Fallout 4 Remove Everything

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Mar 24, 2019 - Ever feel like scrapping everything in your settlement? Permissions:Users may change, modify, add, remove, etc. Whatever they want for. And transfer the Scrap Everything - Core.esp file into your Fallout 4/Data folder. Aug 27, 2017  IMPORTANT NOTE: The mod author (shadowslasher410) is currently working on an MCM for Fallout 4, and they told me that the next major version of Scrap Everything will incorporate in-game options for adjusting adjusting scrap yields. So, depending on the date, this patch may be obsolete. Fallout 4, Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for practically everything. There are so many to go through, so it can be hard to know where to start.

  1. Fallout 4 Remove Perk Points
  2. Fallout 4 Remove All Shadows
  • Add-ons
  • Characters
  • Console commands
  • Items
  • Locations
  • SPECIAL
  • This page lists all developer console commands in Fallout 4.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For developer console commands in other Fallout games, please see 'Console commands'.
    • For an overview of Fallout 4 content, please refer to 'Portal:Fallout 4'.

    OverviewEdit

    The console is a debugging tool in the Windows version of Fallout 4. It is useful for altering content while in-game, but may be used to cheat as well. It cannot be used in the game console versions or in Survival mode.

    List of console keys
    • Belgian: ù (point keyboard)
    • Brazilian: `
    • Canadian Multilingual Standard: è
    • Danish: Æ
    • Estonian: ü
    • French: ² or ù
    • Finnish: Ö
    • German: ^ or ö
    • Hungarian: ö
    • Icelandic: Æ
    • Italian: or or ò
    • Japanese: @ (to the right of P key)
    • Norwegian: ø
    • Portuguese: ç
    • Russian: ё
    • Spanish: ñ
    • Swedish: ö
    • Swiss: ¨ (The upper key of the left of the enter key))
    • Turkish: '
    • United States: ~ or ` (to the left of the number 1 key)
    • United Kingdom: ' (below the @ symbol, on the same key)
    • Other possible solutions: §, ½

    Should this for some reason not work, you can always set your keyboard's language layout to US in the Windows control panel. After restarting Fallout 4 pressing the equivalent button from above will open the console.

    Fallout

    In order to access the console, you will need to use the key appropriate for your language (as shown in the list of console keys).

    The HUD will disappear and you will get a prompt (--- ) in the lower left corner of the screen where you can input commands as listed below (The console will also remember any previously entered commands, which you can scroll through with the Up and Down Arrow keys). While the console is open, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If you are using a controller, simply use your keyboard to enable the console.

    On commands, targets, shorthands and moreEdit

    TypesEdit

    The commands listed on this page will appear in two types and are accordingly formated:

    • target.command – Targeted commands. These will either be listed here with targetID or player as target.
      • Targeted commands also work by selecting the target with the mouse or using prid <refID> before the command.
    • command – Untargeted commands.
    • Some commands will be noted to be able to both be used either with a target or without one, resulting in a global or targeted effect.

    TargetsEdit

    Targeted commands will require a reference as target usually entered before the actual command, as noted by the separating dot in between. For the majority of functions, a Form ID will be needed. For example, if you want your player character (PC) to be the target, you can:

    • Use the PC's reference ID: 00000014. <command>
      • Example: 00000014.additem 000D83BF – Adds 1 Pipe Wrench to the PC's inventory.
    • Left-click on the PC (while the console is open you will be given a cursor to click on objects/characters in the world to select them as targets), at the console's header ' 00000014 [EP] will show up, indicating the ID of your PC as target. Now you can enter any targeted command without needing to enter a target as the console will automatically preface it with your selected ID. To deselect your target, simply click on it again and it will disappear from the header.
      • Example: additem 000D83BF
    • Selecting items in difficult environments, and scroll wheel augmented selection: Pointing and left-clicking may not select the expected item when in a crowded environment, or in the presence of items whose boundaries extend beyond their visible edges. When in doubt, verify the selection with non-destructive console commands:
      • After attempting to click on an NPC, the inv (show inventory) command is a convenient validator. If a plausible inventory is shown, it is very likely that the expected NPC was selected.
      • After attempting to click on an arbitrary item, the command modpos z 1 can be used to increase the altitude of the selected item by one unit (a few pixels for nearby items; less for more distant items). If the desired item moves up, the selection was successful. Whether successful or not, always reverse the effect of that command by using the command modpos z -1 before doing anything else. (If the item shimmers or is blurry after modpos z -1, that can be fixed by using a command that will not move the item, like modpos z 0.)
      If the desired item was not selected, rotate the mouse's scroll wheel to select the next item in the scene that falls behind the point that was clicked; the ID shown at the top/middle of the console will change with each increment of rotation. (If the pointer is within the console area, the console text may also scroll, but that is unrelated to the ID shown. Also, when using the scroll wheel to scroll the console text, beware the scroll wheel's dual purpose, because after scrolling, the item you originally selected probably isn't the item that is currently selected, which can lead to terrible mistakes.) For each new ID that appears as the scroll wheel is rotated, use one of the selection verification procedures discussed above until the desired item is found.
    • If the ID of the item is already known, the ambiguity of mouse selection can be avoided by using the command prid 00000014 (Pick Reference ID) to select a target (the player character, in this example). To deselect it, just enter prid.
      • Example: prid 00000014; additem 000D83BF
    • In case of the player character, you can actually just use 'player' as a reference ID which the console will automatically convert to 00000014 upon executing the command. This is the only such placeholder in the game, 'targetID' is merely a placeholder on this page, to indicate commands which require a target.
      • Example: player.additem 000D83BF

    Leading zeroesEdit

    Each item, object, character, etc. has an eight character hexadecimal reference ID. When typing IDs, leading zeroes may be omitted.

    • Example: 00000014.additem 000D83BF is the same as 14.additem D83BF.

    Multiple commandsEdit

    You can enter several commands at once to be executed in a row one after the other. Simply separate them with ; between each command, as seen in the below example.

    • Example: prid 00000014; additem 000D83BF

    LogicEdit

    You can use logical operators in your commands in order to have branching conditions. The syntax to do an if statement in the console is as follows. if <if condition>; <if true>; elseif <elseif condition>; <elseif true>; else; <if false>; endif.

    • Example: if player.GetItemCount f > 300; player.removeItem f 300; player.addItem 1f66c 150; endif
      • f is bottle caps (For bottle caps has the base id of 0000000f; leading zeroes can be omitted)
      • 1f66c is 5mm ammo (ditto)

    Explanation:

    1. The amount of money is checked.
      • If the player has more than 300 bottle caps then the if statement is true.
      • Otherwise, the statement is false and nothing happens.
    2. In the if true section the game then removes 300 bottle caps from the player and adds 150 5mm ammo.
      • This is to provide a means of resupply out in the commonwealth.
      • You can change the values or the items to be whatever you want.
    3. In this example, we didn't use the elseif or else blocks because they are optional and not required.
    Logical Operators
    OperatorMeaning
    <Less than
    <=Less than or equal to
    >Greater than; also referred to as more than
    >=Greater than or equal to
    Equal to
    Or
    &&And
    !Negate

    Note: The console is not case-sensitive. While commands listed here contain capitalization for better readability, it doesn't matter how you input them: E.g. tgm, TGM or tGm will all work.

    Debugging and mappingEdit

    • help <matchstring><filter><form type> – Searches for item IDs, perk names, and even other commands. Use PageUp and PageDown keys or keyboard equivalents to scroll through the console.
      • matchstring: The search term(s).
      • filter: Integer from 0 to 4.
        • 0 – List all results.
        • 1 – List functions.
        • 2 – List settings.
        • 3 – List globals.
        • 4 – List other forms (optional form type, see below for common examples).
      • form type: 4 character form type identifier (used only when using filter value 4, otherwise ignored), e.g.:
        • AMMO - Ammunition. (All items in the Pip-Boy INV/AMMO display are of type AMMO.)
        • ARMO – Armor and clothing. (All items in the Pip-Boy INV/APPAREL display are of type ARMO.)
        • ALCH - Food, drink and chems. (All items in the Pip-Boy INV/AID display are of type ALCH.)
        • BOOK - All magazines, notes, and a few schematics. (Shown in Pip-Boy INV/MISC display.)
        • CELL – Cells of the maps.
        • FACT – Factions.
        • FURN – Furniture. In Workshop mode, some behave normally (118f4b), some can only be scrapped (ab568), while others can't be manipulated at all (db85e).
        • MISC – Miscellaneous items, including all 'junk' items. (All items in the Pip-Boy INV/JUNK display are MISC, as are some items in INV/MISC.)
        • NPC_ – NPCs. (Underscore satisfies the 4 character requirement.)
        • KEYM – Keys.
        • OMOD – Item mods.
        • PERK – Perks.
        • QUST – Quests.
        • SPEL - Conditions affecting a character, for better ('Fortify Health'), or worse ('Alcohol Addiction').
        • STAT – Static objects (uses the display name, not the actual model name).
        • WEAP – Weapons. (All items in the Pip-Boy INV/WEAPONS display are of type WEAP.)
      • Example:help leather 0 – This will list everything - item IDs, perk names, and commands - with 'Leather' in the name.
      • Example:help 'leather armor' 0 – If your search term contains a space, surround it in quotation marks.
      • Example:help raider 4 armo – Lists all armors with 'raider' in their name.
      • Example:help 'gunner con' 4 npc_ – Lists all NPCs with 'gunner con' in their name, like 'Gunner Conscript'.
    • ClearConsole or clear – Clears the console log.
      • Note: While the command is accepted, it does not clear the console as intended.
    • ShowAllMapMarkers <bool or bool,bool,bool> or tmm <bool or bool,bool,bool>
      • tmm 1 – Enables all locations as discovered to your Pip-Boy with fast travel (Does not update the 'locations discovered' statistic in the Pip-Boy 3000 Mark IV).
      • tmm 0 – Disables all map markers.
      • tmm 1,0,1 – Adds all map markers as undiscovered without fast travel.
    • ToggleGodMode or tgm – Gives the player complete immunity to damage, radiation and oxygen starvation underwater. It also gives unlimited ammo and clip, carrying capacity and AP (reloading does use AP with some weapons). RadAway and stimpaks do not work while tgm is active, but power armorfusion cores will still drain, however can be recharged by using the jetpack. In addition, it provides unlimited resources for building items at settlements. Falling from high places will still cause the player to flinch as if taking damage, though no damage will occur, and companions may comment as if you had taken damage as a result.
    • ToggleImmortalMode or tim – Character will still take damage, but health will never reach zero; it does not confer radiation immunity, nor infinite AP or ammo.
      • Warning: This will irreversibly screw up your character should you encounter a kill animation (e.g. Deathclaw evisceration) which can lead to your limbs or head being replaced by gibs causing permanent crippling debuffs (perception or agility at 0), inability to equip gear for the affected slots and all your character's dialogue being skipped (in case of a mauled head). While the visual effects can be solved by entering/exiting power armor, the permanent 0 for SPECIAL stats and your mute player character are impossible to restore and force you to reload a previous save.
    • ToggleCollision or tcl – Enables the player to move in any direction, including through solid objects and/or empty space. (A.K.A. 'noclip'). It allows you to 'fly' over an area and view it or get unstuck from a location. Make sure to click on an empty space to clear any IDs that are being used in the console for this to work, prid with no parameters also serves the same purpose.
      • Note: You will still be unable to pass outside the invisible walls at the boundaries of the map.
      • Note: While collisions are disabled, NPCs in the area cannot change location; they will try to walk in whatever direction they were going before collisions were disabled, but will only be able to walk in place. Anecdotal evidence suggests that this inability to move may cause their AIs to re-weight the value of the path of they were taking, decreasing it over time from a viable path, to a non-viable or undesirable path, which may negatively affect their movement in the future. (An article on NPC AI capabilities and limitations from someone with a solid understanding of the subject would be helpful.)
    • ToggleGamePause or tgp – Puts the game in a frozen state, even when leaving the console. Useful in combination with tfc and tm to line up perfect screenshots. Type again to resume the game.
    • SetCameraFOV <Third person FOV><First person FOV> or fov <Third person FOV><First person FOV> – The angle of the game camera's horizontal Field Of View settings in degrees. Higher values make more of the world around you fit on screen, but also distort the image more.
      • fov or fov 0 0 - Sets both FOVs to the default of 70 degrees.
      • The second argument can be omitted, but this will set the first-person FOV to 70 (which is the default).
    • ToggleFlyCam or tfc – Decouples the camera from the character, allowing you to move it independently in 3rd person view (limited in range to extent of current uGridsToLoad cells setting)
      • tfc 1 – Additionally freezes all animations, useful for screenshots.
    • SetUfoCamSpeedMult <int> or sucsm <int> – Changes the Freefly camera movement speed.
      • sucsm 10 – Half movement speed.
      • sucsm 20 – Default speed.
      • sucsm 40 – Double movement speed.
    • ToggleMenus or tm – Toggles UI overlay display (including console). This command hides all available menus and User Interface displays. It also hides the console. It does however not disable any menus or UI displays. They will all still accept user interaction or commands. As such the console can be used to enter commands even though they can not be seen. Type tm again to toggle the menus to be visible again.
      • Note: This can be used to hide the UI for screenshots.
    • screenshot – Takes a screenshot without removing any HUD elements. Screenshot is stored in the root 'Fallout4.exe' directory, and named 'ScreenShot#.png'. Use in conjunction with tm to make the console and HUD invisible for a better screenshot.
      • Note: The destination directory and name of screenshot files can be customized by editing (and creating, if necessary) the file 'Fallout4Custom.ini' in the same directory as both 'Fallout4Prefs.ini' and the 'Saves' subdirectory (typically your 'DocumentsMy GamesFallout4' directory). In the [Display] section of the file, add a line that starts with sScreenShotBaseName= and concludes with the path to the desired directory and the prefix for screenshot file names.
        • Example:sScreenShotBaseName='C:UsersJohnDoePicturesScreenshots, Game, Sorted byFallout 4ScreenShot'
          • The final part of the path, ScreenShot, becomes the prefix of screenshot file names. If omitted, the file names will consist only of one or more digits, followed by the '.png' extension. If included, as in this example, the names will begin with 'ScreenShot' and end with the usual digits and '.png' extension.
            • The number that will be used in the name of the next screenshot is stored on the iScreenShotIndex= line of the [Display] section of the 'Fallout4Prefs.ini' file, found in the same directory as 'Fallout4.exe'.
          • If the path to the desired directory does not include spaces, or other problematic characters, the surrounding double quotes may be omitted.
    • CharacterLight or cl – Enable/Disable/Edit the rim lighting that is used on character models. Character Light can also be applied to other models that currently do not use it. It can also be removed from models.
    • UpdateGodraySettings or gr – Enable/Disable/Edit God-Ray
    • CenterOnCell <cell edid> or coc <cell edid> – Teleports the player to the specified cell's center.
      • coc PrewarSanctuaryExt01 – Teleports to the pre-war version of Sanctuary Hills from the intro.
      • coc QASmoke – Teleports to a test cell containing most of the items in the game.
      • coc RedRocketExt – Teleports to the Red Rocket truck stop, a gas station between Sanctuary Hills and Concord.
    • SetConsoleOutputFile <filename> or scof <filename> – Writes console output to the specified file.
      • Note: While the command is accepted, no file or contents are ever generated.
    • RunConsoleBatch <filename> or bat <filename> – Executes specified list of commands as defined by a text file (.txt) placed in the game's directory. Only enter the raw name without file type endings.
      • Example:bat testfile to load the contents of 'testfile.txt', placed in the installation directory.
    • tfow - Toggles fog of war on local map.
    • ToggleGrass or tg – Toggles grass display.
    • ToggleTrijuicing or tj – Toggles Trijuicing. [Unknown]
    • ToggleLODLand or tll – Toggles distant LOD display.
    • ToggleSky or ts – Toggles sky display.
    • ToggleWaterSystem or tws – Toggles water display. Useful when exploring underwater regions. It time-outs in a few seconds so you have to reenter the command. It also deactivates when you move into another cell.
    • ToggleWireFrame or twf – Toggles wire frame mode.
    • QuitGame or qqq – 'Fast quit', immediately closes the game.
    • ClearScreenBlood or csb – Removes current blood splatter, dust from explosions and similar screen effects.
    • SaveGame <filename> or save <filename> – Creates a save file with the given name.
      • Note: Saved game is not listed in default list of saves. To find the save created with command 'SaveGame' you need to select 'Load -> Select Character -> Show All Saves'.
    • LoadGame <filename> or load <filename> – Loads the entered save file.
    • SetGlobalTimeMultiplier <multiplier> or sgtm <multiplier> – Sets multiplier on in-game time. For example, 1.0 is standard time, 0.5 is slow mo, and 0.25 is even slower.
      • Warning: Can break quite a few things. Safe values are 0 to 25. Above 50 drops framerate and higher crashes the game.
    • cl on or cl off – Turns character lighting on/off which is an artificial light the game applies to characters/creatures.
      • Note: Case sensitive so cl on will work but CL ON will not.
    • cl rim float - Sets the strength of the character lighting. Will have no effect if character lighting is off. Default value is 0.02 and it is also case sensitive.
      • Example: cl rim 0.02

    QuestsEdit

    • SetStage <QuestID><Quest stage number> – Moves the quest in your quest log to the indicated quest stage. Recommended command for moving past bugged sections of quests rather than forcing the entire quest to become completed. This command can only set the quest to a further stage; it cannot return you to a stage you have already completed. Input for Quest Stage is an INT; 10, 20, 30, etc.
    • GetStage <QuestID> – Returns the quest's current stage number. Return Value is a 4 digit REAL; 10.00, 20.00, 30.00, etc.
    • sqtShow Quest Target: Generates a list of current quest targets. Can also be used to find Quest IDs.
    • CompleteQuest <QuestID> – Completes the given quest.
    • ResetQuest <QuestID> – Resets the given quest.
      • Warning: This command can potentially break a quest, with no way to move forward on that quest
    • ShowQuestObjectives <QuestID> or sqo <QuestID> – Shows all current quest objectives. If called with no parameters, it will return all quests, completed or otherwise.
    • CompleteAllObjectives <QuestID> – Completes all current objectives for the given quest.
    • caqsComplete All Quest Stages: finishes every quest, granting you all quest items and quest related achievements, Very buggy and may cause the game to crash.
    • MoveToQuestTarget <QuestID> or movetoqt <QuestID> – Teleports the player to the quest target.
    • ShowQuestStages <QuestID> or sqs <QuestID> – Used to display all the stages of a quest.
    • ShowQuestVars <QuestID> or sqv <QuestID> - Show variables for a quest by its ID
    • saq - Start all quests, causes game to crash; unable to progress to beginning scene.

