 1.67 CRIT: x1 ACC: 1.2 DUR: 745

Base ID: 000f0b12

Reward for the quest “Bleed Me Dry”. The quest is initiate by Red Lucy in The Thorn.

Guns – Rifles

  • Abilene Kid LE BB Gun

BB Gun

DAM: 4 DPS: 6.2 ROF: 1.54 CRIT: x1.5 ACC: 0.5 DUR: 495

Base ID: 0015ff5d

Found inside Fields’ Shack. If you took the Wild Wasteland trait, instead of being located inside Fields’ Shack it will be located inside a well outside of Field’s Shack. This well will only appear after asking Rex if Jimmy fell down a well during a random event.

  • All-American

Marksman Carbine

DAM: 26 DPS: 156 ROF: 6 CRIT: x1 ACC: 0.035 DUR: 1995

Base ID: 00106feb

Found inside the Vault 34 Armory in Vault 34.

  • Gobi Campaign Scout Rifle

Sniper Rifle

DAM: 48 DPS: 102.9 ROF: 2.14 CRIT: x2 ACC: 0.018 DUR: 795

Base ID: 001429e1

Found in a locked chest at Sniper’s Nest. Lockpick 100 will be required to open the chest.

  • La Longue Carabine

Cowboy Repeater

DAM: 35 DPS: 75.4 ROF: 2.15 CRIT: x1.5 ACC: 0.05 DUR: 745

Base ID: 000f56f5

Carried by Corporal Sterling. Corporal Sterling can be found in Camp McCarran if the quest “Three-Card Bounty” is not completed, or in Camp Forlorn Hope after the quest “Three-Card Bounty” has been completed. You will need to loot the weapon.

  • Ratslayer

Varmint Rifle

DAM: 23 DPS: 30 ROF: 1.3 CRIT: x5 ACC: 0.0225 DUR: 995

Base ID: 000e5b17

Found inside the Broc Flower Cave. The weapon is located in the small lab overlooking the cave chambers. The cave is populated by giant rats.

  • This Machine

Battle Rifle

DAM: 55 DPS: 117.9 ROF: 2.14 CRIT: x1 ACC: 0.5 DUR: 2995

Base ID: 000f062b

Reward for the unmarked quest “Dealing with Contreras”. The quest can be initiated by either Contreras or Lt. Carrie Boyd in Camp McCarran. You will have to side with either Contreras or Lt. Carrie Boyd during the quest to receive the weapon. Siding with Keller will not give you the weapon.

Guns – Heavy Weapons

  • CZ57 Avenger

Minigun

DAM: 13 DPS: 390 ROF: 30 CRIT: x0.5 ACC: 0.55 DUR: 7995

Base ID: 001629b6

Found at The Devil’s Throat. It’s inside the blue truck at the bottom of The Devil’s Throat. The weapon is guarded by centaurs.

Energy Weapons – Pistols

  • Alien Blaster

Alien Blaster

DAM: 75 DPS: 131.3 ROF: 1.8 CRIT: x100 ACC: 0 DUR: 2495

Base ID: 00004322

Carried by an alien captain. The alien captain can be found north of Horowitz Farmstead. You will need to loot the weapon. Can only be found with the Wild Wasteland trait.

  • Euclid’s C-Finder

Euclid’s C-Finder

DAM: 0 + 150 AoE DPS: 20.6 ROF: 0.2 CRIT: x50 ACC: 0.5 DUR: 3995

Base ID: 0014eb3c

Purchased from Max. Max can be found playing in Freeside. In order to activate the weapon, you will need to configure the power grid to divert power to the ARCHIMEDES II during the quest “That Lucky Old Sun”. The quest is initiated by Fantastic inside HELIOS One.

  • Pew Pew

Laser Pistol

DAM: 75 DPS: 150 ROF: 2.0 CRIT: x2.5 ACC: 0.1 DUR: 395

Base ID: 00103b1d

Looted from the corpse of Allen Marks. The corpse of Allen Marks can be found inside the reward room of the Sunset Sarsaparilla Headquarters after presenting 50 Sunset Sarsaparilla Star Bottle Caps to Festus for the quest The Legend of the Star.

  • Pulse Gun

Pulse Gun

DAM: 5 + 250/100 EMP DPS: 5.17 ROF: 1 CRIT: x1 ACC: 0.1 DUR: 495

Base ID: 00090a6b

Found in a locked chest inside the Vault 34 Armory in Vault 34. Lockpick 100 can be used to open the chest, or Col. Blackwell’s Key can be used if it was taken from Pearl’s Barracks at Nellis Air Force Base.

Energy Weapons – Rifles

  • AER14 Prototype

Laser Rifle

DAM: 35 DPS: 105 ROF: 3 CRIT: x2 ACC: 0.0225 DUR: 495

Base ID: 001479b3

Found near the Common Area on the fifth floor of Vault 22. You will need to lockpick a door to access the weapon. The Lockpick skill required to lockpick the door varies with player level.

  • Q-35 Matter Modulator

Plasma Rifle

DAM: 40 DPS: 96 ROF: 2.4 CRIT: x2 ACC: 0.2 DUR: 1245

Base ID: 000e6064

Found in storeroom in REPCONN Headquarters. Either Lockpick 100 or Science 100 will be needed to unlock the storeroom door. The storeroom door can also be unlocked using a keycard found in a suitcase on the third floor of REPCONN Headquarters.

  • YCS/186

Gauss Rifle

DAM: 140 DPS: 52.5 ROF: 3 CRIT: x2 ACC: 0.0275 DUR: 495

Base ID: 0015b38d

Carried by a mercenary. The mercenary can be found north of Horowitz Farmstead. You will need to loot the weapon. Cannot be found with the Wild Wasteland trait.

Energy Weapons – Heavy Weapons

  • Tesla-Beaton Prototype

Tesla Cannon

DAM: 90 + 25/2s Shock DPS: 145.8 ROF: 1.34 CRIT: x2 ACC: 0.08 DUR: 195

Base ID: 0015a47f

Found at the Crashed Vertibird. The weapon is guarded by hardened sentry bots and hardened mister gutsies.

Explosives – Launchers

  • Annabelle

Missile Launcher

DAM: 10 + 200 AoE DPS: 77.3 ROF: 1.89 CRIT: x0 ACC: 0.02 DUR: 495

Base ID: 00162019

Carried by a nightkin sniper. The nightkin sniper can be found keeping watch at the radio tower in Black Mountain. You will need to loot the weapon.

  • Mercy

Grenade Machinegun

DAM: 5 + 100 AoE DPS: 325.5 ROF: 3.1 CRIT: x0 ACC: 1 DUR: 2495

Base ID: 0015fff4

Found inside Dead Wind Cavern. The weapon is guarded by deathclaws.

  • Thump-Thump

Grenade Rifle

DAM: 2 + 100 AoE DPS: 43.2 ROF: 2.79 CRIT: x0 ACC: 0.8 DUR: 620

Base ID: 001429e2

Inside the generator building at Nellis Array. It’s lying next to a skeleton at the bottom level. The weapon is guarded by exploding giant ants.

Explosives – Grenades

  • Holy Frag Grenade

Frag Grenade

DAM: 1 + 800 AoE DPS: 522.4 ROF: 0.65 CRIT: x0 ACC: 0.0 DUR: 20

Base ID: 0014ea5a

Found in the Searchlight Church Basement of Camp Searchlight. The weapon is guarded by golden geckos. Can only be found with the Wild Wasteland trait.

Melee – One-Handed

  • Chance’s Knife

Combat Knife

DAM: 22 DPS: 91.4 ROF: 4.15 CRIT: x2 DUR: 445

Base ID: 00162c92

Found in Chance’s grave near the Tribal Village. A shovel will be needed to rob the grave and loot the weapon. Cazadores frequent the area around the grave.

  • Chopper

Cleaver

DAM: 14 (x1.5 Limb) DPS: 54.9 ROF: 3.92 CRIT: x2 DUR: 1245

Base ID: 0014d2aa

Found in the Wolfhorn Farmhouse in the Wolfhorn Ranch. It’s on top of the stove.

  • Figaro

Straight Razor

DAM: 8 DPS: 33.2 ROF: 4.15 CRIT: x4 DUR: 445

Base ID: 0014d2a7

Carried by Sergio. Sergio can be found in The King’s School of Impression in Freeside. You will need to loot the weapon.

  • Liberator

Machete

DAM: 18 (x2.5 Limb) DPS: 62.3 ROF: 3.46 CRIT: x3 DUR: 370

Base ID: 00127e45

Reward for the quest “We Are Legion”. The quest is initiated by Dead Sea in Camp Nelson. Alternatively, you can loot the weapon off of Dead Sea during the quest “Restoring Hope”.

  • The Humble Cudgel

Lead Pipe

DAM: 26 DPS: 72 ROF: 2.77 CRIT: x1 DUR: 370

Base ID: 00157bca

Found in the Sealed Sewer. To access the Sealed Sewer you will need to loot the Luke’s Find key from either “Blind” Luke or “Sweet” Jill. The corpse of “Blind” Luke can be found in the Central Sewers. The corpse of “Sweet” Jill can be found in the East Central Sewers. The weapon is guarded by feral ghouls.

Melee – Two-Handed

  • Blade of the East

Bumper Sword

DAM: 65 + 2/10s Fire DPS: 104.6 ROF: 1.58 CRIT: x1 DUR: 3995

Base ID: 00143fba

Carried by Legate Lanius. Legate Lanius can be found in Legate’s Camp during the quests “No Gods, No Masters”, “All or Nothing”, or “Eureka!”. You will need to loot the weapon.

  • Knock-Knock

Fire Axe

DAM: 66 DPS: 118.8 ROF: 1.8 CRIT: x1 DUR: 545

Base ID: 00156f7c

Found in the Searchlight Fire Station at Camp Searchlight. It’s in a bathroom stall. To unlock Camp Searchlight Fire Station you will need to either loot the key from Logan or be on the quest “Wheel of Fortune”, which is initiated by Logan. Logan can be found inside Searchlight NCR Storage in Camp Searchlight.

  • Nephi’s Golf Driver

9 Iron

DAM: 30 DPS: 71.1 ROF: 2.37 CRIT: x1.2 DUR: 245

Base ID: 000f56f6

Carried by Driver Nephi. Driver Nephi can be found near South Vegas Ruins East Entrance. You will need to loot the weapon.

  • Oh, Baby!

Super Sledge

DAM: 80 DPS: 138.8 ROF: 1.74 CRIT: x1 DUR: 495

Base ID: 00156968

Found inside the Charleston Cave. It is next to the corpse of a nightkin. The weapon is guarded by night stalkers.

Unarmed

  • Cram Opener

Bladed Gauntlet

DAM: 28 DPS: 47.5 ROF: 1.7 CRIT: x2 DUR: 295

Base ID: 00151d0c

Carried by Little Buster. Little Buster can be found in Camp McCarran if the quest “Three-Card Bounty” is not completed, or his corpse can be found on some railroad tracks in Freeside a few days after the quest “Three-Card Bounty” has been completed. You will need to loot the weapon.

  • Golden Gloves

Boxing Gloves

DAM: 1 + 50 Fatigue DPS: 1.3 ROF: 1.26 CRIT: x2 DUR: 1245

Base ID: 000e58bb

Found on the Casino Floor of the Lucky 38 Casino in the New Vegas Strip. It’s sitting on a bookshelf.

  • Love and Hate

Spiked Knuckles

DAM: 30 DPS: 75.8 ROF: 2.53 CRIT: x1 DUR: 1495

Base ID: 001568e6

Carried by a Viper Gang Leader. The Viper Gang Leader can be found in Bonnie Springs. You will need to loot the weapon.

  • Paladin Toaster

Zap Glove

DAM: 41 + 50/20 EMP DPS: 67.1 ROF: 1.64 CRIT: x1 DUR: 395

Base ID: 0015ba72

Looted from the corpse of a Prospector in Black Rock Cave. The corpse is guarded by nightkin.

  • Pushy

Displacer Glove

DAM: 60 DPS: 88.4 ROF: 1.47 CRIT: x1 DUR: 595

Base ID: 00155e6d

Looted from the corpse of a Jackal Gang Member in Ruby Hill Mine. The corpse of the Jackal Gang Member is near one of the entrances to the underground lake chamber. The weapon is guarded by lakelurks.

  • Recompense of the Fallen

Dog Tag Fist

DAM: 25 DPS: 47.4 ROF: 1.89 CRIT: x1 DUR: 745

Base ID: 0012adb8

Found in Aurelius of the Phoenix’s Office in Cottonwood Cove. It’s in Aurelius of the Phoenix’s desk.

