Final Fantasy Vii Mods Steam

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With Final Fantasy 7 Remake still absent a release date—it was revealed four years ago—you might as well just stop waiting and go play the original again. While not as dramatic as a complete remake, modders have been giving it an HD makeover, and one of the mods has now hit 1.0.

The Remako mod improves the quality of the battle textures, world textures and cutscenes, as well as Final Fantasy 7's gorgeous pre-rendered backgrounds. These backgrounds have been improved since the beta, says the mod's creator, while bugs and graphics issues have been fixed.

With these Final Fantasy 7 mods, your next run through FF7 might be your best. Final Fantasy VII. The updated version is the game you’ll find on the Steam and Square Enix storefronts. If there is so many mods then how about 1 or 2 links. Another part that was forgot in my original post of a possible remake. In a Q&A session of Square Enix's annual shareholder's briefing, CEO Yoichi Wada said that a remake of Final Fantasy VII will happen once the company makes a new Final Fantasy title that succeeds the seventh game in terms of quality and sales, something the company has. FF7PC-98/Steam Multiple mods - The Reunion (R05c) Late to the party on this for sure, but I stumbled across Beacause, an FFVII fan retranslation project, linked above. I haven’t seen anything earth-shattering, but it’s quite interesting and incredibly impressive!

Here's what the opening cutscene looks like with the mod:

Like an increasing number of graphics mods, Remako uses AI-upscaling for the makeover, specifically AI Gigapixel. Programs like Gigapixel and ESRGAN use AI to intelligently upscale an image. The algorithms use what they've learned from analysing images to blow them up without losing detail or leaving them a blurry mess.

Check out the screenshot page to see more of the results. While upscaling efforts aren't always guaranteed improvements, Remako looks great, like plonking on a comfy pair of rose-coloured glasses.

If you fancy downloading it, follow this install guide.

Ever played Final Fantasy VII, leveled up your character, collected all the best equipment and materia just to realize that not even the two super bosses of the game could give you a decent challenge, and most other enemies in the game die from a single hit with the sword? Ever wished that monsters did at least enough damage to let you use your final limit break once in a while? Got disappointed when the final boss died after the first few turns? Ever wished Final Fantasy VII was a bit more… epic?

In this version of Final Fantasy VII you will need every inch of fury in the limit bar, you will need the most powerful protective spells the game has to offer and you will need to call forth your most devastating summons - not because they look cool, but just to stay alive.

I’ve tried to stay as close to the original game as possible, only increasing difficulty and balancing out a few things. Dialogue is completely untouched.

How To Mod Ffvii Steam

Gemini’s spirit bug fix and ARMs FF7 Damage Break (9999 Damage Cap Remover) has also been included.

Main features

  • HP and stats of player characters have been reduced by 50% and you can no longer max out stats with source items.
  • MP numbers are scaled down by 50% to increase maximum MP/spell cost.
  • Cloud now requires slightly more XP to level up to reduce the level gap between him and other party members on higher levels.
  • Stealing items is generally easier and more rewarding in the first part of the game.
  • Some weapons, armours, monsters, bosses, spells and materia have been rebalanced.
  • Ultimate weapons now have slot growth but fewer slots and lower magic attack. Also, the power up effect have been changed on Barrets, Tifas and Vincents ultimate weapons (they now depend on hp/level/mp).
  • HP and MP of monsters are increased by 60%.
  • Monsters in the crater can no longer be manipulated, (Dragon Force can now be obtained from Blue Dragon).
  • Weapon bosses are now harder to beat.
  • The best single hit summons are now slightly more powerful while Knights of the Round are a less powerfull.
  • Better materia require more ap to level up.
  • Ribbons protect against _all_ status effects which means you can’t use haste or barriers together with a ribbon.
  • No more item duplication or overflow damage.

Instructions

Patch needs to be applied to NTSC-USA images for PSX version of Final Fantasy VII.

1) Download PPF-O-Matic: http://www.afterdawn.com/software/general/download_splash.cfm/ppf-o-matic

2) Download patch: http://www.mediafire.com/?167pthcdq6msxby

3) Run PPF-O-Matic and apply patch on each disc.

4) Burn/mount image and play on console or emulator.

Version History

  • Beta 8 -
  • Complete remake. Not compatible with saves from previous version.
  • beta 9 -
Final Fantasy Vii Mods Steam

Ff9 Steam Mods

  • Rebalanced ultimate weapons.
  • Rebalanced weapon bosses.
  • Rebalanced some matiera.
Final Fantasy Vii Mods Steam
  • beta 16 -
  • Increased all monsters and bosses, except super bosses, physical attack with 50%.
  • “Long Range” materia can be bought in Sector 5 and at Fort Condor.
  • “All” materia can be bought in Junon.

Tools used

CDmage By: TWoeMS Web: N/A

WallMarket By: NFITC1 Web: http://forums.qhimm.com/index.php?topic=7928.0

Hojo By: Squall78 Web: http://forums.qhimm.com/index.php?topic=7186.0

Enemy Manipulator By: Dr. Dimension Web: N/A

FF7 Scene.Bin Explorer By: Mav Web: N/A

SceneEdit By: Mav Web: N/A

ARMs FF7 Damage Break PSX By: Unknown (presumably ARM) Web: N/A

PPF-O-MATIC By: zweifeild, Paradox, H2o Web: N/A

Spirit bug fix By: Gemini Web: http://www.romhacking.net/hacks/501/

Official forum