    Inventory manipulationEdit

    All of these commands are applicable to both NPCs and the player. Where targetID is shown in the examples, replace it with either the reference ID of an NPC, or the word player (or the number 14) to apply the command to yourself. If targetID and its trailing period (.) are omitted, the commands apply to the currently selected item in the console. The console's selected item may be set manually using the prid <targetID> command, or interactively by clicking.

    • targetID.addItem <baseID><amount><silent> – Add to the inventory of targetID the item of type <baseID> in the quantity <amount> (or the default, 1). When targetID is the player, the confirmation message is suppressed when <silent> is 1, or shown when 0 or omitted. Use the 'help' command to find the base ID.
      • Example:player.addItem 001EC66A 1 to add one of every type of shipment to your inventory. As usual, leading zeros and case are irrelevant, so 1ec66a would also work in this example.
      • Warning: Unlike previous games (such as Skyrim), negative <amount> values are not tolerated, and will crash the game. So, use of addItem with a negative <amount> is no longer an alternative to removeItem.
      • Flag: Type random numbers (like 1, 2, 3) until you get the kind of armor you want (Standard, Sturdy or Heavy).
    • targetID.cf 'ObjectReference.AddItem' <itemID><amount><silent> – Unlike the console's addItem command, the Papyrus ObjectReference.AddItem function accepts either a base ID or a reference ID as its <itemID> parameter. When a reference ID is used, it can move a specific in-game item (for example, a piece of armor lying on the ground, and successfully click-selected in the console) into the inventory of targetID. <itemID> may be entered manually, or the word selected may be used to operate on the console's currently selected item. With a reference ID, <amount> must be 1 or omitted (the default is 1, and any other value is treated as 1). With a base ID, <amount> may be any value greater than zero. When targetID is the player, the confirmation message is suppressed if <silent> is 1 or true; it is shown if <silent> is omitted, 0 or false.
    • targetID.cf 'ObjectReference.AttachModToInventoryItem' <itemBaseID><modBaseID> – Adds to an inventory item of type <itemBaseID> the feature <modBaseID>, where <modBaseID> should specify an applicable 'OMOD' item.
      • Example:player.cf 'ObjectReference.AttachModToInventoryItem' 1942d6 22dc7d – Modifies an item in your inventory of type 'Green Shirt and Combat Boots' (1942d6) by attaching to it 'Railroad Hybrid Weave Mk5' (22dc7d).
    • targetID.cf 'ObjectReference.RemoveModFromInventoryItem' <itemBaseID><modBaseID> – Removes from an inventory item of type <itemBaseID> the feature <modBaseID>, where <modBaseID> should specify an 'OMOD' item attached to <itemBaseID>. (There is also a more general function, targetID.cf 'ObjectReference.RemoveAllModsFromInventoryItem' <itemBaseID>.)
    • targetID.drop <baseID><amount> – Removes from the inventory of targetID items of type <baseID> in the quantity <amount>. The removed items fall to the ground near targetID.
    • targetID.removeItem <baseID><amount> – Removes from the inventory of targetID items of type <baseID> in the quantity <amount>. The removed items are destroyed.
    • targetID.removeAllItems <recipientRefID> – Removes all items from the inventory of targetID. If the optional <recipientRefID> parameter is supplied, the removed items will be added to the inventory of <recipientRefID>; if the parameter is omitted, the items are destroyed. <recipientRefID> may be the reference ID of a container, NPC, or the player.
      • Example:targetID.removeAllItems player – The entire inventory of targetID is transferred to the player's inventory.
    • targetID.showInventory <showArmorMods> or targetID.inv <showArmorMods> – Lists the inventory of targetID as a series of item quantities, names, and base IDs. Equipped items are listed as 'Worn'. If the optional parameter <showArmorMods> is 1, all armor items include a sub-list of attached mods.
    • targetID.equipItem <baseID> – Equips targetID with an item of type <baseID> from its inventory. (When targetID is player, this command can be useful for equipping items that don't appear in the Pip-Boy inventory.)
    • targetID.unequipItem <baseID> – Unequips an item of type <baseID> from targetID. (When targetID is player, this command can be useful for unequipping inaccessible items, such as the Pip-Boy.)
    • targetID.unequipAll – Unequips all items from targetID. The unequipped items remain in the inventory of targetID.
      • Warning: Using this command on a character in power armor will cause the power armor frame to be destroyed and the character to be permanently disfigured.
    • targetID.openActorContainer 1 – Displays the inventory of targetID using the same in-game dialog box that is used for containers, allowing items to be moved between the player and target inventories, and equipped/unequipped. However, any equipped outfit (for example, 'Red Dress' or 'Green Shirt and Combat Boots') is not shown. Equipped armor, hats, guns, etc. are shown. The equipped outfit can be made accessible in several ways: within the dialog box, equip the target with an alternate outfit (at which time that alternate will cease to appear in the list), or, before using openActorContainer, use unequipItem or unequipAll.

    NPC manipulationEdit

    • targetID.kill – Kills the target (unless essential).
    • targetID.resurrect – Resurrects NPCs. Will not work on NPCs who are 'scripted' to be dead by default, either through a quest script's effect or an internal data flag.
      • Warning: Be aware that NPCs with crippled limbs/head can spawn without them or with a collection of giblets where the limb/head used to be. Disabling and enabling the NPC again after the resurrect command should fix this. If the NPC is killed after resurrecting them, they may also fail to ragdoll on their second death.
        • Some creatures will not resume their 'animated' state when resurrected, and will simply glide along the ground while not moving at all. This is entirely dependent on the race/species of the creature - creatures that always do so include brahmin (both pack and non-pack variants) and Mister Gutsy. Disabling and enabling them again will fix this bug, but when not able to use those commands
    • ShowBarterMenu – Enables you to barter with NPCs.
    • recycleactor – Resets some NPCs.
      • Note: This causes randomly generated NPCs and random encounter NPCs (like a patrolling minuteman, raiders attacking a settlement, or a named travelling trader) to vanish completely from the area. This can be used without a 'resurrect' command.
      • If used on the player, it will reset all effects currently affecting the player. Useful for addressing glitches. The player's inventory will remain unchanged except a Vault 111 suit will be added and equipped.
      • Using the command on a companion will cause him/her/it to respawn on next map change. Can be used when one is stuck in a Power Armor frame; the power armor set will spawn to the location where one wears it with all modifications undone.
      • It fixes the error from the above command by refreshing their model.
      • Using this command on a power armor frame will return the frame to its original location and replace all current armor pieces with a random assortment of leveled armor pieces (though the model won't change until entry).
      • Using this command on a random settler will 'reroll' the settler, allowing for an alternate appearance or gender. 'Rerolled' settlers will spawn at one of the settler spawn points around the settlement and will stick to it until the game is restarted (which will just assign them a new spawn point).
      • Note that this command will also reset the inventory of any NPC (including companions) to their default state, and as such, any gear or items given to them will be forfeit (the 'resurrect' command also has this issue, make sure to so take any important items off of their bodies before you use that command as well).
        • The command openactorcontainer 1 may be used while selecting any NPC with the console to open up their inventory (as if you were trading items with a companion) as a workaround for the above issues. This will work on any NPC, including creatures and robots (hostility does not stop it from working, either).
    • killall – Kills all NPCs and creatures in the area except for companions and 'essential' NPCs that are too important to die. They will instead slump down until healed with a stimpak, or until enough time passes.
    • kah – Kills all hostiles in the area. Non hostiles are unaffected.
    • setcommandstate 1 – It's a command that can be used on NPCs or settlers do things outside your settlements. A very useful command to make NPCs (guards, provisioners, etc.) get into power armor.
    • callfunction 'actor.switchtopowerarmor' – A useful command function to order settlers/merchants/NPCs out of your power armor when a dialogue is not offered. (Can happen on occasion when settlements are attacked.) First target the NPC, then type the command.
    • targetID.tai – Toggles the AI on an NPC. This basically freezes them until toggled again.
      • tai – With no selected target it will toggle the AI globally.
    • targetID.ToggleCombatAI or targetID.tcai – Toggles all AI combat routines.
      • tcai – With no selected target it will toggle the combat AI globally.
    • tdetect – Toggles AI detection: Disables AI from detecting anything. Including other NPCs, creatures and the player character.
    • targetID.sexchange – Changes the sex of the NPC. Please note that this does not always come out comely.
      • Warning: Only use this on disposable NPCs. This will mess up NPCs essential to quests, but it can be remedied by restarting the game and loading a previous save.
    • setessential <baseID><bool> – Allows an NPC to be permanently killed or alternatively - unable to be killed, depending on the value used (see below). Trying to set an NPC that is already 'essential' (or not) to the same value they already had using this command doesn't do anything.
      • Note: As this requires the NPC's Base ID (and what's shown when they are selected with the console is their Ref ID), use their name and the 'help' command to look up their Base ID.
        • For example, to remove Deacon's essential status, type help 'Deacon' 4, then use the ID it lists for him in the above command.
      • setessential <baseID> 0 – Allows the NPC to be permanently killed.
      • setessential <baseID> 1 – Sets them to be unkillable.
    • targetID.isessential – Returns 0 or 1 depending on whether the target is non-essential or essential.
    • targetID.getav CA_affinity – Get Companion Affinity Level (Events usually triggered at 250, 500, 750, 1000 with 1000 being max, unless in a relationship with a companion which maxes at 1100)
    • targetID.setav CA_affinity – Sets Companion Affinity Level to an absolute value.
    • targetID.modav CA_affinity – Modifies Companion Affinity Level by a relative value.
      • Warning: It's generally advisable to use setav for Companion Affinity to avoid unintended consequences. See the general Notes section for the Console Commands page.
    • ForceRepath - (AKA frp) - The selected NPC, if currently pathing, is forced to forget its current path data, and start to find new paths from scratch.
    • ForcePathFailure - (AKA fpf) - The selected NPC, if currently pathing, is forced to regard the path it is currently trying to take as a failure, and to re-evaluate its current pathing options in that light. (This is a somewhat-educated guess, that appears consistent with observed NPC behavior.)
    • ResetAI – Resets an NPC's AI. Example use case: An NPC is endlessly trying to walk through a wall, or similar non-traversable obstacle, and the commands ForcePathFailure and/or ForceRepath have revealed that it is not currently pathing. ResetAI will cause it to 'forget' what it has 'learned', which should stop its current behavior, and then begin 'learning' again. As is apparent, the NPC AI is very limited, and the new results may not better, or even different from, the previous results, but it should provide at least a temporary respite from the immersion-ruining spectacle of an NPC relentlessly attempting the same obviously impossible action.
    • refID.moveto player - Moves NPC with refID to player
    • targetID.ToggleControlsDriven or targetID.tc – Allows you to control selected AI.
      • Note: Does not (automatically) remove control of your previous character. As such all commands like moving forward will be sent to both controlled targets. Toggle player.tc to remove control from the player character.

    FactionsEdit

    Main factions
    NameID
    Atom Cats00048641
    Brotherhood of Steel0005de41
    Children of Atom0002fb84
    Diamond City security00002f65
    Triggermen00083ad0
    The Forged0031010d
    The Institute0005e558
    Minutemen00068043
    Player0001c21c
    Raiders0001cbed
    Railroad000994f6
    Gunners00058303
    Pillars of the Community000bbf88
    Neighborhood Watch000e1acc
    see more at: Fallout 4 factions
    • targetID.AddToFaction <faction id><0 or 1> – Adds target to faction, needs to be used with a prefix or target, e.g player.AddToFaction 0001c21c 1 to add yourself to the player faction. 0=friend, 1=ally.
    • targetID.RemoveFromFaction <faction id> – Removes target from faction, needs to be used with a prefix or target
    • targetID.removefromallfactions – Removes the target from all factions. Be aware that this will also remove the player character from the 'player faction' if used on them.
    • setally <faction id><faction id><0 or 1><0 or 1> – Makes two factions friendly with each other. 0=friend, 1=ally
    • setenemy <faction id><faction id><0 or 1><0 or 1> – Makes two factions enemies with each other. 0=neutral, 1=enemy

    Stats and character manipulationEdit

    • player.GetValue <character variable> or player.getav <character variable> – Prints a report of the current value of a given variable to the console. See list of character variables in this section for examples of what can be used here.
    • player.SetValue <character variable> or player.setav <character variable><amount> – Sets actor values to a given amount (S.P.E.C.I.A.L., skills, experience, resistances, action points, health, etc). Using setav will affect the perk chart and unlock new perks for the player to select from.
      • Example:player.setav speedmult 100 (default)
    • player.ModValue <character variable> or player.modav <character variable><amount> – Modify an actor value. S.P.E.C.I.A.L. set using 'modav' will change in the Pip Boy but will not affect the Perk chart - use 'setav' for this instead. The value will max out at its normal maximum value. A negative number lowers the variable.
      • Exampleplayer.modav experience <amount>
      • Note: This will provide you with however much experience you enter as the amount. You will receive all levels gained after one level bar fills allowing for perk points to be spent. However, you'll need to allow the bar to fill out all the experience gained; if you enter a second amount before the first is done you'll have to wait for the first amount to finish. Therefore, using this command with too high a number at once (such as exceeding 400,000), is not advisable. You can, however, save and load your game in order to skip the wait.
    • player.ForceValue <character variable> or player.forceav <character variable><amount> – Force a value.
      • Note: It is recommended to use ModAV instead of ForceAV, especially if you want to revert the change later. ForceAV overrides the automatic calculation of actor values, and nothing will affect that actor value again aside from another ForceAV or a ModAV. For example, with a Carry Weight of 200, a ForceAV carryweight 5000 will give the player character a carrying capacity of 5000. Getting an extra point of strength will not change that capacity, even if you ForceAV the Carry Weight back to 200 before getting the additional point of strength. On the other hand, a ModAV carryweight 5000 will result in a carrying capacity of 5200, getting an additional point of Strength will make that increase appropriately, and a subsequent ModAV carryweight -5000 will place the value back where it should be based on Strength. Also, Player.ModAV Experience ### will add or subtract experience from your XP pool. Adding experience such that the player advances more than one level will only give one perk point, one perk point per level. Subtracting experience will not reduce the player level. It is recommended to only add sufficient experience to advance one level at a time or not exceed 400000 xp point.
      • Using player.getav experience will yield your current XP pool, and using player.setav experience #### (where #### represents a value you want to have) will result in adding the appropriate number of levels AND perk points. (example...when player.getav experience is used it will result in a number, for this we'll say 1000. Now I want to add 1000 to it I will use player.setav experience 2000 this will add the number of levels adequate for a 1000 XP gain, and will add all the perk points for the levels gained.
    • player.addperk <perk ID> – Adds a specific perk and its rank. For a list of perks see Fallout 4 perks.
      • Note: This command does not add preceding or succeeding ranks within a perk - it only adds one perk rank. For example, if you want to be a Master Locksmith (rank 4/4), you must also add (or have already learned) Locksmith perk ranks 1/4, 2/4, and 3/4.
    • player.removeperk <perk ID> – Removes a specified perk.
      • Note: For some reason this does not seem to work for the V.A.N.S. perk.
      • Note: For some reason this does not seem to work for the Critical Banker perk.
    • CGF 'Game.AddPerkPoints' <int> – Adds the specified number of Perk Points, they can be spent in the standard perk chart.
    • player.sexchange - Change player character's sex.
      • Warning: think about removing sex-related perks
      • Warning: sometimes, for unknown reasons, this command crashes the game.
    • player.setlevel <level> – Set level. Note that this cannot be used to level your character down.
    • advancepcskill <advskill> – Advance a point on a specific skill branch.
    • showlooksmenu <id> 1 or slm <id> 1 – Edit target's appearance.
      • Example:showlooksmenu 14 1 – Edit player character (RefID 14).
      • Warning: Do not modify non-humans.
    • showspecialmenu – Bring up the menu to change name and assign SPECIAL points.
    • getgs <string> – Show game settings value.
    • player.resethealth – Refills health bar, leaves radiation sickness.
    • setgs fJumpHeightMin <value> – Allows you to set the value for your jump. The higher the number, the higher the jump. Be careful as jumping too high will cause fall damage.
      • Example:setgs fJumpHeightMin 90 (default)
    • setgs fjumpfallheightmult <value> - Allows you to set the multiplier for receiving fall damage. Higher numbers will increase falling damage, zero will completely remove falling damage.
      • Example:setgs fjumpfallheightmult 0.1 (default)
    • setgs fjumpfallheightmin <value> - Allows you to set the minimum distance you must fall before beginning to take fall damage. The lower the number the shorter the distance. Setting this value below your jump height will cause you to take fall damage from jumping.
      • Example:setgs fjumpfallheightmin 600 (default)
    • player.moveto <targetID> – Move to the NPC or item.
    • targetID.moveto player – Moves the NPC or item to the player.
      • Example: 0003eff3.moveto player – Moves 'Rylee' to the player
    • player.setrace <race id> – Changes the race of the player. Can be used to change into a Ghoul, Super Mutant, or a Synth. You can find a list of the race ID's using the help function.
      • player.setrace Human – Reverts any race change.
      • Note: Changing into certain races can crash the game

    Character variablesEdit

    Most can be used by name, e.g. ModAV luck 10, but the rest you must use the ID.