Original Link – Continuation of discussion


The game takes place in 2281, four years after the events of Fallout 3. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.

Key Features:

• View the locations of all marked places, skillbooks, unique weapons and snow globes on the map.

• Choose any location in the scrolling list - its icon on the map will be highlighted by a red border so you can easily see it among others, and also read the description of the location.

• Any location can be selected directly on the map (its icon will be highlighted by a red border) and in the information box above the map will be open a description.



Fallout: New Vegas Locations

  • 188 Trading Post
  • Abandoned BoS Bunker
  • Aerotech Office Park
  • Allied Technologies Offices
  • Ant Mound
  • Bitter Springs
  • Bitter Springs Recreation Area
  • Black Mountain
  • Black Rock Cave
  • Bloodborne Cave
  • Blue Paradise Vacation Rentals
  • Bonnie Springs
  • Boulder Beach Campground
  • Boulder City
  • Bradley's Shack
  • Brewer's Beer Bootlegging
  • Broc Flower Cave
  • Brooks Tumbleweed Ranch
  • Brotherhood of Steel Safehouse
  • Caesar's Legion Safehouse
  • California Sunset Drive-in
  • Callville Bay
  • Camp Forlorn Hope
  • Camp Golf
  • Camp Guardian
  • Camp McCarran
  • Camp Searchlight
  • Cannibal Johnson's Cave
  • Canyon Wreckage
  • Cap Counterfeiting Shack
  • Cassidy Caravan Wreckage
  • Cazador Nest
  • Chance's Map
  • Charleston Cave
  • Clark Field
  • Cliffside Prospector Camp
  • Cottonwood Cove
  • Cottonwood Crater
  • Cottonwood Overlook
  • Coyote Den
  • Coyote Mines
  • Coyote Tail Ridge
  • Crashed B-29
  • Crashed Vertibird
  • Crescent Canyon East
  • Crescent Canyon West
  • Crimson Caravan Company
  • Dead Wind Cavern
  • Deserted Shack
  • Durable Dunn's Sacked Caravan
  • East Pump Station
  • El Dorado Dry Lake
  • El Dorado Gas & Service
  • El Dorado Substation
  • El Rey Motel
  • Emergency Service Railyard
  • Fields' Shack
  • Fire Root Cavern
  • Fisherman's Pride Shack
  • Follower's Outpost
  • Follower's Safehouse
  • Freeside's East Gate
  • Freeside's North Gate
  • Gibson Scrap Yard
  • Goodsprings
  • Goodsprings Cave
  • Goodsprings Cemetery
  • Goodsprings Source
  • Great Khan Encampment
  • Griffin Wares Sacked Caravan
  • Grub n' Gulp Rest Stop
  • Guardian Peak
  • Gun Runners
  • Gypsum Train Yard
  • H&H Tools Factory
  • Harper's Shack
  • HELIOS One
  • Hidden Supply Cave
  • Hidden Valley
  • Highway 95 Viper's Encampment
  • Hoover Dam
  • Horowitz Farmstead
  • Hunter's Farm
  • Ivanpah Dry Lake
  • Ivanpah Race Track
  • Jack Rabbit Springs
  • Jacobstown
  • Jean Sky Diving
  • Junction 15 Railway Station
  • Lake Las Vegas
  • Lake Mead Cave
  • Legate's Camp
  • Legion Raid Camp
  • Lone Wolf Radio
  • Lucky Jim Mine
  • Makeshift Great Khan Camp
  • Matthews Animal Husbandry Farm
  • Mesquite Mountains Camp Site
  • Mesquite Mountains Crater
  • Miguel's Pawn Shop
  • Mojave Drive-in
  • Mojave Outpost
  • Mole Rat Ranch
  • Monte Carlo Suites
  • Morning Star Cavern
  • Mountain Shadows Campground
  • NCR Correctional Facility
  • NCR Ranger Safehouse
  • NCR Sharecropper Farms
  • Neil's Shack
  • Nellis Air Force Base
  • Nellis Array
  • Nellis Hangars
  • Nelson
  • Nevada Highway Patrol Station
  • New Vegas Medical Clinic
  • New Vegas Steel
  • Nipton
  • Nipton Road Pit Stop
  • Nipton Road Reststop
  • Nopah Cave
  • North Vegas Square
  • Northern Passage
  • Novac
  • Old Nuclear Test Site
  • Poseidon Gas Station
  • Powder Ganger Camp East
  • Powder Ganger Camp North
  • Powder Ganger Camp South
  • Powder Ganger Camp West
  • Primm
  • Primm Pass
  • Quarry Junction
  • Raided Farmstead
  • Ranger Morales' corpse
  • Ranger Station Alpha
  • Ranger Station Bravo
  • Ranger Station Charlie
  • Ranger Station Delta
  • Ranger Station Echo
  • Ranger Station Foxtrot
  • Raul's Shack
  • Red Rock Canyon
  • Red Rock Drug Lab
  • Remnants Bunker
  • REPCONN Headquarters
  • REPCONN Test Site
  • Ruby Hill Mine
  • Samson Rock Crushing Plant
  • Scavenger Platform
  • Scorpion Gulch
  • Searchlight Airport
  • Searchlight East Gold Mine
  • Searchlight North Gold Mine
  • Silver Peak Mine
  • Sloan
  • Smith Mesa Prospector Camp
  • Sniper's Nest
  • Snyder Prospector Camp
  • Spring Mt. Ranch State Park
  • South Cistern
  • South Vegas Ruins East Entrance
  • South Vegas Ruins West Entrance
  • Southern Nevada Wind Farm
  • Sunset Sarsaparilla Headquarters
  • Techatticup Mine
  • The Basincreek Building
  • The Devil's Gullet
  • The Devil's Throat
  • The Fort
  • The Prospector's Den
  • The Strip North Gate
  • The Thorn
  • Tribal Village
  • Toxic Dump Site
  • Vault 3
  • Vault 11
  • Vault 19
  • Vault 22
  • Vault 34
  • Walking Box Cavern
  • West Pump Station
  • Westside South Entrance
  • Westside West Entrance
  • Whittaker Farmstead
  • Wolfhorn Ranch
  • Wrecked Highwayman
  • Yangtze Memorial

To reduce the number of locations in the above list please type the start of your Location name in the box below.

Select a location for viewing in the list left

188 Trading Post

This is a small outpost situated at the intersection of Highways 93 and 95 (95 + 93 = 188).

Inhabitants on overpass:

Fallout
  • Samuel Kerr, merchant (food) and repair services;
  • Michelle Kerr, merchant (weapons, ammunition, food);
  • Arms merchant (weapons, weapon mods, ammunition, armor, clothing, misc items);
  • Veronica Santangelo (Brotherhood of Steel), a player companion, can be recruited here;
  • Ezekiel (Followers of the Apocalypse).

Inhabitants under overpass:

  • Alexander, a Gun Runner (weapons, weapon mods, ammunition, misc items);
  • Gun Runners guard, Alexander's bodyguard;
  • The Forecaster, sells the thoughts.

Quests (unmarked):

  • Thought for the Day: buy the thoughts about 'You', 'Everywhere', and 'Here' for 100 caps each.
  • You Make Me Feel Like a Woman: acquire a dress for Veronica.

Notable loot: Sunset Sarsaparilla star bottle cap.

Abandoned BoS Bunker

Abandoned BoS Bunker (Bunker 13) is the starting point for the add-on Dead Money (if Dead Money is not installed, the grate to enter the bunker will always be locked).

It is a reinforced subterranean installation that was used by the Mojave Wasteland chapter of the Brotherhood of Steel during their war with the New California Republic.

Related quest: Sierra Madre Grand Opening! (Track down the source of the Sierra Madre invitation).

Tools: Sierra Madre vending machine, Reloading bench, and Workbench.

Notable loot: Dean's Electronics, Elijah's chemistry set, T-45d power helmet.

Aerotech Office Park

Aerotech Office Park is a fortified refugee camp run by the NCR.

Buildings: Aerotech suite 200, Aerotech suite 300, Aerotech tent.

Inhabitants: Captain Parker, Bert Gunnarsson (Doctor), Frank Weathers, Keith (in Aerotech suite 200).

Related quests:

  • Left My Heart (Find Frank Weathers' family).
  • The Coyotes (Find out what happened to the missing NCR refugees).
  • (Unmarked) Investigate Keith's shady dealings.

Notable loot: Sunset Sarsaparilla star bottle cap (on the kitchen counter in Aerotech suite 300).

Allied Technologies Offices

Allied Technologies Offices lies on disputed territory (NCR soldiers and Viper gunslingers). It is an abandoned building with extensive interior damage.

Enemies: Giant ants, Viper gunslingers, Fiends.

Notable loot: Tales of a Junktown Jerky Vendor, Tales of Chivalrie, True Police Stories, Sunset Sarsaparilla star bottle caps (2).

Ant Mound

It is an old farm, overrun by fire ants. The ant mound is hidden in the barn. Inside the mound is a small network of tunnels with a few fire ants, and a fire ant queen.

Enemies: Fire ants, Fire ant queen.

Plants: White horsenettles.

Bitter Springs

Bitter Springs is an NCR refugee camp, it consists of NCR tents to the north and refugee tents at the south end of the camp.

Factions: Great Khans (formerly), NCR (today).

Inhabitants: Captain Gilles, Lieutenant Markland (Doctor).

Related quests:

  • No, Not Much (Get supplies for Bitter Springs).
  • Climb Ev'ry Mountain (Find the source of the attacks on Bitter Springs).
  • Bitter Springs Infirmary Blues (Bring two medical books and three doctor's bags to Lt. Markland).
  • I Forgot to Remember to Forget (Travel to Bitter Springs with Boone).

Notable loot: Salesman Weekly (2).

Bitter Springs Recreation Area

The Bitter Springs recreation area is consists of a large amount of trailers and the Bitter Springs recreation office. The office is a small shack to the west of the trailers.

Enemies: Giant rats, Cazadores.

Notable loot: Tumblers Today, La Fantoma!, Sunset Sarsaparilla star bottle caps (2).

Black Mountain

Black Mountain was unoccupied for over a century after the war. This area was so irradiated that no one survived in it. After the fall of the Master, many of the first generation super mutants headed east, and here they were able to find a place to set up a camp.

Over time, nightkin and the second generation super mutants trickled into Black Mountain, which eventually caused problems. The leader of the community, Marcus, was pushed out. After that, a paranoid schizophrenic nightkin named Tabitha progressively turned the satellite array into a fortress against all outsiders.

Radio station: Black Mountain Radio.

Faction: State of Utobitha.

Inhabitants: Tabitha (Leader), Neil, Raul Tejada (Ghoul-prisoner), Super mutants, Nightkin sniper, Nightkin masters, Nightkin, a unique evolved centaur Moe, Centaurs.

Buildings: Broadcast building, Prison building, Storage building.

  • Related quests: Crazy, Crazy, Crazy (Head to the summit of Black Mountain and end Tabitha's reign of terror).
  • Still in the Dark (Find the missing Brotherhood Patrol, which are located in Black Mountain).
  • Eyesight to the Blind (Head to Black Mountain and install the remote signal transmitter in one of the consoles).

Notable loot: Annabelle (a unique variant of the missile launcher), Nuka-Cola Victory, Sunset Sarsaparilla star bottle cap.

Black Rock Cave

Black Rock cave is a very small cavern. There are three nightkin inside the cave, a dead prospector, and a few dead coyotes.

Enemies: Nightkin master, Nightkin, Radscorpions (outside).

Notable loot: the Paladin Toaster, a unique version of the zap glove.

Bloodborne Cave

Inside the cave, there is a campfire near the entrance where the Courier can find a key. This key opens a Very Hard-locked gate (100 Lockpick) further along on the north side of the cave. Behind the locked door lies a considerable amount of loot.

Enemies: Night stalkers, Legendary night stalker, Fire Geckos (outside).

Related quest: Bleed Me Dry (Collect nightstalker eggs).

Notable loot: around 7,000 bottle caps in an Average locked trunk (50 Lockpick), 12.7mm submachine gun, 12.7mm pistol, Hunting revolver.

Blue Paradise Vacation Rentals

Three beach houses, a small picnic area, submerged docks and many boats make up this lakelurk nest. Only two of the beach houses are accessible (radiation inside!). To the southwest of the houses there are two graves.

Buildings: Sunken beach houses.

Enemies: Lakelurks.

Notable loot: Sunset Sarsaparilla star bottle caps (2).

Bonnie Springs

Bonnie Springs is an old mining ghost town. The buildings are boarded up and a band of Vipers have made here their camp. The town will be taken over by cazadores after killing both Viper gang leaders.

Faction: Vipers.