    Fallout 4 Remove Perk Points

    Commonly used variables
    NameIDName or IDNote
    Strength 000002c2 Name 1-10, 11+ diminishing returns
    Perception 000002c3 Name 1-10, 11+ diminishing returns
    Endurance 000002c4 Name 1-10, 11+ diminishing returns
    Charisma 000002c5 Name 1-10, 11+ diminishing returns
    Intelligence 000002c6 Name 1-10, 11+ diminishing returns
    Agility 000002c7 Name 1-10, 11+ diminishing returns
    Luck 000002c8 Name 1-10, 11+ diminishing returns
    Experience 000002c9 Name
    Health 000002d4 Name
    CarryWeight 000002dc Name
    SpeedMult 000002da Name normal is 100.00, double speed is 200.00
    ActionPoints 000002d5 Name
    HealRate 000002d7 Name
    ActionPointsRate 000002d8 Name
    Agression 000002bc ID See Gamebryo AI attributes
    Confidence 000002bd ID See Gamebryo AI attributes
    Energy 000002be ID See Gamebryo AI attributes
    Morality 000002bf ID See Gamebryo AI attributes
    Assistance 000002c1 ID See Gamebryo AI attributes
    DamageResist 000002e3 Name
    PoisonResist 000002e4 Name
    FireResist 000002e5 Name
    ElectricResist 000002e6 Name
    FrostResist 000002e7 Name
    RadResistIngestion 000002e9 Name
    RadResistExposure 000002ea Name
    EnergyResist 000002eb Name
    Invisibility 000002f3 Name 1 is on, 0 is off
    AttackDamageMult 00000357 ID 1 is Normal, 2 doubles character's damage
    PerceptionCondition 0000036c head condition, 0-100
    EnduranceCondition 0000036d torso condition, 0-100
    LeftAttackCondition 0000036e left arm condition, 0-100
    RightAttackCondition 0000036f right condition, 0-100
    LeftMobilityCondition 00000370 left leg condition, 0-100
    RightMobilityCondition 00000371 right leg condition, 0-100
    Other variables
    NameIDName or IDNote
    AttackConditionAlt1 000002ca
    AttackConditionAlt2 000002cb
    IdleChatterTimeMin 000002cc
    IdleChatterTimeMax 000002cd
    RotationSpeedCondition 000002ce
    AttackConditionAlt3 000002cf
    WorkshopID 000002d1
    AnimationMult 000002d2
    WeapReloadSpeedMult 000002d3
    UnusedStamina 000002d6 Skyrim code remnant
    ConditionRate 000002d9
    RadsRate 000002db Name
    CritChance 000002dd It appears that 100 is a guaranteed crit.
    MeleeDamage 000002de ID
    UnarmedDamage 000002df
    Mass 000002e0
    Rads 000002e1
    VoiceRate 000002e2
    MagicResist 000002e8
    Suspicious 000002ec
    BloodyMess 000002ed ID
    RadHealthMax 000002ee
    PowerArmorHeadCondition 000002ef
    PowerArmorTorsoCondition 000002f0
    PowerArmorLeftArmCondition 000002f1
    Paralysis 000002f2
    NightEye 000002f4
    DetectLifeRange 000002f5
    WaterBreathing 000002f6
    WaterWalking 000002f7
    IgnoreCrippledLimbs 000002f8
    Fame 000002f9
    Infamy 000002fa
    JumpingBonus 000002fb
    WardPower 000002fc
    RightItemCharge 000002fd
    ArmorPerks 000002fe
    ShieldPerks 000002ff
    WardDeflection 00000300
    Variable01 00000301
    Variable02 00000302
    Variable03 00000303
    Variable04 00000304
    Variable05 00000305
    Variable06 00000306
    Variable07 00000307
    Variable08 00000308
    Variable09 00000309
    Variable10 0000030a
    BowSpeedBonus 0000030b Skyrim code remnant
    FavorActive 0000030c
    FavorsPerDay 0000030d
    FavorsPerDayTimer 0000030e
    LeftItemCharge 0000030f
    AbsorbChance 00000310
    Blindness 00000311
    WeaponSpeedMult 00000312
    ShoutRecoveryMult 00000313 Skyrim code remnant
    BowStaggerBonus 00000314 Skyrim code remnant
    Telekinesis 00000315
    FavorPointsBonus 00000316
    LastBribedIntimidated 00000317 Skyrim code remnant
    LastFlattered 00000318 Skyrim code remnant
    MovementNoiseMult 00000319
    BypassVendorStolenCheck 0000031a Skyrim code remnant
    BypassVendorKeywordCheck 0000031b
    WaitingForPlayer 0000031c
    SkillMagAV01 0000031d
    SkillMagAV02 0000031e
    SkillMagAV03 0000031f
    SkillMagAV04 00000320
    SkillMagAV05 00000321
    SkillMagAV06 00000322
    SkillMagAV07 00000323
    SkillMagAV08 00000324
    SkillMagAV09 00000325
    SkillMagAV10 00000326
    SkillMagAV11 00000327
    SkillMagAV12 00000328
    SkillMagAV13 00000329
    SkillMagAV14 0000032a
    SkillMagAV15 0000032b
    KARMA 0000032c
    Deafness 0000032d
    PowerGenerated 0000032e
    PowerRadiation 0000032f
    PowerRequired 00000330
    Food 00000331
    Water 00000332
    Safety 00000333
    Bed 00000334
    Happiness 00000335
    Artillery 00000336
    WorkshopItemOverlap 00000337
    WorkshopItemClampDirection 00000339
    WorkshopItemZOffset 0000033a
    WorkshopActorWounded 0000033b
    WorkshopPlayerOwned 0000033c
    WorkshopStackableItem 0000033d
    WorkshopSnapPointRadius 0000033e
    WorkshopAnythingIsGround 0000033f
    IgnorePlayerWhileFrenzied 00000340
    LeftWeaponSpeedMult 00000341
    DragonSouls 00000342 Skyrim code remnant
    CombatHealthRegenMult 00000343
    FollowerState 00000344
    FollowerDistance 00000345
    FollowerStance 00000346
    FollowerStanceAllowCombatOverride 00000347
    WorkshopCurrentTriangles 00000348
    WorkshopMaxTriangles 00000349
    WorkshopCurrentDraws 0000034a
    WorkshopMaxDraws 0000034b
    WorkshopIgnoreSimpleIntersections 0000034d
    WorkshopAllowUnsupportedStacking 0000034e
    RadsRateMult 00000355
    DragonRend 00000356 Skyrim code remnant
    HealRateMult 00000358
    ActionPointsRateMult 00000359
    ConditionRateMult 0000035a
    AimStability 0000035b Default value = 1. Setting it to 2 eliminates scope sway.
    PowerArmorBattery 0000035c
    PowerArmorRightArmCondition 0000035d
    PowerArmorLeftLegCondition 0000035e
    ReflectDamage 0000035f
    CraftingAbilityGeneral 00000360
    CraftingAbilityExplosives 00000361
    CraftingAbilityGuns 00000362
    CraftingAbilityMechanics 00000363
    CraftingAbilityMedicine 00000364
    CraftingAbilityMelee 00000365
    CraftingAbilityScience 00000366
    CraftingAbilitySurvival 00000367
    ComponentUsageMultChemical 00000368
    ComponentUsageMultMetallic 00000369
    ComponentUsageMultOrganic 0000036a
    ComponentUsageMultTechnical 0000036b
    BrainCondition 00000372 effect unknown
    AvailableCondition1 00000373
    AvailableCondition2 00000374
    AvailableCondition3 00000375
    One Handed Weapons 00000376 Skyrim code remnant
    Two Handed Weapons 00000377 Skyrim code remnant
    Marksman 00000378 Skyrim code remnant
    Block 00000379 Skyrim code remnant
    Smithing 0000037a Skyrim code remnant
    Heavy Armor 0000037b Skyrim code remnant
    Light Armor 0000037c Skyrim code remnant
    PickPocket 0000037d Skyrim code remnant
    Lockpicking 0000037e Skyrim code remnant
    Sneak 0000037f Skyrim code remnant
    Alchemy 00000380 Skyrim code remnant
    Speechcraft 00000381 Skyrim code remnant
    Alteration 00000382 Skyrim code remnant
    Conjuration 00000383 Skyrim code remnant
    Destruction 00000384 Skyrim code remnant
    Illusion 00000385 Skyrim code remnant
    Restoration 00000386 Skyrim code remnant
    Enchanting 00000387 Skyrim code remnant
    PowerArmorRightLegCondition 00000388
    VANSPerk 00000389
    MS04SilverShroudTarget 0001a7f5
    TemporaryAngerLevel 0002da12
    BoughtHaircutAV 00043c2b
    BoughtSurgeryAV 00043c95
    DN084_DescentHasTeleported 00047fd5
    DN084_ControlRoomOverride 00049647
    EMSystemSleeping 00066514
    DN131_CommonsTriggerTimestamp 000668d7
    MS17CloseWork 0007c61c
    PowerArmorVent 00084283
    CompStrongBerserkAV 00084287
    WorkshopRatingScavengeGeneral 00086748
    WorkshopRatingScavengeBuilding 00086749
    WorkshopRatingScavengeParts 0008674a
    WorkshopRatingScavengeRare 0008674b
    CA_LastDialogueBump 000971f3
    ArmorPenetration 00097341
    CA_Trait_Generous 000a1b1c
    CA_Trait_Selfish 000a1b1d
    CA_Trait_Nice 000a1b1e
    CA_Trait_Mean 000a1b1f
    CA_Trait_Peaceful 000a1b20
    CA_Trait_Violent 000a1b21
    CA_Affinity 000a1b80
    CA_CurrentThreshold 000a1b81
    CA_LastChangePositive 000a1b82
    CA_HighestReached 000a1b83
    CA_LowestReached 000a1b84
    CA_HighestThreshold 000a1b86
    CA_LowestThreshold 000a1b87
    CA_MurderSessionCount 000a2c4d
    CA_MurderSessionDay 000a2c4e
    CA_MurderSessionVictimCount 000a2c4f
    WorkshopRatingCaravan 000a46fd
    WorkshopRatingFoodTypeCarrot 000a46ff
    WorkshopRatingFoodTypeCorn 000a4700
    WorkshopRatingFoodTypeGourd 000a4701
    WorkshopRatingFoodTypeMelon 000a4702
    WorkshopRatingFoodTypeMutfruit 000a4703
    WorkshopRatingFoodTypeRazorgrain 000a4704
    WorkshopRatingFoodTypeTarberry 000a4705
    WorkshopRatingFoodTypeTato 000a4706
    REOfferToJoinWorkshop 000a56f8
    WorkshopCaravanDestination 000a56f9
    MS19Infected 000a7981
    MQ206Powered 000ab03c
    MQ206SharedGrid 000ab03d
    REAssaultRole 000abea0
    RECampSC03DrethState 000abea2
    RECheckpointRole 000ac504
    GenericBrawlWinner 000ad3d4
    GenericBrawlLoser 000ad3d5
    ForceGreetOn 000ad3da
    MS16FahrenheitShield 000adc87
    MS16FahrenheitShieldDamage 000adc8c
    SentryBotMaxHeatLevel 000b247b
    REChokepointSC02State 000b40d2
    FWIsAttacker 000b9635
    DetectionMovementMod 000ba43c
    FallingDamageMod 000ba43d
    ReduceLimbDamageMod 000ba43e
    MineTriggerRangeMod 000ba43f
    ChemDurationMod 000ba447
    MinDefendCastleAttackerPhase 000c2e4f
    WorkshopBellDistance 000c4441
    Dogmeat_clickedPreMolerat 000c9b0e
    WorkshopRatingPopulationSynths 000cff76
    DMP_ReleaseHoldPosition 000d97f3
    TerminalVariable01 000dce0f
    FollowerForceGreetOn 000e1d04
    MQ203HideMe 000e2b07
    DN049_InRelevantStore 000e5259
    HoldupAV 000e7726
    DN049_Bake_Counter 000e9415
    elevatorDestinationFloor 000ec855
    HoldupCapsAV 000f3629
    HoldupCommandAV 000f362a
    HoldupFleeAV 000f362b
    ProtectronPodStatus 000f39e2
    DN084_DescentStartFloor 000f59d6
    DN084_DescentEndFloor 000f59d7
    CA_Custom 000f75e0
    CA_WantsToTalk 000fa86b
    CA_AffinitySceneToPlay 000fa875
    FastTravelOverEncumbered 00101cb8
    DN160_GhoulChargeToggle 00101dd9
    MS09LorenzoStunned 0010214a
    REVertibirdLandAirport 00109868
    vendorIncome 0010c847
    RentRoomAV 0010c92e
    VertibirdLand 00110304
    WorkshopGuardPreference 00113342
    WorkshopRatingBonusHappiness 0012722c
    WorkshopRatingBrahmin 0012722d
    WorkshopRatingDamageArtillery 0012722e
    WorkshopRatingDamageCurrent 0012722f
    WorkshopRatingDamageFood 00127230
    WorkshopRatingDamageMax 00127231
    WorkshopRatingDamagePopulation 00127232
    WorkshopRatingDamagePower 00127233
    WorkshopRatingDamageSafety 00127234
    WorkshopRatingDamageWater 00127235
    WorkshopRatingFoodActual 00127236
    WorkshopRatingHappinessModifier 00127237
    WorkshopRatingHappinessTarget 00127238
    WorkshopRatingLastAttackDaysSince 00127239
    WorkshopRatingLastAttackFaction 0012723a
    WorkshopRatingMissingBeds 0012723b
    WorkshopRatingMissingFood 0012723c
    WorkshopRatingMissingWater 0012723d
    WorkshopRatingPopulation 0012723e
    WorkshopRatingPopulationRobots 0012723f
    WorkshopRatingPopulationUnassigned 00127240
    WorkshopRatingRadio 00127241
    WorkshopRatingTotalBonusHappiness 00127242
    WorkshopRatingTotalFood 00127243
    WorkshopRatingTotalPower 00127244
    WorkshopRatingTotalSafety 00127245
    WorkshopRatingTotalWater 00127246
    WorkshopRatingVendorIncome 00127247
    WorkshopRatingHappiness 00129157
    WorkshopResourceObject 00129a8c
    overheating 0012a935
    DN035_ReserveRacersReleased 0013cb4e
    CA_IsRomantic 00148df6
    CA_IsRomanceableNow 00148f8d
    crRangedDmg 001504fb
    PABatteryDamageRate 0015a8b2
    TeleportRefCollOptionalRequired 001642a4
    TeleportRefCollOnLoad 001642a5
    ValentineFailedToHack 001694e6
    MinDefendCastleAttackFromSouth 0016961b
    HasItemForPlayer 0016fbc6
    WorkshopAttackSAEFaction 00176339
    Inst307Fight_InPeremiterZone 0017846b
    ArmorBlockPercent 0018330e
    ArmorShadowHide 00183312
    ArmorQuietMod 00183316
    Inst307Fight_AllowTowerCombat 001868bb
    MirelurkQueenActiveSpawn 0018afb3
    WorkshopPlayerLostControl 0018bcc2
    MinPrestonChat 0018bcc3
    Freeze 0018c355
    RR101_TourbotState 0019d073
    MS09LorenzoSerumUse 001a7343
    REFactionShared_IsAttacker 001aee94
    MirelurkQueenClimbOverride1 001b3bf8
    Incendiary 001b88d8
    WorkshopFastTravel 001bddba
    HoldupFrenzyAV 001c5050
    ProtectronPersonalityValue 001c5a31
    PADamageMult 001c87d2
    SpawnedLegendaryItem 001cd0aa
    RoboticsExpertTargetConscious 001cf28a
    WorkshopRatingMissingSafety 001e3272
    MirelurkKingCanCloak 001e4504
    HoldupExplosionAV 001e5f9b
    LGND_PerkAV50 001e6851
    LGND_PerkAV300 001e6d6e
    AddictionCount 001eb998
    LGND_WeaponConsecutiveHits 001ef483
    LGND_WeaponAV 001ef5d9
    RoboticsExpertTargetCanSelfDestruct 001f1a79
    LGND_LessDmgAnimals 001f1d69
    LGND_LessDmgGhouls 001f1dec
    LGND_LessDmgHumans 001f1df0
    LGND_LessDmgSupermutants 001f1df2
    LGND_LessFallDamage 001f1df6
    LGND_ArmorDisarm 001f1df8
    LGND_LockPickSweetSpot 001f3a48
    LGND_LessDmgBlockSprint 001f3cab
    WorkshopTerminalLightColor 001f57d2
    WorkshopTerminalTimerIntervalType 001f57d5
    LGND_LessDmgStandStill 001f57e5
    LGND_Frenzied 001f6ad7
    LGND_LessDmgBugs 001f81e5
    LGND_LessDmgRobots 001f81e6
    PARadResistMult 00203a3a
    HoldupImmuneAV 002049b5
    POIS21_DogState 0020618d
    IgnoreExplosionKnockdown 0020a24e
    PA_OptimizedServos_AV 0020d96e
    PA_RustyKnuckles_AV 0020d96f
    WorkshopLightboxCycling 00210b6f
    WorkshopLightboxCyclingType 00210c75
    WorkshopTerminalLightBrightness 00210c77
    WorkshopActorFlee 00214027
    WorkshopTerminalSpeakerOctave 002154ba
    WorkshopTerminalSpeakerPitch 002154bb
    CA_WantsToTalkRomanceRetry 00215dd3
    FollowerEndgameForceGreetOn 00218f37
    MQ302Companion 00218f39
    MiscStatRobotHasBeenDisabled 0021a175
    CA_WantsToTalkMurder 0021bdff
    DestroyBOSCompanion 0022333a
    WorkshopPlacementRestrictToWaterAV 002233cb
    WorkshopPlacementRestrictToDirtAV 002233cc
    WorkshopPlacementAllowWaterAV 002233cd
    PA_OptimizedBracers_AV 0022b645
    PA_KineticServos_AV 0022b646
    WorkshopSpotlightTarget 0022bf7c
    PA_OverdriveServos_AV 00230599
    AO_Comp_Bar_Whitechapel 00231d9f
    AO_Comp_Bar_Cooke 00231da0
    AO_Comp_Bar_Deezer 00231da1
    AO_Comp_Bar_Savoldi 00231da2
    AO_Comp_Bar_Takahashi 00231da3
    AO_Comp_Bar_Vadim 00231da4
    AO_Comp_Bar_Wellingham 00231da5
    WorkshopActorAssigned 0023830c
    WorkshopFloraHarvestTime 0023830e
    PA_ShockDmg_AV 00239eba
    PA_Charisma_AV 0023c9df
    PA_Agility_AV 0023c9e0
    PA_Perception_AV 0023c9e1
    PA_Strength_AV 0023c9e2
    PA_Intelligence_AV 0023c9e3
    PA_Luck_AV 0023c9e4
    PA_Endurance_AV 0023c9e5
    AddictionMedX 00245ac5
    PA_Explosives_AV 00245b87
    Mod_Brawler_AV 00245b9c
    Mod_IgnoreArmor_AV 00245ba4
    Mod_Stabilized_AV 00245bc6
    Mod_ReducedPowerAttack_AV 00245bdb
    Mod_StealthMove_AV 00245beb
    AddictionAlcohol 00245ef1
    AddictionMentats 00245ef3
    AddictionBuffout 00245ef8
    AddictionPsycho 00245efa
    AddictionXCell 00245efc
    AddictionDaddyO 00245eff
    AddictionDaytripper 00245f02
    AddictionJet 00245f05
    AddictionOverdrive 00245f09
    AddictionBuzzBites 0024615b
    AddictionLorenzoSerum 0024615f
    AddictionCalmex 00246bf5
    AddictionFury 00246bfe
    PA_Unarmed_AV 00248491
    CCE_TestCompanionChatEvent 002486ec
    COMQC_MQ104RescueNickAV 002488ca
    COMQC_MQ106KelloggHuntAV 002488cb
    COMQC_MQ106KelloggDeadAV 002488cc
    COMQC_MQ201PrydwenArrivedAV 002488cd
    COMQC_MQ202AmariDenAV 002488ce
    COMQC_MQ204DenDoneAV 002488cf
    COMQC_MQ204VirgilAV 002488d0
    COMQC_MQ206HaveChipAV 002488d1
    COMQC_MQ206TeleporterBuildAV 002488d2
    COMQC_MQ206BackFromInstituteAV 002488d3
    COMQC_MQ302InstituteDestroyedAV 002488d4
    COMQC_PrydwenDestroyedByRRAV 002488d5
    COMQC_PrydwenDestroyedByInstituteAV 002488d6
    COMQC_PrydwenDestroyedByMMAV 002488d7
    COMQC_RR101StartTrailAV 002488d8
    COMQC_RR101MetDesdemonaNoJoinAV 002488d9
    COMQC_RR102JoinedRRAV 002488da
    COMQC_RR102AtSwitchboardAV 002488db
    COMQC_RR302RepelBoSAtHQAV 002488dc
    COMQC_RR302PrepVBirdAV 002488dd
    COMQC_RRMQ302BoSDeadAttackInstituteAV 002488de
    COMQC_BoS100HelpAtPDAV 002488df
    COMQC_BoS101ArcJetDoneAV 002488e0
    COMQC_BoS200JoinedBoSAV 002488e1
    COMQC_BoS202FortStrongClearedAV 002488e2
    COMQC_BoS301BuildPrimeBeginsAV 002488e3
    COMQC_BoS302DanseIsSynthAV 002488e4
    COMQC_BoS302DanseDiedAV 002488e5
    COMQC_BoS302DanseLivedAV 002488e6
    COMQC_BoS302BRRDestroyedAV 002488e7
    COMQC_BoS303GettingAgitatorAV 002488e8
    COMQC_BoS304LibertyPrimeUnleashedAV 002488e9
    COMQC_Inst301AssaultLibertaliaAV 002488ea
    COMQC_Inst302AssaultedBunkerHillAV 002488eb
    COMQC_InstMassFusionBoSEnemyAV 002488ec
    COMQC_InstVsMinRecruitedCivilianAV 002488ed
    COMQC_Inst305ReactorOnlineAV 002488ee
    COMQC_Inst306RRDestroyedAV 002488ef
    COMQC_Inst307InstituteWinsAV 002488f0
    COMQC_Min00KilledDeathclawAV 002488f1
    COMQC_Min02AttackCastleAV 002488f2
    COMQC_Min02CourtyardCleardedAV 002488f3
    COMQC_Min02MirelurkQueenDeadAV 002488f4
    COMQC_Min03ShawKnowsTheWayAV 002488f5
    COMQC_Min03EnteredArmoryAV 002488f6
    COMQC_Min03ArtilleryFiredAV 002488f7
    WorkshopActorAlert 0024974a
    WorkshopOverrideXYBounds 00249d41

    Items, world, and target/reference manipulationEdit

    This is easiest if you first click on something in the world with the console open to target it. You may also use PickRefById <ref_id> to select an object.

    Fallout 4 Remove All Shadows

    • GetPlayerGrabbedRef – Gives reference ID of currently held Item (To grab, press and hold E on item and then type command in console)
    • PickRefById <ref_id> or PRID <ref_id> – Same as clicking on a target to select its ID. Useful for manually selecting world items (such as player grabbed items) if the mouse cannot select it. Also, execute (multiple) commands on 'invisible' or unreachable targets.
      • Example:prid 3f2bb; moveTo player; – Selects Strong as target (wherever he may be) and then moves him to the player.
      • This works only with 'cached' NPCs. Many are: if not, visiting their cell helps.
    • PickLastRef or plr - Picks the last spawned ref. Useful for selecting objects spawned via the console without having to click it afterwards.
      • Example:pt 34a3f; plr; modAngle z 180 will spawn a toilet directly in front of the player, select the newly created reference, and rotate it 180 degrees.
    • PlaceThere <base_id><count><distance><direction> or pt <base_id><count><distance><direction> - Spawns an object where the cursor is placed, in the direction the player is facing. Very useful for precisely placing objects not usually available in the workshop, and allows more control over using player.PlaceAtMe. The same rules for spawning weapons that will not work apply here as well.
      • Note: It seems the distance and direction parameters don't affect the way objects are spawned. Please update thisif you can get them to work properly.
      • Example:pt 34a3f will spawn a toilet directly in front of the player.
    • disable – Hides the selected reference object.
    • enable – Shows the selected reference object.
    • player.PlaceAtMe <base_id><stack amount><quality> – Spawn an character/creature/item/Static Object on top of the player. While the console is open, you may also use reference targets, then simply use 'placeatme' without a prefix to spawn on top of the target. Stack amount defaults to 1 and can be omitted.
      • Note: If this command is used on a weapon or armor, you will not be able to pick it up. Use player.addItem. If 'placeatme' is used without a prefix, the item will be spawned in the vicinity of the player.
      • Example:player.placeAtMe dedeb will spawn 1 BOS uniform and work properly. player.placeAtMe df42e will spawn 1 combat rifle, and will not work properly. player.placeAtMe 1db4c 1 to spawn 1 Deathclaw on top of you.
    • SpawnDupe – Spawn exactly one duplicate of the selected reference. World objects that contain multiples will only duplicate a single item. E.g. A box of shotgun shells containing 3 shells will only duplicate a box containing 1 shell.
      • If you spawn a duplicate NPC, it will only duplicate whatever items they had in their inventory originally. (E.g. Spawn a settler that has different armor or weapon equipped). Also, if you duplicate a settler, they will have to be assigned to a settlement. It is similar to generating a new settler from the console.
      • Warning: Do not spawn duplicate quest targets or unique NPCs/items. This may lead to unforeseen bugs and/or game crashes.
      • Warning: Spawning duplicate containers or static objects (or anything that needs to align sensibly with the rest of the world) is problematic, because items spawn at random angles on their X, Y and Z axes, and at different coordinates from the original. The problem of the random angles is solved by using three sets of commands: getangle z, followed by spawndupe; plr, and then setangle x 0; setangle y 0; setangle z <Good_Z_Angle> where, for '<Good_Z_Angle>', one enters the number returned by the getangle z command. (Combining the last two commands sets is tempting, however not all commands take effect in the order they are issued. Issuing the command sets separately avoids that problem.) For some purposes, this result is sufficient, especially given the ease of altering item altitudes using modpos z <offset> or setpos z <altitude>. However, if the duplicated item's X and Y coordinates must be changed to align it with another item (usually the original), then knowledge of item dimensions and trigonometry are required.
      • Warning: Spawning a duplicate of a light-emitting item, creates a duplicate of the item, but not its glow (the light it is meant to emit). The problem, at least where electric lights using radiant power in settlements are concerned, is eventually solvable through a combination of using workshop mode to move the duplicated, glow-free light next to a light that is already glowing until the duplicated light also starts glowing, then cancelling the move to return the duplicated light to its original position. Even so, that may only be enough to turn-on a light that was off; it may, or may not, acquire and retain its glow. Subsequently moving far away from the settlement (fast traveling to a distant settlement is a good choice), then returning, usually resolves any remaining issues. If not, repeated application of these steps should, eventually, resolve all the issues.
    • attachMod <Mod_ID> or amod <Mod_ID> – Adds a mod onto the selected item.
      • To add a mod or remove a mod, you must use the mod's correct base ID which will be the OMOD form type. Here is a list of some of the OMOD types.
    • removeMod <Mod_ID> or rmod <Mod_ID> – Removes a mod from the selected item.
    • setScale <decimal> – Set the scale of an item in game. It's usually required to 'disable' then 'enable' the item for the new scaling to fully take place.
      • Warning: Using this command to change your character's size while wearing power armor may cause you to lose all equipped armor and clothing as well as your Pip-Boy, which cannot be recovered by any known means other than loading a previous save.
      • Note: Be careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small drop-off (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Additionally cells will still only load as if you were normal size, and moving through un-spawned cells can crash the game. It is suggested to use the no-clip command tcl to prevent falling.
    • getScale – Prints out the scale of the item in the console.
    • getPos <axis> – Prints out the current position of the object along a given axis (x y z)
    • setPos <axis><decimal> – Sets the position of the item along a given axis (x y z)
      • Appears to make some items disapear.
    • modPos <axis><decimal> – Adjusts the position of the item along a given axis by a given amount.
    • lock and unlock – Lock/Unlock doors, safes, terminals or any other locked container. Other lock states can also be set with special values. Unlock will not work on doors that are 'locked from the other side'. You will first need to press the left mouse button on the item in order to identify what to lock/unlock.
      • Values between lock 1 and lock 100 set the difficulty to that of the Lockpick skill (0-25 novice, 26-50 advanced, 51-75 expert, 76-100 master).
      • lock 0 – Lock using the previous type of lock it had, or novice if it had none.
      • lock -1 or lock 255 – 'Requires Key'
      • lock -2 or lock 254 – 'Inaccessible'
      • lock -3 or lock 253 – 'Requires Terminal'
      • lock -4 or lock 252 – 'Chained'
      • lock -5 or lock 251 – 'Barred'
    • activate – Activate an item, say a door, that is normally operated by a switch
      • Example:prid 1870D2; activate player; – Manually triggers the the UFO Fly By scene for the player. Use with caution.
    • markForDelete – Similar to disable, will delete any item from the game, removing it permanently. It may disappear immediately, or it may require you to exit and re-enter the area.
      • Warning: This console command can remove important parts of the map, NPCs or even the player. Use with extreme caution.
    • setOpenState <int> – Similar to activate, but will open and close it without the player having to use it.
      • setOpenState 0 – Closed.
      • setOpenState 2 – Open.
    • setOwnership – Make the item yours. (for instance a cabinet or a bed)
    • setAngle <axis><degrees> – Rotate/level an object (typically one that was placed with placeatme) on the 'X', 'Y' and 'Z' axis. Commonly used after placing a Power armor frame before attempting to enter the frame, so that the player doesn't freeze (a bug), by clicking on the frame, and setting the X and Y axis angle values to 0.
    • getAngle <axis> – Get Rotation angle of an object on the 'X', 'Y' or 'Z' axis; prints the angle degrees on the console. Useful to align building items with other building items, usually with the Z axis, when preparing to use setangle.
    • modAngle <axis><degrees> – Adjusts the angle of the item along a given axis by a given amount.
    • player.moveTo <ref_id> – Move the player to an object.
    • set timescale to <scale> – Sets the timescale, the ratio determining how fast game time moves relative to real time.
      • set timescale to 20 – 20 seconds pass in game for every second in real time (default setting).
      • set timescale to 1 – 1 second passes in game for every second in real time.
      • set timescale to 0 – Stops time of day.
      • show timescale Used without parameters returns the current timescale setting (doesn't always work).
      • Warning: Altering the timescale will cause the game to crash if NPCs spawned using placeleveledactoratme or moveto player enter into combat.
      • Note: A timescale of 0 will prevent actors to cross cell borders.
      • Note: Reducing the game timescale reduces fast travel time as well.
    • set gamehour to <time> – Sets the gamehour to the entered value. Change applies only when player unpauses the game. Before making any changes to the gamehour, using GetCurrentTime or Show GameHour might be useful.
    • set gameday to <day> - sets the current day of the current month. set gameday 1 would set it to the 1st of the month. Avoid 31 as this will corrupt your game if the month lacks a 31st day. Use Show GameDay to find the current day of the month.
    • set gameyear to <year> - Example: set gameyear to 2289. Don't go before 2287, or you risk corrupting your game.
    • fDiffMultLegendaryChance_<difficulty string> – You can temporarily increase the chance of legendary enemies through the console, which does not affect the difficulty.
      • fDiffMultLegendaryChance_VE – Very Easy
      • fDiffMultLegendaryChance_E – Easy
      • fDiffMultLegendaryChance_N – Normal
      • fDiffMultLegendaryChance_H – Hard
      • fDiffMultLegendaryChance_VH – Very Hard
      • fDiffMultLegendaryChance_SV – Survival chance of legendary enemies.
    • forceweather <WeatherID> or fw <WeatherID> – Instantly changes the weather.
    • setweather <WeatherID> or sw <WeatherID> – Sets the weather to change gradually.

    Weather IDsEdit

    Editor IDForm ID
    DefaultWeather0000015e
    CGPrewarNukeFXWeather001f61fd
    CommonwealthClear0002b52a
    CommonwealthClear_VBFog002486a4
    CommonwealthClear2002385fd
    CommonwealthDarkSkies001e5e60
    CommonwealthDarkSkies2002385fb
    CommonwealthDarkSkies300226448
    CommonwealthDusty001f61a1
    CommonwealthFoggy001c3473
    CommonwealthGSFoggy001bd481
    CommonwealthGSOvercast000f1033
    CommonwealthGSRadstorm001c3d5e
    CommonwealthMistyRainy001cd096
    CommonwealthOvercast001c8556
    CommonwealthPolluted001eb2ff
    CommonwealthRain001ca7e4
    DiamondWeather0000116d
    DiamondWeatherPastel0000116e
    FXNukeWeather001256fb
    FXWthrMoonlightOnly00088c57
    IstWeather000016ec
    DLC03_ClearWeather009962
    DLC03_ClearWeatherFast045f6f
    DLC03_ClearWeatherFastBackup056638
    DLC03_RadFogWeather007fba
    DLC03_RadMistWeather0074f5
    DLC03_RadMistWeatherBeforeGrantMessedItUp0427eb
    DLC03_RadMistWeatherFast05d0c4
    DLC03_RadStorm0074c6
    DLC03_RainWeather0074fa
    DLC03_TestMistyWeather0074f3
    DLC03_UNUSEDMistyFogWeather0074f2
    DLC03AtomM01_RadStorm0247b6
    DLC03VirtualWeather01023a97
    DLC03VirtualWeather01Original031416
    DLC03VirtualWeather01OriginalFog054132
    DLC04NukaWorldClear007e3b
    DLC04NukaWorldClearDusty0367ca
    DLC04NukaWorldEndGameDark043b70
    DLC04NukaWorldRain030acd
    DLC04NukaWorldClear_Trailer0396a3
    DLC04NukaWorldClear_Trailer20396a2
    DLC04NukaWorldClearBackup030aca
    DLC04NukaWorldClearBackup204f57a
    DLC04NukaWorldClearDustyOLD04f57b
    DLC04NukaWorldClearMarkT030ac6
    DLC04NukaWorldDust030ace
    DLC04NukaWorldDustBackup030ac7
    DLC04NukaWorldDustBackup2030acb
    DLC04NukaWorldDustMarkT01fab4
    DLC04NukaWorldRainBackup030ac8
    DLC04NukaWorldRainBackup2030acc
    DLC04NukaWorldRainMarkT00c60b

    SettlementsEdit

    SettlersEdit

    player.placeatme 20593 will spawn a settler. Settlers spawned this way must be moved to a settlement via the Workshop interface (default is 'R' on PC) before they can be assigned to work.

    • Note: - A settler spawned like this can be assigned to a supply line and home of an existing settler (if done in that order) to take over that supply line. This can be done to fix bugged supply lines when the original settler can't be found.

    For those with the Far Harbor DLC, you can replace 00020593 with 01054d to spawn the Far Harbor variant of a settler. This settler will have different randomized looks from the Commonwealth settlers and will have generic dialogue specific to Far Harbor. The xx is based off the load order - 01 if Far Harbor is the first loaded add-on, 02 if the second, etc. If this fails, replace the xx with 10, 20, 30, etc, depending on the load order.

    player.placeatme c1aeb - will let you place a workbench anywhere that can be used to build a settlement. Note: Currently there is no known way to get settlers to move to your new settlement (other than sending them from another settlement). To start building it is necessary to activate godmode tgm after placing the Workbench. if placed by enemies kill all surrounding enemies, you can sometimes get the placed work bench to work with out going into godmode.

    setpv bCommandable 1 - This should allow you to be able to command a settler, such as a child who is normally not commandable.

    setpv bAllowMove 1 - This should allow you to move a settler who is normally not movable, such as Marcy Long to another settlement.

    setpv bAllowCaravan 1 - This should allow you to force a normally not movable settler to become a caravan.

    • Note: You will need to fast travel away from and back to the settlement for these above three commands to take effect.

    scrapall - Scraps all eligible references in the loaded area.

    • Warning:scrapall Must be use after enter and exit workshop of that area and do this every time you use this command or several items in other area may also be scrapped. Things like doors to other cells, the doors to the basement in The Castle for an example. You will be unable to enter these areas if they are deleted. Be very careful when using this.
    • Note: Even if entering and exiting the workshop of that area, the scrapall command may scrap other objects in loaded areas outside of the intended area. Objects such as bobbleheads, perk magazines, farm plants and electrical wires. This is most notable when using scrapall in the Red Rocket Truck stop outside of Sanctuary. Some objects closest to Red Rocket in Sanctuary will also be scrapped. This causes a bug where the game crashes directly to desktop on PC when attempting to manually scrap/store some indirectly affected objects such as electrical connection points that are missing wires.

    Modifying workshopsEdit

    These commands modify settlement workshops, which can have an impact on the rest of the settlement.

    To use these commands target the workshop with your console open. Or, you can use prid to target a settlement from the following list.