Enemies: Viper gunslingers, two Viper leaders, Cazadores.

Notable loot: Love and Hate (a unique version of the spiked knuckles), Sunset Sarsaparilla star bottle caps (2).

Boulder Beach Campground

The campground has a bed inside the trailer and a campfire. To the north-west of the jetties, there is a hollowed-out rock containing random loot. It is the rock marked with 'The Sun Is Killing Me' graffiti.

Enemies: Lakelurks.

Boulder City

Boulder City is a small town, mostly notable for its proximity to Hoover Dam and the 188 Trading Post. It was the site of intense fighting between NCR and Caesar’s Legion during the First Battle of Hoover Dam. The Rangers lured some of the toughest veteran Legionaries into the town and blew it to pieces with explosives. The city was almost entirely demolished as a result.

Sublocation: Boulder City ruins. Buildings: Boulder City train station, Big Horn Saloon, Great Khan hideout.

Factions: NCR, Great Khans.

Inhabitants: Lieutenant Monroe and NCR soldiers, Private Kowalski, Ike (Big Horn Saloon, merchant), Jessup and several other Khans.

Related quests:

  • They Went That-a-Way, Ring-a-Ding-Ding! (Intercept the Great Khans at Boulder City).
  • Boulder City Showdown (Defuse the situation with the Great Khans in Boulder City).
  • (Unmarked) Defacing the Humble Stone.
  • (Unmarked) Meet Victor near Boulder City.

Notable loot: Big Horn Saloon - Sunset Sarsaparilla star bottle cap, Nuka-Cola Quartz (3), Lever-action shotgun; Boulder City ruins - La Fantoma!, True Police Stories, 10mm SMG; Boulder City train station - La Fantoma!, Boxing Times, Hunting rifle.

Bradley's Shack

Bradley's Shack is a small shack. It is safe for use as player's house. By the entrance there can be some Jackal gang members, and there is a campfire outside.

Faction: Jackals.

Notable loot: Sunset Sarsaparilla star bottle cap.

Brewer's Beer Bootlegging

Brewer's beer bootlegging is a small shack. Many cazadores and cazador nests are located around it.

Owner: Gourd (found dead).

Enemies: Cazadores (outside).

Unmarked quest: Strategic Nuclear Moose (Find Gourd's secret brewery in the cellar).

Notable loot: Sunset Sarsaparilla star bottle cap, Big Book of Science in the cellar.

Note: The combat armor, reinforced mark 2 and matching combat helmet can be found in a duffle bag at an abandoned campsite west of Brewer's beer bootlegging.

Broc Flower Cave

The Broc Flower Cave is a small cavern. Many portions of the cave are slightly radioactive.

Enemies: Giant rats.

Plants: Broc Flowers (outside).

Related quest: Debt Collector (Find Lady Jane's caravan and collect caps from the remains).

Notable loot: Ratslayer (a unique variant of the varmint rifle), Salesman Weekly, Lad's Life, Today's Physician, Progammer's Digest (2).

Brooks Tumbleweed Ranch

Behind the ranch house is a cattle pen, seemingly empty, with a few tumbleweeds drifting idly in the breeze. Inside, there is a kitchen, a living room, a storage area, and a bedroom.

Building: Tumbleweed Ranch House.

Unmarked quest: Wind-Brahmin Wrangler (Accept nightkin's offer to buy 'wind brahmin' or refuse his offer).

Notable loot: Lying, Congressional Style; Sunset Sarsaparilla star bottle cap.

Brotherhood of Steel Safehouse

The Courier can only gain entrance to the BoS Safehouse after finishing the quest Still in the Dark, also have a positive reputation with the Brotherhood of Steel and have the rating 'Liked'.

Faction: Brotherhood of Steel.

Inhabitant: Paladin Sato (repairman).

Tools: Reloading bench and Workbench.

Notable loot: Tesla cannon, minigun, Gatling laser, missile launcher, recon armor, T-51b power armor, T-45d power armor.

Caesar's Legion Safehouse

The key to the house can only be obtained from Lucius at the Fort. He will offer it if the Courier has a 'Liked' or higher reputation with the Legion.

Faction: Caesar's Legion.

Inhabitant: Veteran Atticus.

Unmarked quest: A Trusted Aide (Work for Caesar's Legion in order to gain access to Caesar's Legion safehouse).

Tools: a campfire outside.

Notable loot: Lucky shades (+1 Luck), Legion centurion armor, Centurion helmet, Legion Vexillarius armor, Vexillarius helmet, Legion Praetorian armor, chainsaw, sniper rifle, displacer glove.

California Sunset Drive-in

The California Sunset Drive-in is an abandoned drive-in with a few cars and trash cans, with the blank movie screen at the forefront.

Enemies: Feral ghouls, Radscorpions, Bark scorpions.

Notable loot: Sunset Sarsaparilla star bottle caps (2); in the playground area overlooking the drive-in: Lad's Life, True Police Stories.

Callville Bay

Callville Bay is a former boat dock beside Lake Mead. It consists of a ruined boat house and a store named Captain Dean Boat Rentals.

Building: Captain Dean Boat Rentals.

Enemies: Giant rats, Cazadores.

Related quest: Volare! (Find the Crashed B-29 near Callville Bay).

Notable loot (in the store): Sunset Sarsaparilla star bottle caps (2), Lad's Life.

Camp Forlorn Hope

Camp Forlorn Hope is the NCR's primary forward camp in the eastern Mojave Wasteland.

Buildings: Command Center, Barracks, Medical Center, Mess Hall, Storage Shed, Jail, Shack.

Faction: New California Republic.

Inhabitants: Major Joseph Polatli, Doctor Alex Richards, Quartermaster Carl Mayes (merchant), Tech Sergeant Reyes, Private Stone, Private James Sexton, NCR Veteran rangers, NCR troopers, Lieutenant Monroe (once Boulder City Showdown is completed in favor of the NCR), Lieutenant Hayes (after completing My Kind of Town), 1st Recon (after completing Three-Card Bounty).

  • Related quests: Medical Mystery (Search Camp Forlorn Hope for clues about the missing medical supplies).
  • Return to Sender (Speak with Sergeant Reyes, then travel to all Ranger stations and deliver the codes).
  • No, Not Much (Request reinforcements for Bitter Springs).
  • Restoring Hope (Defeat the Legion at Nelson).
  • We Are Legion (Kill all NCR Officers at Camp Forlorn Hope).
  • Still in the Dark (Meet with a BoS scout near Camp FH).
  • Collect the Legion ears for Private James Sexton.
  • Collect the NCR dogtags for Quartermaster Mayes.

Notable loot: Big Book of Science in the Command Center, Sunset Sarsaparilla star bottle cap in the Mess Hall.

Camp Golf

Camp Golf is an NCR military base, located on the north shore of Lake Las Vegas. The camp consists of several tents on the golf course west of the resort building, near which are placed the command tent, infirmary, mess hall and shooting range. The perimeter is secured by several watchtowers.

Buildings: House Resort (it was owned by Robert House before the War), Camp Golf mess tent, Camp Golf tent (10), Misfits' tent.

Faction: New California Republic.

Inhabitants: Chief Hanlon, Doc Sawbones (camp medic), Sgt. McCredie, Mags, Razz, Poindexter, O'Hanrahan, NCR Rangers, NCR troopers.

Related quests:

  • Flags of Our Foul-Ups (Help the Misfits improve their squad and combat skills).
  • Return to Sender (Inform Chief Hanlon what you and Sergeant Reyes discovered).
  • No, Not Much (Request reinforcements for Bitter Springs).

Notable loot: in the House Resort - Sunset Sarsaparilla star bottle caps (3), Boxing Times, Fixin' Things (2), Future Weapons Today, Lad's Life, Locksmith's Reader, Meeting People, Programmer's Digest, Tales of Chivalrie, Nuka-Cola Quartz (5), Lucky 38 VIP keycard; inside Misfits' tent - Patriot's Cookbook; inside Sgt.McCredie's tent - Lad's Life, Salesman Weekly, Programmer's Digest.

Camp Guardian

Camp Guardian is one of the farthest NCR outposts located in the eastern Mojave Wasteland.

Approaching the camp, the Courier may pick up a distress signal radio calling for help from a mutant attack. Traveling up the narrow path will lead to Guardian Peak and the Camp Guardian Caves.

Radio station: Camp Guardian Radio.

Faction: NCR (formerly).

Enemies: Giant rats, Radscorpions, Bark scorpions.

Notable loot: Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).

Camp McCarran

Camp McCarran is a major NCR military base in the Mojave Wasteland. It is located in the pre-War McCarran International Airport outside of New Vegas.

Buildings: Camp McCarran terminal building, Camp McCarran concourse, Camp McCarran supply shack, Camp McCarran control tower.

Faction: New California Republic.

Inhabitants: Colonel James Hsu, Captain Ronald Curtis (aka Frumentarius Picus), Lieutenant Carrie Boyd, Corporal Walter Hornsby, Silus (a captured centurion of Caesar's Legion), Dr. Kemp (doctor), Corporal William Farber (cook), Thomas Hildern (Director of Operations, OSI East), Angela Williams (researcher), Private Christina Morales, Sergeant Daniel Contreras (merchant), Little Buster (Bounty hunter), Major Dhatri, 1st Recon: Lieutenant Gorobets, Sergeant Bitter-Root, Corporal Betsy, Corporal Sterling, 10 of Spades; NCR troopers.

Notable loot: This Machine (a unique battle rifle, which can be obtained as a reward for the unmarked quest Dealing with Contreras), La Longue Carabine (a unique version of the cowboy repeater, carried by Corporal Sterling), Locksmith's Reader, La Fantoma!, Fixin' Things (2), Future Weapons Today, Lad's Life (2), Salesman Weekly, Milsurp Review (3).

Related quests:

  • I Put a Spell on You (Find out who is the agent of Caesar's Legion in the Camp McCarran).
  • I Don't Hurt Anymore (Help to solve a problem with Corporal Betsy).
  • The White Wash (Find out what happened to Cpl. White).
  • There Stands the Grass (Speak to Dr. Thomas Hildern).
  • Three-Card Bounty (Bring Major Dhatri three heads of the Fiend's leaders and collect the bounties).
  • Classic Inspiration (Take a picture of the McCarran Airfield sign).
  • You Can Depend on Me (Deliver the Crimson Caravan invoice to Dr. Hildern).
  • (Unmarked) Dealing with Contreras.
  • Help Lt. Boyd interrogate Silus or help Silus escape.
  • Return Ranger Morales' corpse to his wife Christina.
  • Help Cpl. William Farber fix the food processor.
  • Help Cpl. William Farber find a meat vendor.
  • Kill Motor-Runner and receive a reward from Col. Hsu.
  • Become a 'Liked' with the NCR, then visit Colonel Hsu who will give you a key to the NCR Ranger safehouse.

Camp Searchlight

The NCR recently set up a large base here, and this became a major obstacle for Caesar's Legion. Vulpes Inculta ordered some legionaries open the containers with radioactive wastes stored in the fire station. This diversion caused a massive wave of death and ghoulification among NCR troops that destroyed Camp Searchlight as a viable military base. The area is now highly radioactive.

Buildings: Searchlight East Church, Searchlight Church Basement, Searchlight West Church, Searchlight NCR Storage, Searchlight Elementary School, Searchlight Fire Station, Searchlight Home, Searchlight Police Station.

Inhabitants: First Sergeant Astor and NCR troopers, Private Kyle Edwards, Logan and his prospector companions.

Enemies: Feral trooper ghouls, Radscorpions, Radscorpion queen, Golden geckos, Mark III turrets.

  • Related quests: Eye for an Eye (Collect some intel on Legion troop movements and plant a bug in their radio).
  • We Will All Go Together (Collect Dog Tags from ghoul NCR troopers within Camp Searchlight and take them to Astor).
  • Wheel of Fortune (Explore the buildings with Logan).

Notable loot: Knock-Knock (a unique variant of the fire axe), and Sunset Sarsaparilla star bottle cap in the fire station; Chinese Army: Special Ops Training Manual, and Mini Nukes (2) or Holy Frag Grenades (3) in the Church basement; Meeting People in the home.

Cannibal Johnson's Cave

Cannibal Johnson's Cave is a small cavern.

Owner: Cannibal Johnson, a former Enclave soldier.

Related quest: For Auld Lang Syne (Ask Cannibal Johnson to come to the Remnants reunion).

Notable loot: Grognak the Barbarian on Johnson's bed, Lad's Life.

Canyon Wreckage

Canyon Wreckage is the starting point for the add-on Lonesome Road (if Lonesome Road is not installed, the path to the Divide will be blocked by the wreckage of several burnt-out cars, trucks, and other objects).