    SettlementForm ID
    Abernathy Farm0006f5c5
    Bunker Hill00019956
    Coastal Cottage00168945
    County Crossing0009b1db
    Covenant000e0505
    Croup Manor001654bd
    Egret Tours Marina00164321
    Finch Farm0009b19d
    Graygarden0009b18f
    Greentop Nursery0009b1f1
    Hangman's Alley001f0711
    Jamaica Plain001654cf
    Kingsport Lighthouse001654b8
    Murkwater Construction Site0016d28e
    Nordhagen Beach0009b1be
    Oberland Station0009b1d1
    Outpost Zimonja00091b9c
    Red Rocket Truck Stop00054bae
    Sanctuary Hills000250fe
    Somerville Place001e81ea
    Spectacle Island00161f4b
    Starlight Drive In0001d0e2
    Sunshine Tidings co-op001654d5
    Taffington Boathouse00135a90
    Tenpines Bluff0009b1ac
    The Castle00066eb6
    The Slog0009b197
    Warwick Homestead0009b1a5

    Size BudgetEdit

    Ps4

    The size budget is a combination of triangle counts and draw calls and is configured for each settlement. Each object the player creates in the settlement will use a portion of both in the budget, with more complex objects using up more. The budget itself is tracked as actor values attached to the workbench. Note that in order to use these actor values you must use the numeric id as they do not have a usable console name.

    The getav command will allow you to see the current values.

    • getav 348 - Will show the current number of triangles used by the player.
    • getav 34A - Will show the current number of draw calls used by the player.
    • getav 349 - Will show the maximum value of the triangle budget for the settlement.
    • getav 34B - Will show the maximum value of the draw call budget for the settlement.

    The setav command will let you change the values.

    • setav 348 <value> - Will set the current number of triangles used by the player.
    • setav 34A <value> - Will set the current number of draw calls used by the player.
    • setav 349 <value> - Will set the maximum value of the triangle budget for the settlement.
    • setav 34B <value> - Will set the maximum value of the draw call budget for the settlement.

    The modav command will allow you to increase or decrease the current values. Positive numbers increase value, negative decreases value. Allows the value to change.

    • modav 348 <value> - Will modify the current value of the triangles used by the player.
    • modav 34A <value> - Will modify the current value of the draw calls used by the player.
    • modav 349 <value> - Will modify the maximum value of the triangle budget for the settlement.
    • modav 34B <value> - Will modify the maximum value of the draw call budget for the settlement.

    Decreasing the 348 and 34A values or increasing the 349 and 34B values will allow you to build more.Decreasing the 348 and 34A values can also be achieved in-game by using this exploit.

    Note: The budgets are there for a reason, to keep players from building overly large settlements that could negatively impact performance. Using these commands to ignore the budgets could have consequences.(the first time you use it nothing might happen but as soon as you leave the settlement area you will not be able to access the area again and the game crashes every time you try to get close to your settlement or even fast travel there.)

    Settlement resourcesEdit

    Power

    • getav 32e - Show the current value
    • setav 32e <value> - Adds power to any generator. Including the fuse boxes on Spectacle Island and Home Plate in Diamond City

    Food

    • getav 331 - Show the current value
    • setav 331 <value> - Adds to the base food value provided by the plant.
      • Note: A settler can only work on 6 Food worth of crops at a time, regardless of how much a single plant may be set to produce. As such, for the ease of assigning settlers, it is not recommended to set this value higher than a total of 6 per crop (e.g., setav 331 5 for mutfruit plants and setav 331 5.5 for any other crops).

    Water

    • getav 332 - Show the current value
    • setav 332 <value> - Adds to the base water value provided by the pump or purifier.
    Remove

    Defense

    • getav 333 - Show the current value
    • setav 333 <value> - Sets the defence provided (for turrets), or adds to the base defence value for guard posts/towers.

    Note: These commands can be used to make a resource object produce additional resource types. For example, a pump can be made to produce food and defence, as well as water. This will produce food without a settler assigned to it, since the pump does not normally require anyone assigned to it. This can be a useful workaround where building is restricted, for example to provide food at Boston Airport. Be aware that this trick does not necessarily work with all objects. Adding a new resource to an object that isn't already a resource producer means it does not show up in the top bar. Adding power to an object that doesn't have a power connection means the power cannot be used. So power can be added to a power conduit, and this will power things connected to it according to the power value available there, but the top bar will not change.

    Beds

    In Console Mode, first you need to click on a bed in a settlement.

    • getav 334 - The returned value lets you know if a bed is sheltered ('1.00') or not ('0.00'). Sheltered beds are important to raise the happiness in a settlement.

    Happiness

    Enter the console command mode and click on the settlement workshop (actual object) before using these commands:

    • getav 00129157 - Show the current Happiness value
    • getav 0012722C - Show the current Bonus Happiness value. Bonus happiness is required to raise settlement Happiness from the cap without it of 80, to 100. This is provided by some crafted stores (check tooltips) and some NPCs: Junkyard dogs, Cats and Gorillas. Also possible from completing some settlement quests. Instead of the workshop, you can click on a specific object to get its individual Bonus Happiness value, for instance clicking on a Gorilla and typing getav 0012722C will return 20.
    • getav 00127238 - Show the current Happiness Target value. Your settlement happiness will gradually assume this value. Great to check how well your settlement is doing.

    Modify with these commands:

    • modav 00129157 <value>
    • modav 00127238 <value>

    Note: the 'modav' command will add to the existing value. Alternatively, you can use the 'setav' command to set the exact value you want.

    Papyrus scriptsEdit

    The Papyrus scripting engine contains a large number of script functions many of which have no equivalent console command. You can call these functions from within the console using the following console commands.

    • targetID.CallFunction <function><parameters> or targetID.cf <function><parameters> – Calls function on referenced target ID.
      • Example:cf 'ObjectReference.AttachModToInventoryItem' 536c4 46d90 this will attach the mod '46d90' (heavy armor) to the base item '536c4' (metal chest piece) in the targetID's inventory. You could use this after additem 536c4 to guarantee that at least one metal chest piece in the target's inventory will be the Heavy variant.
      • Function: The console searches for the function on any scripts currently attached to the reference. If multiple scripts are found with the same function, you will have to clarify which script using the 'Script.Function' syntax. Make sure to encapsule Script.Function in quotes '.
      • Parameters: These are optional, and can be added if the called function needs them. Up to 10 parameters can be added, each separated by a space. If the parameter contains a space, encapsulate it in quotes '.
    • CallQuestFunction <Quest><function><parameters> or cqf <Quest><function><parameters> – Calls a function on the specified quest.
    • CallGlobalFunction <'Script.Function'><parameters> or cgf <'Script.Function'><parameters> – Calls a global function.
      • Example:cgf 'Debug.Notification' 'Hello there.' will display an ingame notification with the text 'Hello there.'
      • Note: Unlike CallFunction and CallQuestFunction this command requires that the function uses the 'Script.Function' syntax.

    NotesEdit

    • Functions called through these commands are not executed instantly. This can affect Batch files. For example, running cf 'ObjectReference.RemoveItem' 1 false 536c4 player would move the item 536c4 to the players inventory. If you then ran player.drop 536c4 1 in your batch file, telling the player to drop the item, it would not work because the game engine will execute console commands like drop before running function calls. To alleviate this, you could run the relevant function call instead: player.cf 'ObjectReference.DropObject' 536c4 1 and it will be executed in the expected order.

    Cheat scriptsEdit

    On PC, place a text file (.txt) in SteamSteamappsCommonFallout 4 with any and all of the below commands, ending with a semicolon (;) and a new command on each line. To run the script while in-game, open the console and type bat <filename> without the file-type extension. For example, if the file name is 'test.txt', simply type bat test in-game to run the script and all of the commands will be applied instantly.

    Using player.placeatme 1f8545 will spawn chest containing every single possible weapon X legendary combination in game.

    Provides 10,000 of all crafting materials and crops
    player.additem 001BF72D 10000; Acid
    player.additem 001BF72E 10000; Adhesive
    player.additem 0006907A 10000; Aluminum
    player.additem 001BF72F 10000; Antiseptic
    player.additem 000AEC5C 10000; Asbestos
    player.additem 000AEC5B 10000; Ballistic Fiber
    player.additem 000AEC5D 10000; Bone
    player.additem 000AEC5E 10000; Ceramic
    player.additem 0006907B 10000; Circuitry
    player.additem 000AEC5F 10000; Cloth
    player.additem 00106D99 10000; Concrete
    player.additem 0006907C 10000; Copper
    player.additem 000AEC60 10000; Cork
    player.additem 0006907D 10000; Crystal
    player.additem 001BF730 10000; Fertilizer
    player.additem 00069087 10000; Fiber Optics
    player.additem 000AEC61 10000; Fiberglass
    player.additem 0006907E 10000; Gear
    player.additem 00069085 10000; Glass
    player.additem 000AEC62 10000; Gold
    player.additem 000AEC63 10000; Lead
    player.additem 000AEC64 10000; Leather
    player.additem 00069086 10000; Nuclear Material
    player.additem 001BF732 10000; Oil
    player.additem 0006907F 10000; Plastic
    player.additem 00106D98 10000; Rubber
    player.additem 00069081 10000; Screw
    player.additem 000AEC66 10000; Silver
    player.additem 00069082 10000; Spring
    player.additem 000731A4 10000; Steel
    player.additem 000731A3 10000; Wood
    player.additem 000F742E 10000; Carrot
    player.additem 000330F8 10000; Corn
    player.additem 000EF24D 10000; Gourd
    player.additem 000FAFEB 10000; Melon
    player.additem 00033102 10000; Mutfruit
    player.additem 000E0043 10000; Razorgrain
    player.additem 0009DCC4 10000; Tato
    Provides 100 of all crafting material shipments
    player.additem 001EC131 100
    player.additem 001EC132 100
    player.additem 001EC133 100
    player.additem 001EC134 100
    player.additem 001EC135 100
    player.additem 001EC136 100
    player.additem 001EC137 100
    player.additem 001EC138 100
    player.additem 001EC139 100
    player.additem 001EC13A 100
    player.additem 001EC13B 100
    player.additem 001EC13C 100
    player.additem 001EC13D 100
    player.additem 001EC13E 100
    player.additem 001EC13F 100
    player.additem 001EC140 100
    player.additem 001EC141 100
    player.additem 001EC142 100
    player.additem 001EC143 100
    player.additem 001EC144 100
    player.additem 001EC145 100
    player.additem 001EC146 100
    player.additem 001EC147 100
    player.additem 001EC148 100
    player.additem 001EC149 100
    player.additem 001EC14A 100
    player.additem 001EC14B 100
    player.additem 001EC14C 100
    player.additem 001EC14D 100
    player.additem 001EC14E 100
    player.additem 001EC14F 100
    player.additem 001EC150 100
    player.additem 001EC151 100
    player.additem 001EC152 100
    player.additem 001EC153 100
    player.additem 001EC15A 100
    player.additem 001EC15B 100
    player.additem 001EC15C 100
    Provides 10,000 ammo for all weapons
    # Bullets
    player.additem 0001F66B 10000; .308 Round
    player.additem 0004CE87 10000; .38 Round
    player.additem 0009221C 10000; .44 Round
    player.additem 0001F66A 10000; .45 Round
    player.additem 0001F279 10000; .50 Caliber
    player.additem 0001F276 10000; 10mm Round
    player.additem 0001F278 10000; 5.56 Round
    player.additem 0001F66C 10000; 5mm Round
    player.additem 0001F673 10000; Shotgun Shell
    # Explosives
    player.additem 000E6B2E 10000; Mini Nuke (fat man)
    player.additem 000CABA3 10000; Missile
    # Energy
    player.additem 0018ABDF 10000; 2mm Electromagnetic Cartridge
    player.additem 001025AA 10000; Alien Blaster Round
    player.additem 0018ABE2 10000; Cryo Cell
    player.additem 000C1897 10000; Fusion Cell (weapons)
    player.additem 00075FE4 10000; Fusion Core (power armor)
    player.additem 000DF279 10000; Gamma Round
    player.additem 0001DBB7 10000; Plasma Cartridge
    # Other
    player.additem 000CAC78 10000; Flamer Fuel
    player.additem 001025AE 10000; Flare
    player.additem 000E942C 10000; Junk
    player.additem 000FD11C 10000; Cannonball
    player.additem 000FE269 10000; Railway Spike
    # Syringes
    player.additem 00058AE9 10000; Berserk Syringe
    player.additem 00058AEB 10000; Bleed Out Syringe
    player.additem 000375BB 10000; Bloatfly Larva Syringe
    player.additem 00058AF2 10000; Endangerol Syringe
    player.additem 00058AF4 10000; Lock Joint Syringe
    player.additem 00058AF5 10000; Mind Cloud Syringe
    player.additem 00058AF7 10000; Pax Syringe
    player.additem 00058B0C 10000; Radscorpion Venom Syringe
    player.additem 00058B0E 10000; Yellow Belly Syringe
    Provides maxed S.P.E.C.I.A.L. and all perks
    # SPECIALS
    player.setav STRENGTH 10;
    player.setav PERCEPTION 10;
    player.setav ENDURANCE 10;
    player.setav CHARISMA 10;
    player.setav INTELLIGENCE 10;
    player.setav AGILITY 10;
    player.setav LUCK 10;
    # IRON FIST
    player.addperk 0001DAFE; 1
    player.addperk 0001DAFF; 2
    player.addperk 0001DB00; 3
    player.addperk 00065E42; 4
    player.addperk 00065E43; 5
    # BIG LEAGUES
    player.addperk 0004A0B5; 1
    player.addperk 000E36FC; 2
    player.addperk 000E36FD; 3
    player.addperk 000E36FE; 4
    player.addperk 00065E05; 5
    # ARMORER
    player.addperk 0004B254; 1
    player.addperk 0004B255; 2
    player.addperk 0004B256; 3
    player.addperk 001797EA; 4
    # BLACKSMITH
    player.addperk 0004B253; 1
    player.addperk 0004B26A; 2
    player.addperk 000264D8; 3
    # HEAVY GUNNER
    player.addperk 0004A0D6; 1
    player.addperk 0004A0D7; 2
    player.addperk 0004A0D8; 3
    player.addperk 00065E2A; 4
    player.addperk 00065E2B; 5
    # STRONG BACK
    player.addperk 0004B24E; 1
    player.addperk 00065E5B; 2
    player.addperk 00065E5C; 3
    player.addperk 001D2489; 4
    # STEADY AIM
    player.addperk 001D2487; 1
    player.addperk 001D2488; 2
    # BASHER
    player.addperk 00065DF9; 1
    player.addperk 00065DFA; 2
    player.addperk 00065DFB; 3
    player.addperk 00065DFC; 4
    # ROOTED
    player.addperk 001D247F; 1
    player.addperk 001D2480; 2
    player.addperk 001D2482; 3
    # PAIN TRAIN
    player.addperk 0004D89B; 1
    player.addperk 00065E3C; 2
    player.addperk 00065E3D; 3
    # PICKPOCKET
    player.addperk 0004D88A; 1
    player.addperk 000E3702; 2
    player.addperk 000E3703; 3
    player.addperk 001D248F; 4
    # RIFLEMAN
    player.addperk 0004A0B6; 1
    player.addperk 0004A0B7; 2
    player.addperk 0004A0B8; 3
    player.addperk 0006FA20; 4
    player.addperk 00065E52; 5
    # AWARENESS
    player.addperk 000D2287; 1
    # LOCKSMITH
    player.addperk 000523FF; 1
    player.addperk 00052400; 2
    player.addperk 00052401; 3
    player.addperk 001D246A; 4
    # DEMOLITION EXPERT
    player.addperk 0004C923; 1
    player.addperk 0004C924; 2
    player.addperk 0004C925; 3
    player.addperk 00065E13; 4
    # NIGHT PERSON
    player.addperk 0004C93B; 1
    player.addperk 001D2495; 2
    # REFRACTOR
    player.addperk 000CA99D; 1
    player.addperk 000CA99E; 2
    player.addperk 000CA99F; 3
    player.addperk 00065E4B; 4
    player.addperk 00065E4C; 5
    # SNIPER
    player.addperk 0004C92A; 1
    player.addperk 0004C92B; 2
    player.addperk 0004C92C; 3
    # PENETRATOR
    player.addperk 00024AFF; 1
    player.addperk 001D2477; 2
    # CONCENTRATED FIRE
    player.addperk 0004D890; 1
    player.addperk 001D2459; 2
    player.addperk 001D245A; 3
    # TOUGHNESS
    player.addperk 0004A0AB; 1
    player.addperk 0004A0AE; 2
    player.addperk 0004A0AF; 3
    player.addperk 00065E5D; 4
    player.addperk 00065E5E; 5
    # LEAD BELLY
    player.addperk 0004A0B9; 1
    player.addperk 00024B00; 2
    player.addperk 00024B01; 3
    # LIFEGIVER
    player.addperk 0004A0CF; 1
    player.addperk 001D2465; 2
    player.addperk 001D2467; 3
    # CHEM RESISTANT
    player.addperk 0004A0D5; 1
    player.addperk 00065E0C; 2
    # RAD RESISTANT
    player.addperk 001D2479; 1
    player.addperk 001D247A; 2
    player.addperk 001D247B; 3
    # ADAMANTIUM SKELETON
    player.addperk 0004C92D; 1
    player.addperk 00024AFD; 2
    player.addperk 00024AFE; 3
    # CANNIBAL
    player.addperk 0004B259; 1
    player.addperk 001D1A62; 2
    player.addperk 001D1A63; 3
    # GHOULISH
    player.addperk 0004D89E; 1
    player.addperk 00065E22; 2
    player.addperk 00065E23; 3
    # SOLAR POWERED
    player.addperk 0004D8A7; 1
    player.addperk 001D2484; 2
    player.addperk 001D2485; 3
    # CAP COLLECTOR
    player.addperk 001D2456; 1
    player.addperk 000D75E2; 2
    player.addperk 001D2457; 3
    # LONE WANDERER
    player.addperk 001D246B; 1
    player.addperk 001D246D; 2
    player.addperk 001D246E; 3
    # ATTACK DOG
    player.addperk 0004B26D; 1
    player.addperk 001D244D; 2
    player.addperk 001D244E; 3
    # ANIMAL FRIEND
    player.addperk 0001E67F; 1
    player.addperk 0004A0D9; 2
    player.addperk 001D2450; 3
    # LOCAL LEADER
    player.addperk 0004D88D; 1
    player.addperk 001D2468; 2
    # INSPIRATIONAL
    player.addperk 001D2461; 1
    player.addperk 001D2462; 2
    player.addperk 001D2463; 3
    # WASTELAND WHISPERER
    player.addperk 001D248A; 1
    player.addperk 001D248B; 2
    player.addperk 001D248C; 3
    # INTIMIDATION
    player.addperk 001D02B5; 1
    player.addperk 001D02B6; 2
    player.addperk 001D02B7; 3
    # V.A.N.S.
    player.addperk 000207D1; 1
    # MEDIC
    player.addperk 0004C926; 1
    player.addperk 0006FA1C; 2
    player.addperk 0006FA1D; 3
    player.addperk 00065E35; 4
    # GUN NUT
    player.addperk 0004A0DA; 1
    player.addperk 0004A0DB; 2
    player.addperk 0004A0DC; 3
    player.addperk 0016578E; 4
    # HACKER
    player.addperk 00052403; 1
    player.addperk 00052404; 2
    player.addperk 00052405; 3
    player.addperk 001D245D; 4
    # SCRAPPER
    player.addperk 00065E65; 1
    player.addperk 001D2483; 2
    # SCIENCE!
    player.addperk 000264D9; 1
    player.addperk 000264DA; 2
    player.addperk 000264DB; 3
    player.addperk 0016578F; 4
    # CHEMIST
    player.addperk 000E36FF; 1
    player.addperk 000E3700; 2
    player.addperk 000E3701; 3
    player.addperk 001D2458; 4
    # ROBOTICS EXPERT
    player.addperk 0004D889; 1
    player.addperk 00065E64; 2
    player.addperk 001ACF96; 3
    # NUCLEAR PHYSICIST
    player.addperk 001D246F; 1
    player.addperk 001D2470; 2
    player.addperk 001D2471; 3
    # NERD RAGE!
    player.addperk 0004D886; 1
    player.addperk 00065E37; 2
    player.addperk 00065E38; 3
    # GUNSLINGER
    player.addperk 0004A09F; 1
    player.addperk 0004A0A9; 2
    player.addperk 0004A0AA; 3
    player.addperk 0006FA1E; 4
    player.addperk 00065E24; 5
    # COMMANDO
    player.addperk 0004A0C5; 1
    player.addperk 0004A0C6; 2
    player.addperk 0004A0C7; 3
    player.addperk 0006FA24; 4
    player.addperk 00065E0D; 5
    # SNEAK
    player.addperk 0004C935; 1
    player.addperk 000B9882; 2
    player.addperk 000B9883; 3
    player.addperk 000B9884; 4
    player.addperk 000B9881; 5
    # MISTER SANDMAN
    player.addperk 0004B258; 1
    player.addperk 001D2490; 2
    player.addperk 001D2491; 3
    # MOVING TARGET
    player.addperk 0004DDEE; 1
    player.addperk 001D2492; 2
    player.addperk 001E0791; 3
    # NINJA
    player.addperk 0004D8A6; 1
    player.addperk 000E3704; 2
    player.addperk 000E3705; 3
    # QUICK HANDS
    player.addperk 000221FC; 1
    player.addperk 001D2478; 2
    # BLITZ
    player.addperk 001D2451; 1
    player.addperk 001D2452; 2
    # GUN FU
    player.addperk 0004D881; 1
    player.addperk 001D244F; 2
    player.addperk 001D245C; 3
    # FORTUNE FINDER
    player.addperk 0004C942; 1
    player.addperk 001ACF98; 2
    player.addperk 001ACF99; 3
    player.addperk 00215CD4; 4
    # SCROUNGER
    player.addperk 0004A0B0; 1
    player.addperk 001ACF9A; 2
    player.addperk 001ACF9B; 3
    player.addperk 001EB99C; 4
    # BLOODY MESS
    player.addperk 0004A0BB; 1
    player.addperk 001D2453; 2
    player.addperk 001D2454; 3
    player.addperk 001F418E; 4
    # MYSTERIOUS STRANGER
    player.addperk 0004C929; 1
    player.addperk 001D2493; 2
    player.addperk 001D2494; 3
    # IDIOT SAVANT
    player.addperk 001D245E; 1
    player.addperk 001D245F; 2
    player.addperk 001D2460; 3
    # BETTER CRITICALS
    player.addperk 0004D87A; 1
    player.addperk 00065E03; 2
    player.addperk 00065E04; 3
    # CRITICAL BANKER
    player.addperk 0004C91F; 1
    player.addperk 0004C920; 2
    player.addperk 0004C921; 3
    # GRIM REAPER'S SPRINT
    player.addperk 0004D8A2; 1
    player.addperk 00065E3E; 2
    player.addperk 00065E3F; 3
    # FOUR LEAF CLOVER
    player.addperk 0004D895; 1
    player.addperk 00065E20; 2
    player.addperk 00065E21; 3
    player.addperk 001D245B; 4
    # RICOCHET
    player.addperk 001D247C; 1
    player.addperk 001D247D; 2
    player.addperk 001D247E; 3
    #
    # THE FOLLOWING FOUR PERKS ARE DIFFERENT DEPENDING ON YOUR CHARACTER'S GENDER.
    # REMOVE THE '#' IN FRONT OF THE RELEVANT 'player.addperk' LINES ONLY.
    #
    # MALE CHARACTER
    #
    # AQUABOY
    # player.addperk 000E36F9; 1
    # player.addperk 001D248D; 2
    # LADY KILLER
    # player.addperk 00019AA3; 1
    # player.addperk 00065E33; 2
    # player.addperk 00065E34; 3
    # PARTY BOY
    # player.addperk 0004D887; 1
    # player.addperk 001D2473; 2
    # player.addperk 001D2474; 3
    # ACTION BOY
    # player.addperk 0004D869; 1
    # player.addperk 00065DF5; 2
    #
    # FEMALE CHARACTER
    #
    # AQUAGIRL
    # player.addperk 000E9453; 1
    # player.addperk 001D248E; 2
    # BLACK WIDOW
    # player.addperk 0004A0D4; 1
    # player.addperk 00065E31; 2
    # player.addperk 00065E32; 3
    # PARTY GIRL
    # player.addperk 0004D888; 1
    # player.addperk 001D2475; 2
    # player.addperk 001D2476; 3
    # ACTION GIRL
    # player.addperk 0004D872; 1
    # player.addperk 00065DF6; 2
    Provides all collectible magazines