Connects to: Pass to Canyon Wreckage.

Enemies: Coyotes.

Related quest: The Reunion (Travel to the Canyon Wreckage near Primm and enter the Divide).

Cap Counterfeiting Shack

The Cap Counterfeiting Shack is a small shack. In the basement of the shack is a Nuka-Cola vending machine, and two Sunset Sarsaparilla vending machines.

Enemies: Cazadores.

Notable loot: Tales of a Junktown Jerky Vendor, Sunset Sarsaparilla star bottle caps (3), Counterfeit bottle cap (18).

Cassidy Caravan Wreckage

Cassidy Caravan Wreckage is the final resting stop of Cass' Caravan. This location contains a dead brahmin, a wooden cart, several wooden boxes and crates with various loot, an ash pile and many drained energy cell cells scattered around.

Enemies: Cazadores.

Rifles

Related quest: Heartache by the Number (Pay your respects with Cass at her caravan's grave).

Cazador Nest

Populated by several cazadores, this location is external only with no caves or structures to enter. There is a hollowed-out rock on the right.

Enemies: Cazadores.

Notable loot: .44 magnum revolver.

Chance's Map

This map was carved by the blade of Chance's knife and McMurphy's finger in the graphic novel All Roads, however its location was much different than what appears in the game itself.

The deep grooves represent the major highways in and around New Vegas. Items on the map are figurative of the items they represent (none of these items may be picked up):

  • The can of turpentine represents the Strip, the cherry bombs in the northeast represents the Boomers at Nellis.
  • The rock in the upper northwest represents Jacobstown.
  • The Legion Denarius in the east represents the Fort.
  • The un-opened whiskey bottle is Hoover Dam.
  • The Stealth Boy is Black Mountain, east of it is a shard of mirror representing HELIOS One.
  • The beer bottle in the middle of the map is probably the REPCONN launch facility.
  • The stick of dynamite represents Powder Ganger territory.
  • The deathclaw claw is Quarry Junction, the tin can in the west is probably Goodsprings, the rock north of it is most likely Red Rock Canyon.
  • The tin can in the south is Camp Searchlight, the bottle of water is Cottonwood Cove, the bullet cases is Nipton.
  • In the far Southwest of the map, the two tall bottles represents the giant ranger statues at the Mojave Outpost.

Charleston Cave

Charleston Cave is a location within Mount Charleston. The cave is a series of winding rock tunnels with several spacious caverns scattered throughout the stone labyrinth. Inside is a locked bunker built before the war (a Lockpick skill of 75 is required to open it).

Enemies: Night stalkers.

Related quest: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).

Notable loot: Oh, Baby! (a unique variant of the super sledge); Hunting shotgun, Fixin' Things, Lad's Life, Today's Physician.

Clark Field

Clark Field is a pre-War chemical plant located southeast of Novac. At the north entrance is a dead prospector named Mr. RADical, wearing a radiation suit.

Clark Field is highly radiated.

Enemies: Golden geckos.

Related quest: Come Fly With Me (Find atomic fuel for the rockets).

Notable loot: Isotope-239 igniting agent, Radiation suit, Mr. RADical's Journal.

Cliffside Prospector Camp

Cliffside Prospector Camp is a small shack among the cliffs. Across the river, east of it is an unmarked location inhabited by a large amount of deathclaws, known as the Deathclaw promontory.

Enemies: Fire geckos.

Notable loot: Sunset Sarsaparilla star bottle cap.

Cottonwood Cove

Cottonwood Cove is a largest encampment of Legion forces on the western side of the Colorado River.

Buildings: Cottonwood Cove HQ, Cottonwood Cove mess hall, Cottonwood Cove storage, Cottonwood Cove restroom, Cottonwood Cove shack.

Faction: Caesar's Legion.

Inhabitants: Aurelius of Phoenix (Centurion), Decanus Severus, Canyon Runner (slave master), Cursor Lucullus, Legionaries, Anders (a crucified Great Khan), Mrs. Weathers (slave and wife to Frank Weathers), Sammy Weathers (slave and daughter to Mrs. Weathers), Kenny Weathers (slave and son to Mrs. Weathers).

Related quests:

  • Eye for an Eye (Cottonwood Cove must be destroyed and/or bugged for a reward by Astor, the NCR sergeant).
  • Render Unto Caesar (Travel to Cottonwood Cove and take the barge up the river to the Fort).
  • Aba Daba Honeymoon (Free Anders, a Great Khan, who can be found crucified on the road into the cove).
  • Left My Heart (Free Weathers' family from enslavement).
  • Collect NCR dogtags for Aurelius of Phoenix.

Notable loot: Recompense of the Fallen (a unique variant of the Dog tag fist), and Grognak the Barbarian in Aurelius of Phoenix's office; Sunset Sarsaparilla star bottle cap inside the ladies bathroom.

Cottonwood Crater

Cottonwood Crater is an atomic bomb impact point in the southern mountains. This area contains a highly radioactive pool (up to 20 rads a second).

This location is reached via a cave exit in Fire Root Cavern.

Enemies: Golden geckos.

Notable loot: Fat Man (on a dead prospector).

Cottonwood Overlook

Cottonwood Overlook is an abandoned promontory, offering a great view of the Legion camp at Cottonwood Cove below. This area consists of a few boarded up beach homes, two dumpsters, and a truck which contains radioactive waste transported there from San Onofre.

Related quest: Eye for an Eye (The radioactive waste truck can be opened in order to spill the barrels onto Cottonwood Cove below).

Coyote Den

Coyote Den is an open cave with several coyotes roaming around at the mouth. Deep in the den next to a pile of bones is lying a dead Bright Brotherhood Follower.

Enemies: Coyotes, Coyote den mother, Coyote pups.

Coyote Mines

There are two notable sections to this location, the house and the mine itself, without any hostile creatures or traps inside. The Coyote Mine house has two floors, containing sleeping quarters, many storage containers and a working jukebox. The mine is small and contains some Dynamite, Frag Grenades, and minor loot.

Two prospectors may or may not be inhabiting this area.

Enemies: Feral ghouls (outside).

Notable loot: Sunset Sarsaparilla star bottle cap (in the house).

Coyote Tail Ridge

Coyote Tail Ridge is the location, called 'Canyon 37' by the NCR, where their ambush teams, the First Recon Snipers, were stationed during the massacre of the Great Khans. It was the Khans' only route of escape from Bitter Springs.

Enemies: Cazadores.

Related quest: I Forgot to Remember to Forget (Talk to Boone about staying overnight at Coyote Tail Ridge).

Crashed B-29

The Crashed B-29 was a Boeing B-29 Superfortress that crashed on July 21, 1948 (129 years before the Great War) and is lying now at the bottom of Lake Mead.

Related quest: Volare! (Raise the bomber from the bottom of Lake Mead).

Crashed Vertibird

Crashed Vertibird is the wreckage of an Enclave VB-02 vertibird (with the prefab serial number VEM-105 2193).

Enemies: Hardened sentry bots, Hardened Mister Handies.

Related quest: For Auld Lang Syne (Travel to Crashed Vertibird with Arcade Gannon).

Notable loot: the Tesla-Beaton prototype, a unique Tesla cannon.

Crescent Canyon East

Crescent Canyon East is the eastern side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.

Connects to: Crescent Canyon West.

Enemies: Golden geckos.

Notable loot: Combat armor in a footlocker.

Crescent Canyon West

Crescent Canyon West is the western side of a large crescent-moon-shaped canyon below a collapsed bridge. It is strewn with radioactive waste barrels.

Connects to: Crescent Canyon East.

Enemies: Golden geckos.

Notable loot: Advanced radiation suit (Radiation Resistance +40) in a radiation suit case near an overturned blue truck.

Crimson Caravan Company

The Crimson Caravan Company is the New Vegas branch of the Crimson Caravan, currently under the management of Alice McLafferty.

Buildings: Crimson Caravan Main Office, Caravaneer Barracks, Guard Barracks.

Inhabitants: Alice McLafferty (manager), Blake (merchant), Don Hostetler (daytime only), Ringo (after completing Ghost Town Gunfight), Janet, Caravaneers and Guards.

  • Related quests: Heartache by the Number (Acquire a job at the Crimson Caravan Company).
  • You Can Depend on Me (Alice McLafferty asks the Courier to do various 'jobs' for the Crimson Caravan Company).
  • Pressing Matters (Disable the bottle cap counterfeiting press located at Sunset Sarsaparilla Headquarters).
  • Aba Daba Honeymoon (Deliver chems to Don Hostetler).
  • Young Hearts (Pairing Jack of Nellis with Janet).
  • Bitter Springs Infirmary Blues (Obtain two medical books from Blake's store).
  • Dealing with Contreras (Obtain med. supplies from Blake).
  • Help Cpl. Farber at Camp McCarran find a meat vendor.

Tools: Reloading bench, Workbench, Campfire.

Notable loot: Sunset Sarsaparilla star bottle cap, and True Police Stories in the main office; La Fantoma! in the Caravaneer barracks.

Dead Wind Cavern

Dead Wind Cavern is a cave inhabited by a wide variety of deathclaws including the legendary deathclaw.

Enemies: Deathclaws, Deathclaw mother, Legendary deathclaw.

Related quest: Bleed Me Dry (Collect deathclaw eggs).

Notable loot: Mercy (a unique variant of the 40mm grenade machinegun), Brotherhood T-45d power armor.

Deserted Shack

This location consists of just a dilapidated shack.

Durable Dunn's Sacked Caravan

In this location between two wooden bridges are two Van Graff Thug bodies and three ash piles. There is also a dead Crimson Caravan guard, and a dead brahmin beneath the northern bridge.

Related quest: Heartache by the Number (Track down Durable Dunn's missing caravan with Cass).

Tools: Campfire.

Notable loot: Combat armor (2), Plasma rifle (2), Leather armor, Lever-action shotgun.

East Pump Station

East Pump Station is responsible for filtering the water being pumped along the water pipe from Lake Las Vegas into the NCR Sharecropper Farms.

Buildings: East Pump Station, East Cistern.

Related quest: Hard Luck Blues (Activate the terminal and restore the network connection (50 Science skill required)).

Notable loot: Fixin' Things in the East cistern.

El Dorado Dry Lake

El Dorado Dry Lake is a vast expanse of sand and cracked earth. There are derelict vehicles on the northern edge of the dry lake. If this vehicles are shot or hit by fire ant flame attacks, they will cause a large chain reaction vehicle explosion.

Enemies: Fire ants.

Related quest: Talent Pool (Recruit a musician for the Tops, The Lonesome Drifter, who can be found beneath the road sign just northeast of El Dorado Dry Lake).

Notable loot: the Mysterious Magnum (a unique variant of the .44 magnum revolver, carried by The Lonesome Drifter (50 Barter skill required)).

El Dorado Gas & Service

El Dorado Gas & Service is an abandoned gas station. It contains a campfire for crafting and also several makeshift beds outside.

Enemies: two Viper gunslingers and a Viper leader reside near the signs close by.

Notable loot: Sunset Sarsaparilla star bottle cap.

El Dorado Substation

The El Dorado Substation is a power sub-station near HELIOS One, guarding by the NCR troops. This location is of paramount importance to the NCR, as it is responsible for converting the energy from HELIOS One into usable electricity. It consists of a single building Power Substation and a large array of transformers.

Faction: NCR.

Inhabitants: NCR Sergeant and 7 NCR troopers.

Related quests: Wild Card: Finishing Touches, and The House Always Wins, VII (Install the override chip on a terminal at the substation).

Notable loot: Sunset Sarsaparilla star bottle cap.

El Rey Motel

The El Rey Motel is a dilapidated motel. Most of the doors into the motel's rooms are blocked up by debris and are therefore inaccessible. The exceptions are one room on the bottom floor, which is filled with bark scorpions, and two rooms on the top floor with a hostile crazed chem addict in the one of them. The room on the bottom floor belonged to someone who borrowed money from a loan shark but failed to return it.

Enemies: Bark scorpions, Crazed chem addict.

Notable loot: Threatening note in the room on the bottom floor; Sunset Sarsaparilla star bottle cap in the room from the left on the top floor; Nuka-Cola Victory in the room from the right on the top floor.

Emergency Service Railyard

Emergency Service Railyard contains a building that cannot be entered and the platform with several mattresses, an irradiated sink and some shelves full of containers. A campfire can be found nearby.

Notable loot: Sunset Sarsaparilla star bottle caps (2) on the platform.

Fields' Shack

Fields' Shack is an abandoned shack. There is a campfire directly in front the shack.

Notable loot: the Abilene Kid LE BB gun (a unique variant of the BB gun), Sunset Sarsaparilla star bottle cap.

Note: If the Courier has the Wild Wasteland perk, The Abilene Kid LE BB gun will not be found here, but instead at Jimmy's Well.

Fire Root Cavern

Fire Root Cavern is a cave that consists of one large room with a radioactive pool and an adjoining corridor. The only direct path to Cottonwood Crater is lying through it.

Connects to: Cottonwood Crater.

Enemies: Fire geckos, Legendary fire gecko.

Notable loot: Evil gnome (a unique variant of the garden gnome statue).

Fisherman's Pride Shack

The Fisherman's Pride Shack is a shack facing Lake Mead, with a small pier. A single square room inside this shack contains a refrigerator, a couple of shelves, and a bed.

Enemies: Lakelurks (outside).

Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap.

Follower's Outpost

The Follower's Outpost is located at the end of a small road branching off from Highway 95. Curiously, the outpost appears much larger on the inside than it is on the outside. The only purpose this location serves is to complete the quest I Could Make You Care, if the Courier chose a certain path.

Faction: Followers of the Apocalypse.

Inhabitants: Doctor Alvarez, 2 Followers doctors, 2 Followers guards.

Related quest: I Could Make You Care (Bring Veronica to check in with the Followers of the Apocalypse outpost).

Follower's Safehouse

To access the safehouse, the Courier must become Idolized by the Followers of the Apocalypse. After that Julie Farkas at the Old Mormon Fort will offer you membership of the Followers and give you the key.

Faction: Followers of the Apocalypse.

Inhabitant: Doctor Luria.

Tools: Workbench.

Notable loot: D.C. Journal of Internal Medicine, All-purpose science suit (Science +5), Advanced radiation suit (Radiation Resistance +40), Tri-beam laser rifle, Multiplas rifle, La Fantoma!, Fixin' Things, Future Weapons Today, Programmer's Digest, Today's Physician, True Police Stories.

Freeside (Freeside's East Gate & Freeside's North Gate)

Freeside is the main slum adjacent to but not controlled by New Vegas. It is ruled by the Kings and the Van Graffs.

Sublocation: Old Mormon Fort. Buildings: Mick & Ralph's, King's School of Impersonation, Atomic Wrangler Casino, Silver Rush, Cerulean Robotics, Ruined store.

Factions: Freeside, Followers of the Apocalypse, Kings, Van Graffs. Inhabitants:

  • Mick & Ralph's: Mick (merchant), Ralph (merchant).
  • King's School of Impersonation: The King, Pacer, Sergio (barber), Rex (dog), Kings gang members.
  • Old Mormon Fort: Julie Farkas (doctor), Arcade Gannon, April Martimer, Beatrix Russell, Wayne, Farris, Roy.
  • Atomic Wrangler Casino: James Garret (merchant), Francine Garret (merchant), Henry Jamison, Caleb McCaffery (before Debt Collector), Hadrian (before Talent Pool).
  • Silver Rush: Gloria Van Graff (merchant), Jean-Baptiste Cutting, Mr. Soren, Simon (door guard), Van Graff Thugs.
  • Cerulean Robotics: Fisto (robot), Protectrons.
  • Ruined store: Major Elizabeth Kieran, NCR troopers.
  • Freeside's streets: Genaro (merchant), Dixon (merchant), Tapper (water salesman), Orris (fake bodyguard), Max, Stacey, Old Ben, Santiago, Lady Jane, Bill Ronte, Jacob Hoff, Rotface, Grecks, Vagrant, Criers, Thugs, etc.

Freeside (Freeside's East Gate & Freeside's North Gate)

Related quests:

  • G.I. Blues (Perform several tests of loyalty for The Kings).
  • Nothin' But a Hound Dog (Find a way to heal Rex).
  • Kings' Gambit (Stop the violence against NCR citizens).
  • Birds of a Feather (Become a member of the Van Graffs).
  • Tend To Your Business (Eliminate the Van Graffs).
  • Wang Dang Atomic Tango (Find the new 'employees' for the Atomic Wrangler Casino).
  • Debt Collector (Collect owed debts from specific people).
  • High Times (Help Bill Ronte and Jacob Hoff).
  • Help Julie Farkas to make a deal with the local merchants.

Communication service: Mojave Express dropbox.

Notable loot: Snow Globe - Mormon Fort, Today's Physician in the Old Mormon Fort; Programmer's Digest, Tales of Chivalrie, Today's Physician in the Mick & Ralph's; Figaro (a unique variant of the straight razor, carried by Sergio), Boxing Times in the King's School of Impersonation; Nuka-Cola Victory in the Atomic Wrangler Casino; Lying, Congressional Style, Sunset Sarsaparilla star bottle cap in the Cerulean Robotics; Cram Opener (a unique variant of the bladed gauntlet, after completing Three-Card Bounty you will find this weapon on the body of Little Buster near Freeside's North Gate); Euclid's C-Finder (the boy Max will be chasing a girl named Stacey with this unique weapon in the hand).

Gibson Scrap Yard

Old Lady Gibson has been running this modest scrapyard for the last few years since the passing of her husband. All she has now are memories, and a collection of hounds that she dotes on.

Gibson Scrap Yard consists of the yard and Old Lady Gibson's garage. Inside the garage is where Reina and Ray stay, and Old Lady Gibson rests.

Inhabitants: Old Lady Gibson (merchant), Audaz, Basura, Colmillo, Fiel, Reina, Rey.

Related quests:

  • Come Fly With Me (Find parts to fix the rockets' thrust controllers).
  • Nothin' But a Hound Dog (Rey, Old Lady Gibson's dog, is a possibility for a new brain for Rex).
  • ED-E My Love (Triggers the first message).

Tools: Workbench.

Notable loot: Big Boomer (a unique variant of the sawed-off shotgun, carried by Old Lady Gibson), Sunset Sarsaparilla star bottle cap.

Goodsprings

Goodsprings is a small town located near the I-15, a one of major routes that lead into the city of New Vegas.

Buildings: Doc Mitchell's House, Prospector Saloon, Goodsprings General Store, Goodsprings Schoolhouse, Goodsprings Gas Station, Goodsprings Home (4), Victor's shack.

Factions: Goodsprings, Powder Gangers (possibly).

Inhabitants: Doc Mitchell (doctor), Chet (merchant), Trudy (merchant), Sunny Smiles and Cheyenne (dog), Easy Pete, Goodsprings settlers, Victor, Ringo, Joe Cobb and Powder Gangers.

  • Related quests: Ain't That a Kick in the Head, Back in the Saddle, By a Campfire on the Trail (tutorial quests).
  • Ghost Town Gunfight (Defeat the Powder Gangers).
  • Run Goodsprings Run (Defeat the Goodsprings militia).
  • Fix the broken Trudy's radio in the Prospector Saloon.
  • Receive from Ringo a free Caravan deck and game rules.

Communication service: Mojave Express dropbox.

Tools: Reloading bench and Workbench.

Notable loot: Today's Physician in the Doc Mitchell's House; Fixin' Things, Meeting People, Salesman Weekly in the Prospector Saloon; Salesman Weekly in the General Store; Stealth Boy, Lad's Life, Meeting People, Programmer's Digest (2), Salesman Weekly in the Goodsprings Schoolhouse; Boxing Times in the Gas Station; Chinese Army: Special Ops Training Manual, Lad's Life, Sunset Sarsaparilla star bottle cap in the Goodsprings Houses.

Goodsprings Cave

Goodsprings Cave is home to a pack of coyotes. Inside there are some dead wastelanders and a dead Bright Brotherhood Follower.

Enemies: Coyotes, Coyote den mother, Coyote pups.

Notable loot: Cateye, Lad's Life.

Goodsprings Cemetery

Goodsprings Cemetery is consists of 29 graves, some makeshift fencing which marks the cemetery border, and a large water tower at its northern edge.

Enemies: Bloatflies, Bark scorpion.

Related quests:

  • By a Campfire on the Trail (Find a broc flower).
  • Bleed Me Dry (Collect radscorpion eggs near Goodsprings Cemetery).
  • (Unmarked) Find or buy a shovel and start digging the graves.

Notable loot: Snow Globe - Goodsprings, ten distinctive cigarette butts.

Goodsprings Source

Goodsprings Source is located south-south-east of Goodsprings and serves as its purified water supply.

Inhabitant: Barton Thorn.

Enemies: Geckos.

Related quests:

  • Back in the Saddle (Kill the geckos at the wells).
  • By a Campfire on the Trail (Use the campfire to make healing powder).
  • (Unmarked) Agree to save Barton Thorn's girlfriend trapped by geckos.

Tools: three campfires.

Notable loot: a shovel is right beside one of the wells.

Great Khan Encampment

The Great Khan Encampment is a location that used to overlook Quarry Junction by the Great Khans.

Faction: Great Khans.

Inhabitants: Melissa, 2 Great Khans.

Enemies: Deathclaws.

Related quests:

  • Don't Make a Beggar of Me (Bring the chem shipment to Melissa).
  • Oh My Papa (Convince Melissa to speak out against Caesar).

Tools: Campfire.

Griffin Wares Sacked Caravan

The Griffin Wares Sacked Caravan contains 3 brahmin corpses, a wooden cart with nothing important inside, two ash piles, and some scattered loot near one of the brahmin.

Related quest: Heartache by the Number (Investigate the wreckage of the Griffin Wares caravan with Cass).

Notable loot: Plasma rifle.

Grub n' Gulp Rest Stop

The rest stop is basically a pen with three brahmin and an inaccessible shack. There is a campfire for crafting and makeshift beds to restore health.

Ffxii zodiac age reset license board. Inhabitants: Fitz (food merchant), Lupe (water merchant).

Unmarked quest: Help Cpl. Farber at Camp McCarran find a meat vendor.

Notable loot: Salesman Weekly, Sunset Sarsaparilla star bottle cap.

Guardian Peak

The Guardian Peak itself is devoid of NCR soldiers, but populated with giant rats and radscorpions. The nearby cave system, Camp Guardian Caves, contains the dead NCR troopers that were stationed at Camp Guardian.

Sections: Camp Guardian Caves.

Radio station: Camp Guardian Radio.

Faction: NCR (formerly).

Enemies: Giant rats, Radscorpions.

Notable loot: Binoculars, Sunset Sarsaparilla star bottle cap, Camp Guardian daily logs (Sergeant Banner has left 11 log notes scattered around the camp and Guardian Peak).

Camp Guardian Caves

The Camp Guardian Caves is a large network of tunnels and a few large open areas, with its main entrance being at Guardian Peak, directly north of the tent.

Exits: Guardian Peak, Lake Mead.

Inhabitant: Private Halford.

Enemies: Lakelurk king, Lakelurks.

Unmarked quest: Help for Private Halford.

Notable loot: C-4 plastic explosives (7), Schematics - dog tag fist (Rewarded for saving Halford, or found on his corpse).

Gun Runners

Gun Runners is run by a trade group called the Gun Runners, who have specialized themselves in the manufacturing and selling of firearms.

The Gun Runner Headquarters is a single story building that consists of a main lobby, a workshop and living quarters. Entering the Gun Runners complex is trespassing, and causes the guards on the premises to turn hostile.

Faction: Gun Runners.

Inhabitants: Isaac (Supply manager), Vendortron (merchant), Gun Runner guards, gunsmiths.

Related quests:

  • You Can Depend on Me (Acquire the Gun Runner's secret manufacturing specifications from their factory).
  • Dealing with Contreras (Speak to Isaac outside of Gun Runners).

Tools: Reloading bench.

Notable loot: Sunset Sarsaparilla star bottle cap in the lobby, Future Weapons Today, Patriot's Cookbook, Today's Physician.

Gypsum Train Yard

The Gypsum Train Yard is an abandoned railway yard filled with deathclaws. There is an unmarked train tunnel (with a very hard lock on both ends) north of this location that leads to Nellis Air Force Base and may be used to avoid the howitzer bombardment when approaching the Boomers' base.

Building: Gypsum Quarry Office.

Enemies: Deathclaws, Giant ants.

Notable loot: Sunset Sarsaparilla star bottle cap in the Gypsum Quarry Office.

H&H Tools Factory

H&H Tools Factory was the Houses' family owned company. Robert House's half-brother, Anthony House, cheated the inheritance of the company from Mr. House when their father died. Anthony House suffered from paranoia, which led to increasingly severe security measures at the company. In 2077, he locked down the H&H Tools Factory and activated its security systems. He also planted frag mines inside the interior of the factory and fired all his employees.

Enemies: Robobrains, Mister Handies, Crazed Mister Handies, Automated turrets.

Notable loot: Lucky 38 VIP keycard.