    (In order to gain the magazine boosts, they must be dropped then picked up.)

    #Astoundingly Awesome Tales
    player.additem 16969a
    player.additem 16969b
    player.additem 16969c
    player.additem 16969d
    player.additem 16969e
    player.additem 16969f
    player.additem 1696a0
    player.additem 1696a1
    player.additem 1696a2
    player.additem 1696a3
    player.additem 1696a4
    player.additem 1696a5
    player.additem 1696a6
    player.additem 1696a7
    #Covert Operations Manual
    player.additem 8e737
    player.additem 8e738
    player.additem 8e739
    player.additem 8e73a
    player.additem 8e73b
    player.additem 8e73c
    player.additem 8e73d
    player.additem 8e73e
    player.additem 8e73f
    player.additem 8e740
    #Grognak the Barbarian
    player.additem 8e741
    player.additem 8e742
    player.additem 8e743
    player.additem 8e744
    player.additem 8e745
    player.additem 8e746
    player.additem 8e747
    player.additem 8e748
    player.additem 8e749
    player.additem 8e74a
    #Guns and Bullets
    player.additem 92a83
    player.additem 92a87
    player.additem 92a88
    player.additem 92a89
    player.additem 92a8a
    player.additem 92a8b
    player.additem 92a8c
    player.additem 92a8d
    player.additem 92a8e
    player.additem 92a8f
    #Live & Love
    player.additem 184da7
    player.additem 184db9
    player.additem 184dc6
    player.additem 185cc2
    player.additem 185ccd
    player.additem 1c2e24
    player.additem 1c2e26
    player.additem 1c2e28
    player.additem 1d1cd6
    #Massachusetts Surgical Journal
    player.additem 8e74b
    player.additem 8e74c
    player.additem 8e74d
    player.additem 8e74e
    player.additem 8e74f
    player.additem 8e750
    player.additem 8e751
    player.additem 1d1f53
    player.additem 1d1f55
    #Tales of a Junktown Jerky Vendor
    player.additem 92a63
    player.additem 92a64
    player.additem 92a65
    player.additem 92a66
    player.additem 92a67
    player.additem 92a68
    player.additem 92a69
    player.additem 92a6a
    #Tesla Science Magazine
    player.additem 92a78
    player.additem 92a79
    player.additem 92a7a
    player.additem 92a7b
    player.additem 92a7c
    player.additem 92a7d
    player.additem 92a7e
    player.additem 92a7f
    player.additem 92a80
    #Tumblers Today
    player.additem 92a6d
    player.additem 92a6f
    player.additem 92a70
    player.additem 92a71
    player.additem 92a72
    #Unstoppables
    player.additem 132979
    player.additem 135f03
    player.additem 135f04
    player.additem 135f05
    player.additem 135f06
    player.additem 135f07
    #Wasteland Survival Guide
    player.additem 8e75e
    player.additem 135f0a
    player.additem 135f0d
    player.additem 135f0e
    player.additem 185cba
    player.additem 185cbd
    player.additem 185cc4
    player.additem 185cca
    player.additem 185cd8
    #Hot Rodder
    player.additem 180a24
    player.additem 185cbf
    player.additem 185cd1
    #La Coiffe
    player.additem 9473e
    player.additem 1c63ed
    #Picket Fences
    player.additem 180a36
    player.additem 184d8b
    player.additem 184db7
    player.additem 185cdd
    player.additem 185cee
    #RobCo Fun
    player.additem 184da1
    player.additem 184db2
    player.additem 184dc4
    player.additem 1c1418
    #Taboo Tattoos
    player.additem 180a2a
    player.additem 184d9b
    player.additem 184da5
    player.additem 184dc0
    player.additem 185ce2
    #Total Hack
    player.additem 94734
    player.additem 94735
    player.additem 94736
    #You're SPECIAL!
    player.additem 1a62d4
    Provides all collectable bobbleheads in the game.

    (In order to gain the bobblehead boosts, they must be dropped then picked up.)

    player.additem 178b51
    player.additem 178b52
    player.additem 178b53
    player.additem 178b54
    player.additem 178b55
    player.additem 178b56
    player.additem 178b57
    player.additem 178b58
    player.additem 178b59
    player.additem 178b5a
    player.additem 178b5b
    player.additem 178b5c
    player.additem 178b5d
    player.additem 178b5e
    player.additem 178b5f
    player.additem 178b60
    player.additem 178b61
    player.additem 178b62
    player.additem 178b63
    player.additem 178b64
    Extreme boost to base stats.

    [Semi-God Mode without tgm, sets player to level 50, adds extreme amount of carry weight] THIS IS PERMANENT

    player.setlevel 50
    player.setav strength 999
    player.setav perception 999
    player.setav endurance 999
    player.setav charisma 999
    player.setav intelligence 999
    player.setav agility 999
    player.setav luck 999
    player.modav actionpoints 10000000000
    player.modav carryweight 10000000000
    player.setav health 9999999
    player.setav healrate 9999999
    player.setav radresistexposure 9999999
    player.setav radresistingestion 9999999
    player.setav damageresist 9999999
    player.setav energyresist 9999999
    player.setav fireresist 9999999
    player.setav poisonresist 9999999
    player.setav unarmeddamage 9999999
    Creates an Invincible NPC THIS IS PERMANENT

    (Select an NPC in console then use the bat command [Works with Companions])

    setessential 1
    setav strength 999
    setav perception 999
    setav endurance 999
    setav charisma 999
    setav intelligence 999
    setav agility 999
    setav luck 999
    modav actionpoints 10000000000
    modav carryweight 10000000000
    setav health 9999999
    setav healrate 9999999
    setav radresistexposure 9999999
    setav radresistingestion 9999999
    setav damageresist 9999999
    setav energyresist 9999999
    setav fireresist 9999999
    setav poisonresist 9999999
    setav unarmeddamage 9999999
    Adds an extreme amount of caps (You'll never spend it all)

    [Console limits how much you can add per command, this should solve that issue]