Harper's Shack

Harper's Shack is ideal for player housing, as it has safe storage, bed, campfire, reloading bench and workbench all in or around the building. However, deathclaws may be located in the surrounding areas.

Enemies: Deathclaws, Vipers (to the northeast).

Tools: Reloading bench and Workbench.

Notable loot: Sunset Sarsaparilla star bottle cap.

HELIOS One

HELIOS One is a Poseidon Energy solar plant that generates and provides power to the New Vegas Strip and other settlements in the Mojave Wasteland. It also contains the control system for two space-based weapon platforms, Archimedes I and Archimedes II.

Sections: Mirror yard, Observation deck. Buildings: HELIOS One power plant, Solar Collection Tower.

Factions: NCR, BoS (formerly), Caesar's Legion (possibly).

Inhabitants: Lieutenant Haggerty (Commander), Fantastic ('Technician'), Ignacio Rivas (Scientist), NCR troopers, NCR guard dogs, PYTHON (a Mister Handy repairman).

Enemies (Solar Collection Tower): Mister Gutsies, Mister Handies, Robobrains, Sentry bots, Protectons, Automated turrets.

Related quests:

  • That Lucky Old Sun (Helios One has the potential to power the Wasteland or power up an incredible super weapon).
  • Classic Inspiration (Take a picture of the HELIOS One sign).
  • Restoring Hope (Ask Haggerty about Forlorn Hope supplies).
  • Sunshine Boogie (Find spare array parts from HELIOS One).
  • ED-E My Love (Triggers the first message).

Notable loot: D.C. Journal of Internal Medicine upstairs in the main building; Fixin' Things in the Solar Collection Tower; Big Book of Science (can be acquired from Ignacio Rivas if the Courier chooses to distribute the energy to the full region).

Hidden Supply Cave

The Hidden Supply Cave is a small cave containing a few boxes, and a radiation suit required for Wheel of Fortune. The door to the cave is an average lock (50 Lockpick needed).

Related quest: Wheel of Fortune (Find some radiation suits near Nipton).

Notable loot: Grognak the Barbarian, Radiation suit.

Hidden Valley

Hidden Valley is four USAF bunkers remaining from before the Great War in the fenced area nestled between hills and rocks. Three of four bunkers are just a large entry room with a locked door on the opposite side that lead to nowhere.

Buildings: East bunker, North bunker, South bunker, West bunker (also known as Hidden Valley Bunker). Levels: Hidden Valley Bunker L1, Hidden Valley Bunker L2.

It is not possible to gain access to the Hidden Valley Bunker without acquiring the holotape containing the passphrase from any of three missing Brotherhood patrols: at the REPCONN Headquarters, or near Black Mountain, or in a ditch on the artillery-battered area outside Nellis Air Force Base. With the holotape and passphrase, an option will be given to say it into the intercom. Otherwise the lock (very hard) can be picked. Alternatively, the door can be opened with Veronica present. Access can also be granted through the quest Wild Card: Side Bets or by advancing far enough in any storyline to be asked to interact with the BoS.

Faction: Brotherhood of Steel.

Inhabitants: Elder Nolan McNamara, Head Paladin Edgar Hardin, Paladin Ramos, Senior Knight Lorenzo, Knight Torres (merchant), Head Scribe Lars Taggart, Senior Scribe Linda Schuler (doctor), Scribe Ibsen, Initiate Stanton, Apprentice Melissa Watkins, other Brotherhood paladins and scribes.

Enemies: Bark scorpions (outside).

Related quests:

  • Still in the Dark (Find three missing Brotherhood patrols, meet with three Brotherhood scouts, search the vaults in the region for the parts to the air filtration system).
  • Eyesight to the Blind (Head to Black Mountain and install the Remote Signal Transmitter in one of the consoles there).
  • Tend to Your Business (Eliminate the Van Graffs).
  • I Could Make You Care (Go to Hidden Valley with Veronica).
  • ED-E My Love (Triggers the second message).
  • Make contact with the Brotherhood of Steel or destroy the Brotherhood of Steel:
    • The House Always Wins, V;
    • Wild Card: Side Bets;
    • For the Republic, Part 2;
    • Render Unto Caesar.

Unmarked quests:

  • Help out Scribe Ibsen with a task involving a computer virus that has infected the system of computers.
  • Retrieve the missing laser pistol for Quartermaster Torres.

Notable loot: a copy of Nikola Tesla and You in Schuler's office (Hidden Valley Bunker L1).

Highway 95 Viper's Encampment

Highway 95 Viper's Encampment consists of several outdoor shelters with makeshift beds.

Faction: Vipers.

Enemies: 4 or 5 Viper gang members.

Notable loot: Sunset Sarsaparilla star bottle cap.

Hoover Dam

Hoover Dam is a concrete arch-gravity dam in the Black Canyon of the Colorado River. The west side of the dam is controlled by the NCR. The east side of the dam is controlled by the Legion. It is the central point of the power struggle between NCR, the Caesar's Legion, and Mr. House.

Sections: Hoover Dam Visitor Center, Hoover Dam Offices, Hoover Dam Power Plant 01-04, Hoover Dam Lower Level, Hoover Dam Tower (3), Hoover Dam Intake Tower 01-04, Hoover Dam Checkpoint, Oliver's Compound.

Faction: New California Republic.

Inhabitants: General Lee Oliver, Colonel Cassandra Moore, Quartermaster Bardon (merchant), Head Engineer Mike Lawson, Engineer Allison Valentine, Ranger Grant, Ranger Stevens, Private Jeremy Watson, other rangers, engineers and NCR troopers.

Related quests:

  • For the Republic, Part 2; You'll Know It When It Happens; The House Always Wins, VI (Protect President Kimball).
  • No Gods, No Masters; All or Nothing (Activate the eastern power plant to power the Securitron Army).
  • Arizona Killer (Assassinate President Kimball).
  • Veni, Vidi, Vici (Kill General Oliver and his guards).
  • Eureka! (Defend the Hoover Dam alongside the NCR).

Notable loot: Snow globe - Hoover Dam in the visitor center; two Chinese stealth armors in the Hoover Dam offices.

Horowitz Farmstead

Horowitz Farmstead consists of a large building and an old barn next to a grain silo. There is a campfire for crafting, beds, sacks and crates inside the barn where the Vipers' camp is.

Faction: Vipers.

Enemies: 3 Viper gang members.

Notable loot: Sunset Sarsaparilla star bottle cap on the crates in the open barn, Hunting shotgun in the pick-up truck next to the barn.

Note: North of the farm is the mercenary camp with a group of hostile mercenaries. One of them is equipped with the YCS/186 (a unique variant of the Gauss rifle).

If the Courier has the Wild Wasteland perk, a mercenary campground will change into an extraterrestrial landing zone, complete with spacecraft, and three aliens. The alien captain is equipped with the unique Alien Blaster.

Hunter's Farm

Hunter's Farm is a simple one-story house with a few rooms and not much around it. Powder Gangers spawns outside of the house, but they are sometimes killed by geckos before the Courier reaches the house.

Faction: Powder Gangers.

Enemies: Fire geckos, Deathclaws.

Notable loot: Sunset Sarsaparilla star bottle caps (2) on the kitchen counter.

Ivanpah Dry Lake

Ivanpah Dry Lake is a vast expanse of sand with a small hill in the center with a harvestable honey mesquite pod and a burned-out car.

Enemies: Bark scorpions, Giant ants.

Ivanpah Race Track

Fallout New Vegas Unique Rifles

The Ivanpah Race Track consists of a race track, a start/finish banner, a wrecked Flea, and an ant hill. A line of giant soldier ants and giant worker ants will be encountered moving between the ant mound and the corpse of a giant radscorpion lying on the road south of this track. There is a duffle bag close to the start/finish flag.

Enemies: Giant ants.

Jack Rabbit Springs

The Jack Rabbit Springs is a highly irradiated place. There are five irradiated hot-springs around a small hill in the center with two poles on it. The area is populated by centaurs, evolved centaurs and, at the very back, up against the mountains at a camp, a super mutant master armed with a heavy weapon.

Enemies: Centaurs, Super mutant masters, Super mutants.

Notable loot: a Stealth Boy on the small hill, Super mutants carry a light machine gun, minigun or heavy incinerator.

Jacobstown

Jacobstown is located at the same place as the pre-war settlement of Mount Charleston, a small alpine resort high in the mountains. By 2281, Marcus, the mild-mannered super mutant sheriff of a settlement named Broken Hills, had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. At Jacobstown Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry.

Buildings: Jacobstown Lodge, Jacobstown Bungalow (3).

Inhabitants: Marcus (mayor), Doc Henry (doctor), Calamity (merchant), Lily Bowen, Keene, other Nightkins and Super mutants.

  • Related quests: Guess Who I Saw Today (Look for the source of the night stalker stealth mutation).
  • Nothin' But a Hound Dog (Take Rex to Doctor Henry in Jacobstown to learn how he can be fixed).
  • Unfriendly Persuasion (Speak with the leader of the mercenaries harassing Jacobstown).
  • For Auld Lang Syne (Ask Doctor Henry to come to the Remnants reunion).

Notable loot: Snow globe - Mt. Charleston, Fixin' Things, Boxing Times, Lad's Life, Programmer's Digest in the Jacobstown Lodge; Grognak The Barbarian, Nuka-Cola Victory in the rightmost bungalow; Sunset Sarsaparilla star bottle cap in the middle bungalow.

Jean Sky Diving

Jean Sky Diving is the remains of an old sky-diving school, now overrun by a few Powder Gangers. Just behind the shack is an old airplane, which was once used for sky-diving.

Faction: Powder Gangers.

Enemies: Bloatflies.

Related quest: I Fought the Law (Track down the suspicious merchant near Jean Sky Diving and get rid of him).

Notable loot: Sunset Sarsaparilla star bottle cap, Weapon repair kit.

Junction 15 Railway Station

The Junction 15 Railway Station is an old abandoned train station that cannot be entered next to train tracks.

Enemies: Deathclaws.

Notable loot: Sunset Sarsaparilla star bottle cap on the left green bench on the platform.

Lake Las Vegas

Lake Las Vegas is completely separate from Lake Mead, with a small dam in the northeast edge of the lake. It provides a good source of water for the NCR Sharecropper Farms to the northwest, thanks to the snaking pipeline.

Lake Mead Cave

The Lake Mead Cave is located underwater. The entrance to the cave is marked above the surface by a partially sunken fishing boat.

The cave is split into two major sections. The first section has an above-water surface that can be used to regain oxygen. The second section has no way to regain oxygen, so the rebreather is highly recommended.

Notable loot: Lad's Life, 60 pre-War money.

Legate's Camp

The Legate's Camp is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game. The only way to enter the camp is during the final leg of the main quest.

There are several Legionaries armed with marksman carbines and power fists throughout the camp. On the right side of the entrance to the camp there is a cage with Legion mongrels. On top of the hill stands the Legate's war tent.

Faction: Caesar's Legion.

Inhabitants: Legate Lanius, Praetorian guards, Legionaries, Legion mongrels.

Related quests:

  • Veni, Vidi, Vici (Kill General Oliver and the soldiers guarding him).
  • Eureka! (The Legate's camp must be destroyed to protect the Hoover dam).
  • No Gods, No Masters; All or Nothing (Enter the Legate's camp to deal with Lanius).

Notable loot: Blade of the East (a unique version of the Bumper sword, can be looted from Legate Lanius in the final battle if siding with the NCR, Yes Man, or House).

Legion Raid Camp

The Legion Raid Camp is a small camp with two levels, there is a storage tent and two red tents on the upper level. On the lower level, there is one more tent. Each level has a campfire. There are also two Powder Gangers being held hostage at the camp.

Faction: Caesar's Legion.

Inhabitants: 6-10 Legionaries, 2 Powder Gangers.

Related quest: Booted (Rescue the captives from the Legion Raid Camp).

Lone Wolf Radio

Lone Wolf Radio is an abandoned trailer containing scattered radio equipment, some scrap electronics, a few sensor modules, and a mattress.

Enemies: Geckos.

Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.

Lucky Jim Mine

The entrance to the Lucky Jim Mine is caved in, but the Lucky Jim Mine House is accessible. The house contains a workbench.

Enemies: Fire geckos.

Tools: Workbench.

Notable loot: Lying, Congressional Style.

Makeshift Great Khan Camp

This recently abandoned camp has a few empty Whiskey bottles, a Campfire for crafting, and a hollowed-out rock containing random loot. It is on the edge of the 160 trail.

Faction: Great Khans.

Enemies: Cazadores, Deathclaws.

Matthews Animal Husbandry Farm

Some scattered diary pages detail the grisly end of the last human inhabitant of the farm, a lone child. According to the diary pages, the child's parents go to Camp Searchlight to procure supplies. Days pass and the parents do not return. The child goes into the camp to search for them and finds that they have become feral ghouls due to the Legion's large radiation bomb event. The child's parents, now feral, attack and try to eat the child, so the child shoots them and returns to the farm. Now, as the only human inhabitant, the child becomes increasingly paranoid and begins accusing the farm animals of a violent conspiracy to overtake the farm. In a last, maniacal attempt to stop the animals, the child burns the farmhouse while still inside.

Inhabitants: Malnourished brahmins and Malnourished bighorners.

Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide, Torn diary pages 1-4 (page 1 in the bighorn barn, page 2 in the back of the truck, page 3 in the northern barn on the 2nd floor, page 4 in the burnt down farmhouse).

Mesquite Mountains Camp Site

Mesquite Mountains Camp Site consists of two tents each containing two beds. East of the camp and below the ledge has the abandoned vehicles.

Enemies: Radscorpions, Giant radscorpions.

Related quest: We Will All Go Together (This is the location that Private Edwards will go to if you tell him that there are many places to go).

Notable loot: Sunset Sarsaparilla star bottle cap, Wasteland Survival Guide.

Mesquite Mountains Crater

The Mesquite Mountains Crater is a heavily irradiated place. The area has been charred by the bombs and the pools of water are quite irradiated.

Building: Hell's Motel. It is a two-story shack containing the late Dr. Rotson's lab, a kitchen on the first floor, and his sleeping quarters on the second.

Despite the widespread radiation outside near the irradiated lake, Hell's Motel is radiation-free inside. Upon entering, the body of Dr. Rotson will be found lying in a pool of blood, along with a crazed Mister Handy. It appears as though he was making moonshine.

Enemies: Feral ghouls, Feral ghoul roamers, Feral ghoul reavers.

Notable loot: Sunset Sarsaparilla star bottle cap, D.C. Journal of Internal Medicine.

Fallout New Vegas Service Rifle

Miguel's Pawn Shop

Miguel's Pawn Shop is a merchant trade store previously owned by Miguel's grandfather until he was killed by the Fiends. It is located in Westside.

Owner: Miguel.

Inhabitants: Miguel (merchant), Keller (only appears if the Courier progresses to a certain point in Contreras's quest).

Fallout

Related quests:

  • I Could Make You Care (Visit the Pawn Shop in Westside with Veronica).
  • Dealing with Contreras (Deliver the medical supplies to a man named Price in Miguel's Pawn Shop).

Tools: Reloading bench.

Mojave Drive-in

Mojave Drive-in is the starting point for the add-on Old World Blues. With the Old World Blues add-on installed, in the center of this area is a crashed satellite. At midnight, the crashed satellite will begin a display on the drive-in screen.

Enemies: Jackal gang leader, Mole rats.

Related quest: Midnight Science Fiction Feature! (Investigate the midnight showing at the Mojave Drive-in).

Mojave Outpost

Mojave Outpost is the NCR's administrative headquarters for the area around Primm, having a medium-sized garrison of troops stationed there. The outpost consists of two buildings on a hill saddle. The northern end of the outpost is overshadowed by two giant ranger statues. The gate to the southwest continues along the I-15, however it is locked. If you target the NCR in The Apocalypse quest during Lonesome Road, the gate will become unlocked and leads to Long 15.

Buildings: Mojave Outpost Headquarters, Mojave Outpost Barracks. Faction: New California Republic.

Inhabitants: Ranger Jackson (NCR commander), Major Knight (offers repairs), Lacey (merchant), Ranger Ghost (NCR sniper), Sgt. Kilborn, Rose of Sharon Cassidy (former caravaneer and potential companion), traveling merchants and caravaneers, NCR troopers.

  • Related quests: Can You Find it in Your Heart? (Clear out the critters on the road to Ivanpah Lake).
  • Cold, Cold Heart (Spread word of Legion atrocities).
  • Keep Your Eyes on the Prize (Recon the Nipton Town Hall).
  • My Kind of Town (Convince Major Knight to assign an additional squad to Primm or receive the pardon for Meyers).
  • Heartache by the Number (Recruit Cass as a companion).
  • You Can Depend on Me (Buy out Cassidy Caravans from Cass)

Notable loot in the Mojave Outpost Barracks: Sunset Sarsaparilla star bottle cap, Duck and Cover, Nuka-Cola Quartz (2).

Mole Rat Ranch

The Mole Rat Ranch is just a piece of land with a bunch of friendly mole rats. A hostile brahmin can be found among them, usually having killed the entire pack when you arrive. Both the mole rats and the brahmin respawn. A bit northeast of the ranch is the farm the brahmin are coming from. There is a trough with bits of meat in it, implying that someone trained the brahmin to eat meat.

North of the ranch is a Mojave home with two average locked doors. It's apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside.

To the east of the ranch there is a ruined building (beware of traps on each entrance). Inside the ruined building there is a hard locked room that contains a sniper rifle and some .308 ammunition. There is a copy of True Police Stories and a Patriot's Cookbook on the shelf, and a copy of Locksmith's Reader to the right in the small bookcase at the front door.

Monte Carlo Suites

The Monte Carlo Suites is one large building with a big neon sign on the roof to the western side of New Vegas. The building has quite a decayed look, but the inside is more or less well preserved, excluding the demolished stairs (that deny access to the second floor). One thug of the Scorpions Gang usually guards the front door, other gang members can be found inside.

Faction: Scorpions.

Enemies: Roller, Yvette, Scorpions gang members.

Tools: Reloading bench and Workbench.

Notable loot: .44 revolver (can be looted from Yvette).

Morning Star Cavern

The Morning Star Cavern is a small, single crescent-shaped room. The entrance to the cave is surrounded by rocks and skeletons. Next to the Hollowed-out rock, the Courier can find an explosives crate filled with various explosives.

Enemies: Night stalkers, Young night stalkers, Den mother.

Mountain Shadows Campground

The Mountain Shadows Campground is a small campsite with a campfire on the eastern side with various minor loot scattered around.

Notable loot: Sunset Sarsaparilla star bottle cap, Today's Physician, Lad's Life.

NCR Correctional Facility

The NCR Correctional Facility (NCRCF) is a former NCR prison. Under recent NCR control, it has been used to house prisoners and detail chain gang work along the railroad parallel to the Long 15 under NCR trooper supervision. However, most of the prison guards were pulled away to run Colorado River border patrol, and the prisoners executed a daring escape. After that, the dregs of humanity known as the Powder Gangers decided to form a faction and stay in this heavily fortified place, with plans of expansion.

The prison has only one entrance, and it is guarded by Dawes. He can unlock the door for you at the price of 100 caps, or you can try pickpocket the key from him, or simply kill him for the key.

Buildings: Visitors Center, NCR CF Administration, Cell Block A, Cell Block B. Factions: Powder Gangers, NCR (formerly).

Inhabitants: Eddie (leader), Scrambler (Eddie's bodyguard), Dawes (the entrance guard), Carter (merchant), Hannigan (doctor), Meyers (ex-sheriff), other Powder Gangers.

  • Related quests: My Kind of Town (Convince Meyers to become the new sheriff for Primm).
  • I Fought the Law (Talk to Eddie and ask if he has any work).

Tools: Workbench.

Notable loot: Sunset Sarsaparilla star bottle cap, Tales of Chivalrie in the Visitors Center; a copy of Lying, Congressional Style in the NCR CF Administration; Patriot's Cookbook in the Cell Block A; Schematics - powder charge in the Cell Block B.

NCR Ranger Safehouse

The NCR Ranger Safehouse is hidden in a rock face, and requires a key to enter. The key can be received from Colonel James Hsu at Camp McCarran after gaining a reputation of Liked with the NCR.

There are three rooms inside the safehouse: a dining room (which contains a water fountain), a bedroom, and a generator room for the electricity.

Faction: New California Republic.

Inhabitant: Ranger Gomez (the Courier can request a small amount of a specific ammunition type from her every few days).

Enemies (outside): Deathclaws, Radscorpions.

Tools: Reloading bench.

Sure cuts a lot 5 download. Notable loot: Hunting revolver, Assault carbine, Trail carbine, NCR salvaged power armor, NCR Ranger combat armor, NCR Ranger patrol armor.

NCR Sharecropper Farms

The NCR Sharecropper Farms were built as part of the implementation of the Thaler Act, under which farmers from the NCR would come to the Mojave wasteland to farm the land in exchange for the NCR's military protection (and water thanks to a pipe from Lake Las Vegas).

This area consists of a partially enclosed field where the sharecroppers are growing crops, mostly maize. On the field there are several poorly built greenhouses and a barracks.

Buildings: Sharecropper Barracks, Greenhouses (10).

Faction: New California Republic.

Inhabitants: Lieutenant Romanowski, Private Ortega, Morgan Blake, Trent Bascom, Anne, other sharecroppers.

Related quests:

  • Hard Luck Blues (Speak to Morgan Blake at the NCR Sharecropper Farms).
  • The White Wash (Find out what Trent Bascom knows about Corporal White).

Plants: Maize, Honey mesquite, Pinto bean.

Notable loot in the barracks: Sunset Sarsaparilla star bottle cap, Chinese Army: Special Ops Training Manual.

Neil's Shack

Neil's Shack consists of a makeshift shelter. It is inhabited by Neil, a friendly super mutant.

Owner: Neil.

Related quest: Crazy, Crazy, Crazy (Speak to Neil at his shack).

Nellis Air Force Base & Nellis Hangars

Nellis Air Force Base is a pre-War air force base that was once the United States Air Force Warfare Center. After the war it became the home to the Boomers, former occupants of Vault 34.

The entrance into this area is strictly forbidden to all outsiders. The front gate is vigilantly guarded day and night by a howitzer team. Nellis Air Force Base's main entrance can be approached from two different ways, with the most notable one being via the old road leading east from Fields' shack. When approaching from the old road, the Courier will encounter George, who provides the Nellis artillery timing details. The second approach can be accessed by the unmarked train tunnel (with a very hard lock) located north of Gypsum Train Yard.

Buildings: Nellis Boomer Museum, Pearl's Barracks, Loyal's House, Nellis Medical Station, Nellis Men's Barracks, Nellis Women's Barracks, Nellis Children's Barracks, Nellis Schoolhouse, Nellis Workshop, Biodiesel Refinery, and two hangars: Southwest Hangar (mess hall & munitions storage), Northeast Hangar (B-29 Bomber).

Faction: Boomers.

Inhabitants: Pearl (Leader), Pete (Keeper of the Story), Loyal (Mechanic), Jack (Mechanic), Janet (after completing Young Hearts), Argyll (Doctor), Raquel (Master-at-Arms), Boomer munitions manager (merchant), Boomer chef (merchant), Boomer teacher, Lindsay (Child), other Boomers and Mini Boomers.

Nellis Array

The Nellis Array is the second most impressive piece of solar-power engineering in the Mojave Wasteland, after HELIOS One. It is provides power for the entire Nellis AFB. Outside on the top of the array building are several broken solar panels.

Faction: Boomers.

Enemies (inside): Giant ants.

Related quests:

  • Ant Misbehavin' (Kill all ants in the generator room).
  • Sunshine Boogie (Repair the broken solar array panels).

Notable loot: Thump-Thump (a unique variant of the grenade rifle), 2 Mini nukes.

Lock pick code skyrim. Jun 03, 2019  This page contains the many Item Codes that can be used to spawn items, weapons, and more with the command console in the PC version of Skyrim. Lockpicks are tools used to open locks in The Elder Scrolls V: Skyrim. These are crucial in the progression and execution of the Lockpicking skill set and a staple in the arsenal of any thief. One of the key roles in the game itself, some quests may require the use of lockpicks. How can the answer be improved? Skyrim Console Commands Item Codes Lockpick Lockpick Item ID. The item ID for Lockpick in Skyrim on Steam (PC / Mac) is: 0000000A. Spawn Commands. To spawn this item in-game, open the console and type the following command: player.AddItem 0000000A 1. Nov 13, 2011  For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled 'Code for lockpicks here'.

Nellis Air Force Base & Nellis Hangars

There are two hangars. One hangar houses the remaining parts of a B-29 bomber, while the other is used to house the VR terminals, used to train pilots. The building also serves as a mess hall and storage area. During the day, several important members of the Boomers can be found gathered here.