    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    player.additem f 9999999
    Provides 25 of most Junk Items you can place with OCDecorator
    # A
    player.additem 00059A71 25; Abraxo Cleaner
    player.additem 001C9E96 25; Abraxo Cleaner Industrial Grade
    player.additem 0004D1F5 25; Adjustable Wrench
    player.additem 00059B27 25; Alarm Clock
    player.additem 0001F908 25; Aluminum Can
    player.additem 00176054 25; Aluminum Canister
    player.additem 000FCE33 25; Aluminum Oil Can
    player.additem 0016D8CA 25; Aluminum Tray
    player.additem 001BEAEE 25; Amontillado Bottle
    player.additem 0014DD36 25; Anchorage Veteran's Flag
    player.additem 00600E73 25; Anti Freeze Bottle
    player.additem 0001D975 25; Antique Globe
    player.additem 0014DDFC 25; Antique Pocket Watch
    player.additem 00140B2F 25; Antique Table Knife
    player.additem 0014DE00 25; Antique Silver Locket
    player.additem 00166B2C 25; Applicator
    player.additem 0008E370 25; Ashtray
    # B
    player.additem 0009B4BA 25; Baby Bottle
    player.additem 00059A75 25; Baby Rattle
    player.additem 00098148 25; Bag of Cement
    player.additem 0005A0D9 25; Bag of Fertilizer
    player.additem 0004D1F3 25; Ball-Peen Hammer
    player.additem 000C9AD7 25; Bandage Scissors
    player.additem 00059A76 25; Baseball
    player.additem 00059A78 25; Baseball Base
    player.additem 00059A77 25; Baseball Glove
    player.additem 000DF264 25; Basketball
    player.additem 0001F92F 25; Battered Clipboard
    player.additem 00059B17 25; Beaker
    player.additem 000EC8B6 25; Beaker Stand
    player.additem 000211DD 25; Beer Bottle
    player.additem 00154AD3 25; Biometric Scanner
    player.additem 001A0B13 25; Blacksmith Hammer
    player.additem 0006B165 25; Blast Radius Board Game
    player.additem 0002C59E 25; Bloatfly Gland
    player.additem 00028A63 25; Blood Sac
    player.additem 00028668 25; Bloodbug Proboscis
    player.additem 0011DA0F 25; Blowtorch
    player.additem 0001D95A 25; Blue Paint
    player.additem 0003F8C0 25; Blue Table Lamp
    player.additem 000C9ADE 25; Bone Cutter
    player.additem 00059B40 25; Bonesaw
    player.additem 0001A4B9 25; Boston Bugle
    player.additem 000DEDD9 25; Bourbon
    player.additem 000DEDDF 25; Bourbon Bottle
    player.additem 00140B1A 25; Bowl
    player.additem 000DF265 25; Bowling Ball
    player.additem 000DF266 25; Bowling Pin
    player.additem 00159F0D 25; Box of San Francisco Sunlights
    player.additem 00059B0C 25; Brahmin Skull
    player.additem 00046A86 25; Bread Box
    player.additem 00188C9A 25; Broken Femur
    player.additem 0007830A 25; Broken Lamp
    player.additem 000342BA 25; Broken Light Bulb
    player.additem 00188C9B 25; Broken Tibia
    player.additem 0005238F 25; Broom
    player.additem 000DF222 25; Brown Bottle
    player.additem 000EC8B8 25; Bunsen Burner
    player.additem 000DF24D 25; Burgundy Bottle
    player.additem 001956A0 25; Burnt Fashion Magazine
    player.additem 00132977 25; Burnt Grognak Comic
    player.additem 0019569F 25; Burnt Lifestyle Magazine
    player.additem 00132974 25; Burnt Manta-Man Comic
    player.additem 0019569E 25; Burnt Trade Magazine
    player.additem 00132979 25; Burnt Unstoppables Comic
    # C
    player.additem 00059A82 25; Cafeteria Tray
    player.additem 0001A333 25; Cake Pan
    player.additem 00059A83 25; Camera
    player.additem 0001F909 25; Can
    player.additem 00188CA3 25; Capless Skull
    player.additem 001C88E7 25; Carlisle Typewriter
    player.additem 00101CB9 25; Cat Bowl
    player.additem 00166B2D 25; Cauterizer
    player.additem 00023C32 25; Ceramic Bowl
    player.additem 00140D98 25; Chalk
    player.additem 0014DD34 25; Championship Bowling Ball
    player.additem 0014DD32 25; Championship Bowling Pin
    player.additem 00176052 25; Chemistry Jar
    player.additem 00059AB4 25; Chessboard
    player.additem 0008E36F 25; Cigar
    player.additem 0005821E 25; Cigar Box
    player.additem 00059AB5 25; Cigarette
    player.additem 0005821C 25; Cigarette Carton
    player.additem 0014DD40 25; Classroom Globe
    player.additem 001A0B14 25; Claw Hammer
    player.additem 00140B31 25; Clean Bowl
    player.additem 000E376A 25; Clean Broom
    player.additem 0001A32F 25; Clean Cake Pan
    player.additem 00171947 25; Clean Coffee Cup
    player.additem 00020191 25; Clean Coffee Tin
    player.additem 000E3772 25; Clean Dog Bowl
    player.additem 00140B24 25; Clean Drinking Glass
    player.additem 001A7DA5 25; Clean Globe
    player.additem 00020184 25; Clean Pepper Mill
    player.additem 0015CDF6 25; Clean Red Plate
    player.additem 00020183 25; Clean Salt Shaker
    player.additem 00020196 25; Clean Tea Kettle
    player.additem 000BA2FD 25; Clean Umbrella
    player.additem 000BA3F8 25; Clean Umbrella Stand
    player.additem 0015CDF5 25; Clean White Plate
    player.additem 001BE890 25; Clothes Hanger
    player.additem 00059ADE 25; Clothing Iron
    player.additem 000211C4 25; Coffee Cup
    player.additem 000211CC 25; Coffee Pot
    player.additem 0011DA11 25; Collander
    player.additem 000E3764 25; Collectible Baseball
    player.additem 0014DDFB 25; Colonial Vase
    player.additem 00020194 25; Coffee Tin
    player.additem 0004D1F6 25; Combination Wrench
    player.additem 00060EC8 25; Comfy Pillow
    player.additem 000E1FF7 25; Connecting Rod
    player.additem 00061FA7 25; Cooking Oil
    player.additem 00059AEC 25; Cooking Pan
    player.additem 00059ABA 25; Cooking Pot
    player.additem 000C437F 25; Coolant
    player.additem 000E1FF0 25; Coolant Cap
    player.additem 00100E19 25; Copper Bar
    player.additem 00060EC0 25; Cotton Yarn
    player.additem 0003D3A8 25; Covered Sauce Pan
    player.additem 00023C34 25; Cracked Bowl
    player.additem 0014F6AC 25; Cracked Deathclaw Egg
    player.additem 00023C38 25; Cracked Glass Bowl
    player.additem 00060E82 25; Crystal Liquor Decanter
    player.additem 00059ABC 25; Cutting Board
    player.additem 000657FB 25; Cutting Fluid
    # D
    player.additem 0014DDF7 25; Dawnshire Vase
    player.additem 00034604 25; Deathclaw Hand
    player.additem 0002EF67 25; Deathclaw Hand
    player.additem 0002D9AC 25; Deflated Kickball
    player.additem 0014DD94 25; Delivered Boston Bugle
    player.additem 0014DD23 25; Derby-Winning Toy Car
    player.additem 0001F905 25; Desk Fan
    player.additem 001A89A2 25; Desktop Picture Frame
    player.additem 001BD154 25; Detective Case File
    player.additem 00060E93 25; Dinner Fork
    player.additem 00060E90 25; Dinner Plate
    player.additem 0008E371 25; Dirty Ashtray
    player.additem 000A4920 25; Dishrag
    player.additem 00059A7E 25; Dog Bowl
    player.additem 00060EBF 25; Dog Tags
    player.additem 00140B22 25; Drinking Glass
    player.additem 0004D1F2 25; Duct Tape
    # E
    player.additem 0013FF44 25; Ear Examiner
    player.additem 0006C5AE 25; Economy Wonderglue
    player.additem 0014242A 25; Empty Blood Pack
    player.additem 00028A64 25; Empty Blood Sac
    player.additem 0016D8C9 25; Empty Can
    player.additem 000C4380 25; Empty Coolant
    player.additem 00061AFE 25; Empty Floral Barrel Vase
    player.additem 00061AFD 25; Empty Floral Bud Vase
    player.additem 00061AF3 25; Empty Floral Flared Vase
    player.additem 00061AF0 25; Empty Floral Rounded Vase
    player.additem 00061AFB 25; Empty Floral Vaulted Vase
    player.additem 0003B55B 25; Empty Milk Bottle
    player.additem 00059B3A 25; Empty Paint Can
    player.additem 00061ABC 25; Empty Teal Barrel Vase
    player.additem 00061ABB 25; Empty Teal Bud Vase
    player.additem 00061AB5 25; Empty Teal Flared Vase
    player.additem 00061AB1 25; Empty Teal Rounded Vase
    player.additem 00061AB6 25; Empty Teal Vaulted Vase
    player.additem 00061AE1 25; Empty Willow Barrel Vase
    player.additem 00061AE0 25; Empty Willow Bud Vase
    player.additem 00061ADE 25; Empty Willow Flared Vase
    player.additem 00061AD0 25; Empty Willow Rounded Vase
    player.additem 00061ADF 25; Empty Willow Vaulted Vase
    player.additem 0006D140 25; Enamel Bucket
    player.additem 000E7E71 25; Enhanced Targeting Card
    player.additem 0001F8F9 25; Extinguisher
    # F
    player.additem 00060ECD 25; Fancy Hairbrush
    player.additem 00196AB9 25; Feather Duster
    player.additem 00188C99 25; Femur
    player.additem 00059B36 25; Fishing Rod
    player.additem 000EC8AD 25; Flask
    player.additem 0013A3E0 25; Flight Data Recorder
    player.additem 00058224 25; Flip Lighter
    player.additem 000AC8E3 25; Floral Barrel Vase
    player.additem 000AC8E1 25; Floral Bud Vase
    player.additem 000AC8D9 25; Floral Flared Vase
    player.additem 000AC8CF 25; Floral Rounded Vase
    player.additem 000AC8E0 25; Floral Vaulted Vase
    player.additem 0014DD4A 25; Folded Boston Bugle
    player.additem 00140AF0 25; Folder
    player.additem 00140B29 25; Fork
    player.additem 0003D3A5 25; Frying Pan
    player.additem 001C7F2B 25; Fumigus Blowtorch
    player.additem 00059ACC 25; Fuse
    # G
    player.additem 00059B33 25; Gas Canister
    player.additem 000E1FF9 25; Gear
    player.additem 00163A12 25; Giddyup Buttercup
    player.additem 00163A15 25; Giddyup Buttercup Back Leg
    player.additem 00163A16 25; Giddyup Buttercup Body
    player.additem 00163A14 25; Giddyup Buttercup Front Leg
    player.additem 00163A13 25; Giddyup Buttercup Head
    player.additem 00031AAF 25; Giddyup Buttercup Toy Parts
    player.additem 0005E1B1 25; Glass Barrel Red Vase
    player.additem 0005E1B6 25; Glass Barrel Teal Vase
    player.additem 000488B8 25; Glass Barrel Vase
    player.additem 00023C36 25; Glass Bowl
    player.additem 0005E1B0 25; Glass Bud Red Vase
    player.additem 0005E1B5 25; Glass Bud Teal Vase
    player.additem 000488BC 25; Glass Bud Vase
    player.additem 0005E1AE 25; Glass Flared Red Vase
    player.additem 0005E1B3 25; Glass Flared Teal Vase
    player.additem 000488B9 25; Glass Flared Vase
    player.additem 00059AD1 25; Glass Pitcher
    player.additem 0005E1AD 25; Glass Rounded Red Vase
    player.additem 0005E1B2 25; Glass Rounded Teal Vase
    player.additem 000488CC 25; Glass Rounded Vase
    player.additem 0005E1AF 25; Glass Vaulted Red Vase
    player.additem 0005E1B4 25; Glass Vaulted Teal Vase
    player.additem 000488BA 25; Glass Vaulted Vase
    player.additem 001A7DA6 25; Globe
    player.additem 00100E1E 25; Gold Bar
    player.additem 00060E88 25; Gold Plated Flip Lighter
    player.additem 00060E7C 25; Gold Watch
    player.additem 00076050 25; Graduated Cylinder
    player.additem 0011EA9E 25; Gwinnett Ale Bottle
    player.additem 0011EA9B 25; Gwinnett Brew Bottle
    player.additem 0011EA9C 25; Gwinnett Lager Bottle
    player.additem 0011EA9D 25; Gwinnett Pale Ale Bottle
    player.additem 0011EAA0 25; Gwinnett Pilsner Bottle
    player.additem 0011EA9F 25; Gwinnett Stout Bottle
    # H
    player.additem 00173F01 25; Hack Saw
    player.additem 00060ECC 25; Hairbrush
    player.additem 000E69AF 25; HalluciGen Gas Canister
    player.additem 001A4AB0 25; Hammer
    player.additem 00059B3F 25; Handcuffs
    player.additem 001AB88D 25; High-Powered Magnet
    player.additem 001C61C3 25; High-Powered Microscope
    player.additem 000AF88F 25; Hoe
    player.additem 0001A4BA 25; Home Plate
    player.additem 00059ADB 25; Hot Plate
    player.additem 0007E941 25; Hubcap
    player.additem 00188CA0 25; Human Jaw
    # I
    player.additem 00028A62 25; Ichor Sac
    player.additem 001AB5EE 25; Industrial Oil Canister
    player.additem 00166B2E 25; Injector
    player.additem 00142428 25; IV Bag
    # J
    player.additem 00147B03 25; Jangles the Moon Monkey
    player.additem 00188B3E 25; Jawless Brahmin Skull
    # K
    player.additem 000822D3 25; Kickball
    player.additem 000AF8EF 25; Kitchen Scale
    # L
    player.additem 0017604F 25; Lab Bottle
    player.additem 00059B11 25; Ladle
    player.additem 00096A21 25; Lantern
    player.additem 001A899B 25; Large Baby Bottle
    player.additem 00176053 25; Large Beaker
    player.additem 000488DA 25; Large Dinner Plate
    player.additem 000488DC 25; Large Plate
    player.additem 000488DB 25; Large Serving Plate
    player.additem 000FCDC8 25; Late Edition Newspaper
    player.additem 000DF267 25; League Bowling Pin
    player.additem 000347E9 25; Left Arm Bones
    player.additem 000347EB 25; Left Foot Bones
    player.additem 000347E3 25; Left Hand Bones
    player.additem 000347E5 25; Left Leg Bones
    player.additem 00141DF2 25; Life Preserver
    player.additem 0005A0D3 25; Light Bulb
    player.additem 0008E36E 25; Lit Cigar
    player.additem 0008E36D 25; Lit Cigarette
    player.additem 00159F09 25; Lit Stogie
    player.additem 000DF221 25; Liquor Bottle
    player.additem 001C7F1B 25; Luxobrew Coffee Pot
    # M
    player.additem 0011DA13 25; Magnifying Glass
    player.additem 001AAD69 25; Makeshift Battery
    player.additem 001A0B12 25; Masonry Hammer
    player.additem 00060EA2 25; Medical Liquid Nitrogen Dispenser
    player.additem 00059A80 25; Metal Bucket
    player.additem 00059AEB 25; Microscope
    player.additem 00060E77 25; Military Ammo Bag
    player.additem 00154AD2 25; Military-Grade Circuit Board
    player.additem 00060E78 25; Military Grade Duct Tape
    player.additem 0017A778 25; MiniNuke Beryllium Cap
    player.additem 0017A776 25; MiniNuke Detonator Shell
    player.additem 0017A772 25; MiniNuke Hemisphere Core
    player.additem 0017A774 25; MiniNuke Stabilizer Fins
    player.additem 00034603 25; Mole Rat Teeth
    player.additem 00059AEE 25; Mop
    player.additem 000B91FF 25; Mr. Handy Fuel
    # N
    player.additem 00027F90 25; Napkin
    player.additem 0015E8F7 25; New Toy Truck
    player.additem 000FCE2F 25; New Toy Car
    player.additem 0004835A 25; Nuka Cola Bottle
    player.additem 000AC91B 25; New Floral Barrel Vase
    player.additem 000AC917 25; New Floral Bud Vase
    player.additem 000AC8EE 25; New Floral Flared Vase
    player.additem 000AC8EA 25; New Floral Rounded Vase
    player.additem 000AC914 25; New Floral Vaulted Vase
    player.additem 000AC918 25; New Teal Barrel Vase
    player.additem 000AC915 25; New Teal Bud Vase
    player.additem 000AC8EC 25; New Teal Flared Vase
    player.additem 000AC8E6 25; New Teal Rounded Vase
    player.additem 000AC909 25; New Teal Vaulted Vase
    player.additem 000AC91A 25; New Willow Barrel Vase
    player.additem 000AC916 25; New Willow Bud Vase
    player.additem 000AC8ED 25; New Willow Flared Vase
    player.additem 000AC8E8 25; New Willow Rounded Vase
    player.additem 000AC913 25; New Willow Vaulted Vase
    # O
    player.additem 00192D5D 25; Office Desk Fan
    player.additem 001C7F23 25; Oil Can
    player.additem 001AB5ED 25; Oil Canister
    player.additem 00060E7B 25; Oven Mitt
    # P
    player.additem 0005821A 25; Pack of Cigarettes
    player.additem 001C7F1F 25; Pack of Duct Tape
    player.additem 00059B3B 25; Paint Can
    player.additem 00060ECF 25; Paintbrush
    player.additem 00188C9D 25; Pelvis Bones
    player.additem 00140D99 25; Pen
    player.additem 00059AF8 25; Pencil
    player.additem 00020189 25; Pepper Mill
    player.additem 0014DE02 25; Picture Frame
    player.additem 0002CC42 25; Piezonucleic Liner
    player.additem 0011EB44 25; Pint Glass
    player.additem 00060ED9 25; Plastic Bowl
    player.additem 00059ACB 25; Plastic Fork
    player.additem 00060E94 25; Plastic Knife
    player.additem 00059AFA 25; Plastic Plate
    player.additem 000A8AB1 25; Plastic Pumpkin
    player.additem 00059B10 25; Plastic Spoon
    player.additem 00140B27 25; Plate
    player.additem 00059AFB 25; Plunger
    player.additem 00091FDE 25; Power Relay Coil
    player.additem 00078309 25; Pre-War Lamp
    player.additem 00059B02 25; Pre-War Money
    player.additem 000E3770 25; Preserved Cigarette Pack
    player.additem 00190AE4 25; Pristine Deathclaw Egg
    player.additem 001C7F28 25; ProSnap Camera
    player.additem 0014DDFA 25; Prototype Biometric Scanner
    # R
    player.additem 00059AFF 25; Rack
    player.additem 000628ED 25; Radscorpion Stinger
    player.additem 00060ED8 25; Rat Poison
    player.additem 0013FF87 25; Recorder
    player.additem 00165327 25; Red Plate
    player.additem 0014DD48 25; Reporter's Camera
    player.additem 0014DDBD 25; Reporter's Pencil
    player.additem 00059B16 25; Research Test Tube
    player.additem 000F15BF 25; Restored Desk Fan
    player.additem 00188C98 25; Rib Cage
    player.additem 000347E7 25; Rib Cage and Pelvis
    player.additem 000347E6 25; Rib Cage and Spine
    player.additem 000347E8 25; Right Arm Bones
    player.additem 000347EA 25; Right Foot Bones
    player.additem 000347E2 25; Right Hand Bones
    player.additem 000347E4 25; Right Leg Bones
    player.additem 000EC8B3 25; Ring Stand
    player.additem 000286F5 25; Rolled Boston Bugle
    player.additem 0014A138 25; Rum Bottle
    player.additem 0016D041 25; Ruptured HalluciGen Gas Canister
    # S
    player.additem 0002018A 25; Salt Shaker
    player.additem 0019269B 25; Saucer
    player.additem 0003D3A6 25; Sauce Pan
    player.additem 0003D3A7 25; Sauce Pan Lid
    player.additem 00173F02 25; Saw
    player.additem 00059B43 25; Scalpel
    player.additem 00059B44 25; Scissors
    player.additem 0004D1F4 25; Screwdriver
    player.additem 00140D84 25; Sealed Boston Bugle
    player.additem 000E3784 25; Sealed Wonderglue
    player.additem 00166B31 25; Sensor
    player.additem 001ACC8E 25; Sensor Module
    player.additem 0003F8C2 25; Shadeless Lamp
    player.additem 0007830B 25; Shadeless Table Lamp
    player.additem 00090E5E 25; Shopping Basket
    player.additem 00059B0A 25; Shot Glass
    player.additem 000822CB 25; Shovel
    player.additem 00060EDB 25; Silver Bowl
    player.additem 00060E8B 25; Silver Fork
    player.additem 0014DDFF 25; Silver Hairbrush
    player.additem 00059B34 25; Silver Locket
    player.additem 00060E91 25; Silver Plate
    player.additem 00060E7D 25; Silver Pocket Watch
    player.additem 00060E8D 25; Silver Table Knife
    player.additem 00060E95 25; Silver Table Spoon
    player.additem 000347E1 25; Skull
    player.additem 00188CA2 25; Skull Cap Bone
    player.additem 00188C9F 25; Skull Eye Socket
    player.additem 00188C9E 25; Skull Faceplate
    player.additem 00188CA1 25; Skull Fragment
    player.additem 001A89A0 25; Small Baby Bottle
    player.additem 0003D3AB 25; Small Covered Sauce Pan
    player.additem 000488DD 25; Small Dinner Plate
    player.additem 001A89A3 25; Small Picture Frame
    player.additem 000488DF 25; Small Plate
    player.additem 0003D3A9 25; Small Sauce Pan
    player.additem 0003D3AA 25; Small Sauce Pan Lid
    player.additem 000488DE 25; Small Serving Plate
    player.additem 0019945F 25; Soap
    player.additem 00166B32 25; Spanner
    player.additem 00059B0F 25; Spatula
    player.additem 000347ED 25; Spine
    player.additem 00059A7A 25; Stew Pot
    player.additem 00159F0A 25; Stogie
    player.additem 00060EC7 25; Straw Pillow
    player.additem 001C7F31 25; Suprathaw Antifreeze
    player.additem 000C9ADA 25; Surgical Scalpel
    player.additem 00059AD8 25; Surgical Tray
    player.additem 000CFF74 25; Synth Component
    # T
    player.additem 00059AE1 25; Table Knife
    player.additem 00060E96 25; Table Spoon
    player.additem 001A8E0B 25; Tabletop Picture Frame
    player.additem 001A0B11 25; Tack Hammer
    player.additem 000EC8AB 25; Tall Flask
    player.additem 00020199 25; Tea Kettle
    player.additem 00192699 25; Teacup
    player.additem 000AC8CD 25; Teal Barrel Vase
    player.additem 000AC8CC 25; Teal Bud Vase
    player.additem 000AC8C8 25; Teal Flared Vase
    player.additem 000AC8C6 25; Teal Rounded Vase
    player.additem 000AC8CA 25; Teal Vaulted Vase
    player.additem 00192697 25; Teapot
    player.additem 00059B14 25; Teddy Bear
    player.additem 00059B15 25; Telephone
    player.additem 000EAFC1 25; Test Tube
    player.additem 000EAFBE 25; Test Tube Rack
    player.additem 00176051 25; Thin Beaker
    player.additem 00188C9C 25; Tibia
    player.additem 0001F90A 25; Tin Can
    player.additem 00059B1A 25; Toaster
    player.additem 00059B19 25; Toaster
    player.additem 001A0B15 25; Tongs
    player.additem 00060ECE 25; Toothbrush
    player.additem 00199A88 25; Toothpaste
    player.additem 000E1FF8 25; Torque Rod End
    player.additem 00059B2B 25; Toy Alien
    player.additem 00059B1C 25; Toy Car
    player.additem 00059B2A 25; Toy Rocketship
    player.additem 0015E8F6 25; Toy Truck
    player.additem 0019DFF3 25; Tray
    player.additem 00166B34 25; Tri Tool
    player.additem 00059B2E 25; Trifold American Flag
    player.additem 000E1FF6 25; Tube Flange
    player.additem 00059B1E 25; Turpentine
    player.additem 00059B2C 25; TV Dinner Tray
    player.additem 0013FF41 25; Tweezers
    player.additem 00059B20 25; Typewriter
    # U
    player.additem 000BA2F8 25; Umbrella
    player.additem 000BA3F7 25; Umbrella Stand
    player.additem 000E3760 25; Undamaged Abraxo Cleaner
    player.additem 000FCE31 25; Undamaged American Flag
    player.additem 000E3766 25; Undamaged Baseball Glove
    player.additem 000E376C 25; Undamaged Camera
    player.additem 000E376E 25; Undamaged Cigarettes
    player.additem 000F15BB 25; Unrusted Tin Can
    player.additem 000FE270 25; Unscorched Oven Mitt
    player.additem 0019930E 25; Untarnished Coffee Pot
    player.additem 000E377E 25; Untarnished Metal Bucket
    player.additem 000E3762 25; Unused Ashtray
    player.additem 000E3776 25; Unused Enamel Bucket
    player.additem 000E377C 25; Unused Flip Lighter
    player.additem 0002D9AB 25; Unfilled Kickball
    player.additem 000347EC 25; Upper Skull
    player.additem 0004B273 25; Used Oil Can
    # V
    player.additem 00060AA3 25; Vacuum Tube
    player.additem 000B1647 25; Vase
    player.additem 000657FE 25; Vegetable Starch
    player.additem 000DF031 25; Vodka
    player.additem 000DEDE0 25; Vodka Bottle
    # W
    player.additem 001C9E92 25; Wakemaster Alarm Clock
    player.additem 000DEDED 25; Wine Bottle
    player.additem 000DEDE1 25; Whiskey Bottle
    player.additem 000DF032 25; Whiskey
    player.additem 000DF223 25; White Bottle
    player.additem 00165326 25; White Plate
    player.additem 000AC8C2 25; Willow Barrel Vase
    player.additem 000AC8C1 25; Willow Bud Vase
    player.additem 000AC8BF 25; Willow Flared Vase
    player.additem 000AC8BE 25; Willow Rounded Vase
    player.additem 000AC8C0 25; Willow Vaulted Vase
    player.additem 00059B25 25; Wonderglue
    player.additem 00197502 25; Wooden Block - B & Y
    player.additem 00059B1D 25; Wooden Block - I & D
    player.additem 00197503 25; Wooden Block - N & S
    player.additem 00197501 25; Wooden Block - V & F
    player.additem 0014DE01 25; Wooden Picture Frame
    player.additem 00191E93 25; Wooden Solider Toy
    player.additem 000FFE09 25; Wooden Spoon
    player.additem 0004D1F7 25; Wrench
    # Y
    player.additem 00059B3E 25; Yardstick
    player.additem 0001D95B 25; Yellow Paint
    player.additem 00165328 25; Yellow Plate
    player.additem 0003F8C1 25; Yellow Table Lamp
    player.additem 0015CDF7 25; Yellow-Trimmed Plate
    player.additem 0014DD17 25; Youth League Baseball
    player.additem 0014DD1A 25; Youth League Glove
    # POOL BALLS
    player.additem 00059AFC 25; Cue Ball
    player.additem 0018E4DA 25; One Ball
    player.additem 00059AFD 25; Two Ball
    player.additem 0018E4DC 25; Three Ball
    player.additem 0018E4D5 25; Four Ball
    player.additem 0018E4DE 25; Five Ball
    player.additem 0018E4E0 25; Six Ball
    player.additem 0018E4E2 25; Seven Ball
    player.additem 00059AFE 25; Eight Ball
    player.additem 0018E4E5 25; Nine Ball
    player.additem 0018E4E7 25; Ten Ball
    player.additem 0018E4E9 25; Eleven Ball
    player.additem 0018E4EB 25; Twelve Ball
    player.additem 0018E4ED 25; Thirteen Ball
    player.additem 0018E4EF 25; Fourteen Ball
    player.additem 0018E4F1 25; Fifteen Ball
    Auto completes the radiant Minutemen quests
    completequest 0015f03f;
    completequest 00186642;
    completequest 00157ca5;
    completequest 00099848;
    completequest 00098136;
    completequest 00164167;
    completequest 00157577;
    completequest 0015f040;
    Auto completes all radiant quests, with DLC
    ;This bat completes all radiant quests that have no purpose other than getting some XP and money
    ;Radiant quests that give settlements are still active, such as 'Clearing the way for' and 'Taking Point'
    ;DLC Radiant Quest are also listed - with every possible leading number in the FormID to make sure yours will be here too.
    ;Minutemen
    CompleteQuest 00186642 ;Ghoul Problem
    CompleteQuest 00157ca5 ;Greenskins
    CompleteQuest 0003e0c1 ;Kidnapped Trader
    CompleteQuest 00099848 ;Kidnapping
    CompleteQuest 00098136 ;Raider Troubles
    CompleteQuest 00164167 ;Resettle Refugees
    CompleteQuest 00157577 ;Rogue Courser
    CompleteQuest 0003df95 ;Stop raiding
    CompleteQuest 00109d73 ;Suspected Synth
    CompleteQuest 00097cc7 ;Help defend 'Ghoul'
    CompleteQuest 000c97a8 ;Help defend 'Gunner 1'
    CompleteQuest 000cff72 ;Help defend 'Gunner2'
    CompleteQuest 002407d0 ;Help defend 'Mirelurk'
    CompleteQuest 001125e2 ;Help defend 'Raider 1'
    CompleteQuest 001125e3 ;Help defend 'Raider2'
    CompleteQuest 001125a6 ;Help defend 'Raider 3'
    CompleteQuest 00097cc6 ;Help defend 'Super Mutant 1'
    CompleteQuest 0024918c ;Help defend 'Super Mutant 2'
    CompleteQuest 001357da ;Help defend 'Synth 1'
    CompleteQuest 001357db ;Help defend 'Synth 2'
    ;Brotherhood of Steel
    CompleteQuest 00064ec7 ;Cleansing the Commonwealth
    CompleteQuest 000d1eb2 ;Feeding the Troops
    CompleteQuest 000c8675 ;Leading by Example
    CompleteQuest 000cf3e2 ;Learning Curve
    CompleteQuest 000c30dc ;Quartermastery
    ;Repeatable
    CompleteQuest 001b2b08 ;Blood Bank
    CompleteQuest 001b2b08 ;Getting Technical
    CompleteQuest 001b2b08 ;Reactor Coolant
    ;Railroad
    CompleteQuest 0014a34a ;A Clean Equation
    CompleteQuest 000b3e82 ;Concierge
    CompleteQuest 00150577 ;High Ground
    CompleteQuest 000b926b ;Jackpot
    CompleteQuest 00145f1a ;Lost Soul
    CompleteQuest 00186c79 ;Variable Removal
    CompleteQuest 000b926a ;Weathervane
    ;Institute
    CompleteQuest 000edcef ;Appropriation
    CompleteQuest 000eb268 ;Hypothesis
    CompleteQuest 000f7933 ;Pest Control
    CompleteQuest 000ede28 ;Reclamation
    ;Automatron
    CompleteQuest 01003e8a ;Rogue Robot
    CompleteQuest 0100af4d ;Rogue Robot
    CompleteQuest 0100ad50 ;Rogue Robot
    CompleteQuest 0100af4c ;Rogue Robot
    CompleteQuest 0100af51 ;Rogue Robot
    CompleteQuest 01003e8f ;Rogue Robot
    CompleteQuest 0100d5fc ;Rogue Robot
    CompleteQuest 01003e90 ;Rogue Robot
    CompleteQuest 01008508 ;Rogue Robot
    CompleteQuest 02003e8a ;Rogue Robot
    CompleteQuest 0200af4d ;Rogue Robot
    CompleteQuest 0200ad50 ;Rogue Robot
    CompleteQuest 0200af4c ;Rogue Robot
    CompleteQuest 0200af51 ;Rogue Robot
    CompleteQuest 02003e8f ;Rogue Robot
    CompleteQuest 0200d5fc ;Rogue Robot
    CompleteQuest 02003e90 ;Rogue Robot
    CompleteQuest 02008508 ;Rogue Robot
    CompleteQuest 03003e8a ;Rogue Robot
    CompleteQuest 0300af4d ;Rogue Robot
    CompleteQuest 0300ad50 ;Rogue Robot
    CompleteQuest 0300af4c ;Rogue Robot
    CompleteQuest 0300af51 ;Rogue Robot
    CompleteQuest 03003e8f ;Rogue Robot
    CompleteQuest 0300d5fc ;Rogue Robot
    CompleteQuest 03003e90 ;Rogue Robot
    CompleteQuest 03008508 ;Rogue Robot
    CompleteQuest 04003e8a ;Rogue Robot
    CompleteQuest 0400af4d ;Rogue Robot
    CompleteQuest 0400ad50 ;Rogue Robot
    CompleteQuest 0400af4c ;Rogue Robot
    CompleteQuest 0400af51 ;Rogue Robot
    CompleteQuest 04003e8f ;Rogue Robot
    CompleteQuest 0400d5fc ;Rogue Robot
    CompleteQuest 04003e90 ;Rogue Robot
    CompleteQuest 04008508 ;Rogue Robot
    CompleteQuest 05003e8a ;Rogue Robot
    CompleteQuest 0500af4d ;Rogue Robot
    CompleteQuest 0500ad50 ;Rogue Robot
    CompleteQuest 0500af4c ;Rogue Robot
    CompleteQuest 0500af51 ;Rogue Robot
    CompleteQuest 05003e8f ;Rogue Robot
    CompleteQuest 0500d5fc ;Rogue Robot
    CompleteQuest 05003e90 ;Rogue Robot
    CompleteQuest 05008508 ;Rogue Robot
    CompleteQuest 06003e8a ;Rogue Robot
    CompleteQuest 0600af4d ;Rogue Robot
    CompleteQuest 0600ad50 ;Rogue Robot
    CompleteQuest 0600af4c ;Rogue Robot
    CompleteQuest 0600af51 ;Rogue Robot
    CompleteQuest 06003e8f ;Rogue Robot
    CompleteQuest 0600d5fc ;Rogue Robot
    CompleteQuest 06003e90 ;Rogue Robot
    CompleteQuest 06008508 ;Rogue Robot
    ;Far Harbor
    CompleteQuest 0100eb4c ;Condensers Down
    CompleteQuest 01040a86 ;Deadliest Catch
    CompleteQuest 0100eb51 ;Super Mutants in the Fog
    CompleteQuest 01039953 ;Trapper Attack
    CompleteQuest 0200eb4c ;Condensers Down
    CompleteQuest 02040a86 ;Deadliest Catch
    CompleteQuest 0200eb51 ;Super Mutants in the Fog
    CompleteQuest 02039953 ;Trapper Attack
    CompleteQuest 0300eb4c ;Condensers Down
    CompleteQuest 03040a86 ;Deadliest Catch
    CompleteQuest 0300eb51 ;Super Mutants in the Fog
    CompleteQuest 03039953 ;Trapper Attack
    CompleteQuest 0400eb4c ;Condensers Down
    CompleteQuest 04040a86 ;Deadliest Catch
    CompleteQuest 0400eb51 ;Super Mutants in the Fog
    CompleteQuest 04039953 ;Trapper Attack
    CompleteQuest 0500eb4c ;Condensers Down
    CompleteQuest 05040a86 ;Deadliest Catch
    CompleteQuest 0500eb51 ;Super Mutants in the Fog
    CompleteQuest 05039953 ;Trapper Attack
    CompleteQuest 0600eb4c ;Condensers Down
    CompleteQuest 06040a86 ;Deadliest Catch
    CompleteQuest 0600eb51 ;Super Mutants in the Fog
    CompleteQuest 06039953 ;Trapper Attack
    ;Nuka World
    CompleteQuest 0102191c ;A Goods Defense
    CompleteQuest 01017f46 ;A Permanent Solution
    CompleteQuest 0100b170 ;Cache-ing In
    CompleteQuest 0100db37 ;Capture
    CompleteQuest 01032a4a ;Claiming the Commonwealth
    CompleteQuest 0104990a ;Cleaning House
    CompleteQuest 01014352 ;Clear Out
    CompleteQuest 01032a66 ;Collaring Outside the Lines
    CompleteQuest 01019088 ;Shake Down
    CompleteQuest 01016e18 ;Subdue
    CompleteQuest 010322da ;Taking out the Trash
    CompleteQuest 0104bd3c ;Under the Collar
    CompleteQuest 0202191c ;A Goods Defense
    CompleteQuest 02017f46 ;A Permanent Solution
    CompleteQuest 0200b170 ;Cache-ing In
    CompleteQuest 0200db37 ;Capture
    CompleteQuest 02032a4a ;Claiming the Commonwealth
    CompleteQuest 0204990a ;Cleaning House
    CompleteQuest 02014352 ;Clear Out
    CompleteQuest 02032a66 ;Collaring Outside the Lines
    CompleteQuest 02019088 ;Shake Down
    CompleteQuest 02016e18 ;Subdue
    CompleteQuest 020322da ;Taking out the Trash
    CompleteQuest 0204bd3c ;Under the Collar
    CompleteQuest 0302191c ;A Goods Defense
    CompleteQuest 03017f46 ;A Permanent Solution
    CompleteQuest 0300b170 ;Cache-ing In
    CompleteQuest 0300db37 ;Capture
    CompleteQuest 03032a4a ;Claiming the Commonwealth
    CompleteQuest 0304990a ;Cleaning House
    CompleteQuest 03014352 ;Clear Out
    CompleteQuest 03032a66 ;Collaring Outside the Lines
    CompleteQuest 03019088 ;Shake Down
    CompleteQuest 03016e18 ;Subdue
    CompleteQuest 030322da ;Taking out the Trash
    CompleteQuest 0304bd3c ;Under the Collar
    CompleteQuest 0402191c ;A Goods Defense
    CompleteQuest 04017f46 ;A Permanent Solution
    CompleteQuest 0400b170 ;Cache-ing In
    CompleteQuest 0400db37 ;Capture
    CompleteQuest 04032a4a ;Claiming the Commonwealth
    CompleteQuest 0404990a ;Cleaning House
    CompleteQuest 04014352 ;Clear Out
    CompleteQuest 04032a66 ;Collaring Outside the Lines
    CompleteQuest 04019088 ;Shake Down
    CompleteQuest 04016e18 ;Subdue
    CompleteQuest 040322da ;Taking out the Trash
    CompleteQuest 0404bd3c ;Under the Collar
    CompleteQuest 0502191c ;A Goods Defense
    CompleteQuest 05017f46 ;A Permanent Solution
    CompleteQuest 0500b170 ;Cache-ing In
    CompleteQuest 0500db37 ;Capture
    CompleteQuest 05032a4a ;Claiming the Commonwealth
    CompleteQuest 0504990a ;Cleaning House
    CompleteQuest 05014352 ;Clear Out
    CompleteQuest 05032a66 ;Collaring Outside the Lines
    CompleteQuest 05019088 ;Shake Down
    CompleteQuest 05016e18 ;Subdue
    CompleteQuest 050322da ;Taking out the Trash
    CompleteQuest 0504bd3c ;Under the Collar
    CompleteQuest 0602191c ;A Goods Defense
    CompleteQuest 06017f46 ;A Permanent Solution
    CompleteQuest 0600b170 ;Cache-ing In
    CompleteQuest 0600db37 ;Capture
    CompleteQuest 06032a4a ;Claiming the Commonwealth
    CompleteQuest 0604990a ;Cleaning House
    CompleteQuest 06014352 ;Clear Out
    CompleteQuest 06032a66 ;Collaring Outside the Lines
    CompleteQuest 06019088 ;Shake Down
    CompleteQuest 06016e18 ;Subdue
    CompleteQuest 060322da ;Taking out the Trash
    CompleteQuest 0604bd3c ;Under the Collar
    Neutralize Hostile NPC
    # Neutralize and reequip gears.
    setav 2bc 0
    setav 2bd 0
    recycleactor
    resurrect
    # Neutralize and reset actor.
    setav 2bc 0
    setav 2bd 0
    recycleactor
    # Actor Value Only.
    setav 2bc 0
    setav 2bd 0
    # Neutralize and reequip gears. (If the NPC is attacking the player.)
    kill
    setav 2bc 0
    setav 2bd 0
    recycleactor
    resurrect
    # Neutralize and reset actor. (If the NPC is attacking the player.)
    kill
    setav 2bc 0
    setav 2bd 0
    recycleactor
    resurrect
    Equip Skintone
    # Default Skin
    equipitem d64; SkinNaked
    # Dirty Skin
    equipitem ada90; SkinNakedDirty