Related quests:

  • Volare! (Implement the Boomer's plan to raise the bomber from the bottom of Lake Mead).
  • Young Hearts (Pairing Jack of Nellis with Janet).
  • Still in the Dark (Find the missing BS patrol at Nellis AFB).
  • I Could Make You Care (Look for information about the pulse gun at Nellis AFB).
  • Wild Card: Side Bets; The House Always Wins, III; Render Unto Caesar (Make contact with the Boomers, or kill them).
  • I Hear You Knocking (Get a replacement firing mechanism for the Legion's howitzer from the Boomers).
  • Things That Go Boom (Convince the Boomers to help NCR in the upcoming battle).
  • (Unmarked) Find Lindsay's teddy bear inside Nellis Hangars.

Notable loot: Snow glove - Nellis AFB in the Nellis Boomer Museum; Duck and Cover! in the Pearl's Barracks; Dean's Electronics in the Loyal's House; two Sunset Sarsaparilla star bottle caps in the mess hall; Mini nuke in the munitions storage.

Nelson

Nelson is a small settlement that was taken over by Caesar's Legion during the Battle of Nelson. Currently a group of Legionaries under the command of Dead Sea are stationed there.

Buildings: Nelson Barracks (2), Nelson Houses (5).

Factions: Caesar's Legion, NCR (formerly).

Inhabitants: Dead Sea (Decanus), Legionaries, Legion mongrels, three crucified NCR troopers, Ranger Milo (in the NCR checkpoint on the road heading east to Nelson).

Related quests:

  • Restoring Hope (Defeat the Legion at Nelson).
  • Back in Your Own Backyard (Kill the NCR hostages or save them).
  • We Are Legion (Kill all NCR Officers at Camp Forlorn Hope).

Notable loot: Liberator (a unique variant of the machete, can be looted from Dead Sea in the eastern barracks, or if siding with the Legion, the weapon is given to you by Dead Sea after completing We Are Legion), Nuka-Cola Victory inside the Nelson House west of the two barracks.

Nevada Highway Patrol Station

The Nevada Highway Patrol Station is an abandoned patrol station that is used as a base of operations for members of the Jackals. In front of the building are three run-down police cars.

Faction: Jackals.

Enemies: Jackal gang members, Jackal gang leader, Convicts, and Feral ghouls (outside); Jackal gang members and Giant mantis nymphs (inside).

Tools: Reloading bench.

Notable loot: Guns and Bullets, Sunset Sarsaparilla star bottle cap.

New Vegas Medical Clinic

The New Vegas Medical Clinic is a Followers of the Apocalypse medical facility outside of New Vegas run by Doctor Usanagi.

Doctor Usanagi sells implants to augment your physical abilities (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck Implants), and two special implants to augment the player's combat performance (Sub-Dermal Armor, Monocyte Breeder). Only one of each type can be installed. Installing an implant takes 3 hours of in-game time each.

Faction: Followers of the Apocalypse.

Inhabitants: Doctor Usanagi (merchant), Followers medical student, 2 Followers guards.

Related quest: I Don't Hurt Anymore (The Courier is asked to visit Usanagi and tell her that Betsy will be coming in for help soon).

Notable loot: Meeting People, Fixin' Things, Today's Physician.

New Vegas Steel

New Vegas Steel is a run down steel works located in the heart of Fiends territory. The computer on the left in the entrance room shows that a factory automation test has been running for 204 years.

Enemies: three Mr Steels, two crazed Mister Handies (inside), Fiends (outside).

Notable loot: Sunset Sarsaparilla star bottle cap, Fixin' Things, Programmer's Digest, Patriot's Cookbook, Tales of Chivalrie.

Nipton

Nipton is a small town that will be found ravaged by Caesar's Legion in 2281. Before the Legion hit the town, it serviced NCR soldiers in the night and Powder Gangers in the day under the leadership of Mayor Joseph B. Steyn.

Buildings: Nipton Hall, Nipton General Store, Nipton Hotel, Nipton Houses (8).

Inhabitants: Oliver Swanick (1st place lottery winner), Boxcars (2nd prize winner), several crucified Powder Gangers, Vulpes Inculta (Leader of the frumentarii), Legionaries.

Enemies: Legion mongrels, Bark scorpions, Mister Gutsy.

Related quests:

  • They Went That-a-Way (Head to Novac through Nipton).
  • Booted (Talk to Boxcars in Nipton).
  • Cold, Cold Heart (Spread word of Legion atrocities).
  • Keep Your Eyes on the Prize (Recon the Nipton Town Hall).
  • Wheel of Fortune (Speak with someone in Nipton about the missing radiation suits).

Tools: Workbench, Campfire.

Notable loot: Big Book of Science, Nuka-Cola Victory, Future Weapons Today, Programmer's Digest (2) in the Nipton Hall; Milsurp Review, Salesman Weekly in the General Store; Sunset Sarsaparilla star bottle cap in the house in front of the General Store; Declaration of Vital Essence, Patriot's Cookbook inside the heavily booby-trapped Nipton house with sandbags lined up in front of it.

Nipton Road Pit Stop

The Nipton Road Pit Stop consists of a couple of burned-out houses, a campfire with some healing powder and some makeshift beddings.

Faction: Jackals.

Enemies: Jackal gang members, Jackal gang leader.

Note: If you go up the road to the east, towards Nipton, you may run into Jacklyn and Tomas in a gunfight. If you wait for the fight to finish you can take 9 Sunset Sarsaparilla star bottle caps.

Nipton Road Reststop

The Nipton Road Reststop is located on the junction of highway 15 and the 164. It consists of the Nipton Road general store, a destroyed house to the south and an inaccessible house to the north.

Enemies: Small radscorpions, Radscorpions (outside).

Notable loot: Pugilism Illustrated, Sunset Sarsaparilla star bottle cap, Mayor Steyn's journal 2/2.

Note: the Nipton Road Reststop is the location of Mayor Steyn's secret stash, mentioned in his journal entry 2/2 and on the terminal in his office in Nipton Hall.

Nopah Cave

Nopah Cave is a small ancient cavern. It was once famed for trilobite fossils, but fire geckos roam here now.

Enemies: Fire geckos.

Notable loot: a nearly broken Fat Man on the corpse of a super mutant master.

North Vegas Square

The North Vegas Square is the slums of New Vegas. Most of the buildings are decrepit and falling apart. The only places of interest here are an apartment building called The Gray and a manhole to the North sewers.

Connects to: North sewers.

Buildings: The Gray.

Inhabitants: Crandon, Jules, Andy Scabb (Gang Leader), North Vegas residents.

Related quest: Someone to Watch Over Me (Talk to Crandon about the newcomers).

Tools: Reloading bench.

Notable loot: Sunset Sarsaparilla star bottle cap (on the second floor of The Gray).

Note: Jules holds the schematic for .44 SWC hand load ammunition, which he will give to you if you pass a Guns skill check of 50 and a Survival skill check of 60.

Northern Passage

The Northern Passage serves as the starting point for the Fallout: New Vegas add-on Honest Hearts, as well as a checkpoint for the path to Zion (if Honest Hearts is not installed, the Northern Passage is covered by a barrier of fallen rocks).

Connects to: Southern passage (Zion Canyon).

Faction: Happy Trails Caravan Company.

Inhabitants: Jed Masterson (caravaneer), Stella (caravan guard), two Happy Trails caravan guards, Ricky (pathological liar).

Related quest: Happy Trails Expedition (Find the Happy Trails caravan master).

Novac

Novac is a small town with a giant fabricated dinosaur.

Buildings: Cliff Briscoe's Bungalow, Ranger Andy's Bungalow, Dinky the T-Rex (Dino Bite Gift Shop), Dino Dee-Lite Motel (Dino Dee-Lite Front Desk, Boone's Room, Manny Vargas' Room, Dino Dee-Lite Motel Rooms (5)), Jeannie May Crawford's House, McBride House, No-bark's Shack, Novac Houses (2). Faction: Novac.

Inhabitants: Jeannie May Crawford, Cliff Briscoe (merchant), Ada Straus (doctor), Craig Boone (potential companion), Manny Vargas, Ranger Andy, Daisy Whitman, Bruce Isaac, Chris Haversam, No-bark Noonan, Alice McBride, Dusty McBride, Victor, Novac settlers.

  • Related quests: They Went That-a-Way (Find out from Manny Vargas where the Khans were headed).
  • Come Fly With Me (Help Manny with Novac's ghoul problem).
  • One for My Baby (Help Boone take care of the person responsible for his wife's kidnapping).
  • Classic Inspiration (Take a picture of the Novac thermometer).
  • Talent Pool (Recruit a singer for the Tops, Bruce Isaac).
  • Find out who is killing the brahmin on Dusty's ranch.
  • Andy asks the Courier to check on Ranger Station Charlie.

Tools: Reloading bench (2), Workbench (2).

Notable loot: D.C. Journal of Internal Medicine in Ranger Andy's Bungalow, That Gun (a unique pistol) inside Dino Bite Gift Shop, two Sunset Sarsaparilla star bottle caps (one in the house next to No-bark's Shack, another in Daisy Whitman's Dino Dee-Lite room).

Old Nuclear Test Site

The Old Nuclear Test Site is a highly radioactive place. On a nearby hill to the northwest is a sandbagged observation area with chairs and five pairs of authority glasses. Inside the shack there is a refrigerator, an oven, some shelves, a dresser, and in the corner a queen-sized bed with dead ghoul-wannabe Trash lying on it.

Buildings: Nuclear Test Shack.

Enemies: Feral ghouls, Glowing ones, Feral ghoul reavers.

Notable loot: Nikola Tesla and You, Sunset Sarsaparilla star bottle cap, Hunting shotgun, The Die-ary of Trash.

Poseidon Gas Station

The Poseidon Gas Station is a gas station that was owned by Poseidon Energy before the Great War. It is located at the head of trail 160, and just north of Violet's trailer fort.

Enemies: Violet (one of the four Fiend leaders), Violetta (Violet's personal pet), Fiend guard dogs.

Related quests:

  • Three-Card Bounty (Kill Violet and acquire her head).
  • Nothin' But a Hound Dog (Violetta is a possibility for a new brain for Rex).

Notable loot: True Police Stories, Weapon repair kit inside the police cruiser; Nuka-Cola Quartz, La Fantoma!, Future Weapons Today, Programmer's Digest in Violet's trailer fort.

Powder Ganger Camp East

The Powder Ganger Camp East is a makeshift camp built into the side of a cliff, there are wooden barricades that act as protection. Powder charges litter the surrounding area.

Faction: Powder Gangers.

Inhabitants: three Powder Gangers.

Tools: Campfire.

Powder Ganger Camp North

The Powder Ganger Camp North is a makeshift camp built into the side of a cliff. Powder charges litter the surrounding area.

Faction: Powder Gangers.

Inhabitants: three Powder Gangers.

Tools: Campfire.

Powder Ganger Camp South

The Powder Ganger Camp South consists of an overturned train container leaning against a rock, with two large rectangular pieces of scrap functioning as a roof.

Faction: Powder Gangers.

Inhabitants: Chavez and three Powder Gangers.

Related quest: I Fought the Law (Deal with Chavez).

Tools: Campfire.

Notable loot: Lad's Life.

Powder Ganger Camp West

The Powder Ganger Camp West consists of a trailer with a bed and some boxes of loot, and a semi truck with its contents spilling out into the irradiated sludge. Powder charges litter the surrounding area.

Faction: Powder Gangers.

Inhabitants: three Powder Gangers.

Tools: Campfire.

Primm

Primm Pass

Quarry Junction

Raided Farmstead

Ranger Morales' Corpse

Ranger Station Alpha

Ranger Station Bravo

Ranger Station Charlie

Ranger Station Delta

Ranger Station Echo

Ranger Station Foxtrot

Raul's Shack

Red Rock Canyon

Red Rock Drug Lab

Remnants Bunker

REPCONN Headquarters

REPCONN Test Site

Ruby Hill Mine

Samson Rock Crushing Plant

Scavenger Platform

Scorpion Gulch

Searchlight Airport

Searchlight East Gold Mine

Searchlight North Gold Mine

Silver Peak Mine

Sloan

Smith Mesa Prospector Camp

Sniper's Nest

Snyder Prospector Camp

Spring Mt. Ranch State Park

South Cistern

South Vegas Ruins East Entrance

South Vegas Ruins West Entrance

Southern Nevada Wind Farm

Sunset Sarsaparilla Headquarters

Techatticup Mine

The Basincreek Building

The Devil's Gullet

The Devil's Throat

The Fort

The Prospector's Den

The Strip North Gate

The Thorn

Tribal Village

Toxic Dump Site

Vault 3

Vault 11

Vault 19

Vault 22

Vault 34

Walking Box Cavern

West Pump Station

Westside South Entrance

Westside West Entrance

Whittaker Farmstead

Wolfhorn Ranch

Wrecked Highwayman

Yangtze Memorial