    Visual bug glitches & annoyancesEdit

    There is currently a bug going around that involves locking the imagespace mod of the Recon sight and/or the Night vision sight. Use these two codes to correct them.

    To completely disable all imagespace modifiers use the following command:

    This will disable all image space modifications which can hide some effects that tend to be more of an annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth).

    NotesEdit

    • When adding or removing perks you must add/remove all ranks in order to get the effect of all ranks. E.g. if you add rank 2 Lone Wanderer without adding rank 1 first, then only rank 2 will be in effect.
    • While using God Mode 'tgm', in Workshop mode resources might seem to be capped to '999', but actually resources are infinite, one can build items requiring more than 999 of any resource (like level 2-3 Stores).
      • Additionally, Workshop mode does not remove the perk requirements for building stores, but does remove the cap requirement. However, it does remove the perk requirement for building crafting stations.
    • It is possible to add legendary modifiers to items, however no weapon or piece of armor can have more than one legendary stat, and applying a legendary mod to an item that already has one replaces it.
    • Using modav CA_affinity to edit a companion's affinity level will not only adjust their current affinity level, but will impact all future instances which change affinity level by the cumulative modav CA_affinity values. For example, if modav CA_affinity 100 is input followed by a 'dislike' event, the companions affinity would change by -7.50 + 100.00, causing the companion to gain a net 92.50 affinity, despite a negative event. To prevent this, it is recommended to use setav when modifying affinity, which will not affect affinity changing events. An event will need to be triggered for the change to register (and trigger dialog, etc.) using either setav or modav.
    • If the player uses the sexchange command prior to accessing Kellogg's memories, the part in the Vault while doing so will show both parents holding two Shauns.
    • Using player.modav actionpoints can adversely affect the use of the Jet packpower armor mod. Setting the value too high will cause activating the jet boost to instantly drain fusion cores.